TypeRED on 4/12/2008 at 02:47
Quote Posted by sNeaksieGarrett
Are you asking whether anyone has checked to see if it does because you want to know
if i wanted to know, i could just doubleclick the program without cds in any drives. thats what i did, and thief2 didnt ask for the cd.
Quote Posted by sNeaksieGarrett
or are you asking whether
anyone else noticed it, as you found that it is cracked? (i.e., you already know, you just want to see if anyone else noticed.)
thats the point. we all know that sharing cracks is illegal :laff: but using them isn't...as long as you got the game by a legal way
don't misunderstand me, i'm reacting this way because someone else did that in my thiefkart thread too.
bob_doe_nz on 4/12/2008 at 03:01
Does T2 suffer from the same username issue that SS2 had?
E.g Start a MP game. Save.
You quit the game and then join the game with slightly different usernames. And then have to start over.
sNeaksieGarrett on 4/12/2008 at 05:09
I kind of figured it was the latter, but the way you worded it could have meant it in two different ways.. But now I see how it's stupid to think of it that way because obviously all you have to do is try launching it.....:tsktsk:
EDIT:
Quote Posted by typeRED
i tested a little today, and got a bugfix for that
you have to create more than one starting point marker, one for each player.
i tested that with 2 and created a playerfactory link from each of them to "garrett".
then i set the link data on the first point to 1, on the second to 2
now the host starts at the marker with data 1, and the client on 2.
and both markers can have their own starting inventory
AWESOME!!!! \ o / I tried this myself, making a new gam file for miss1.mis and added a second startingpoint. That's awesome, this means that players will not have to spawn inside of each other. In regards to the OMs: Someone (like me) could "patch" each OM to have more than one starting point. The only problem with this is it is probably illegal to distribute mission files, therefore it would not be allowed on this forum. I guess people would have to do it on their own....
CMD on 4/12/2008 at 20:07
Today we[CMD,MH.TheFreak,TypeRED,Gecko,Davidsung(he later left)]tried to make a game for 5 players but we never came to the game ^^
so you cant play whit 5 players otherwise youll get to a point where the progess just do nothing but laoding into nothing ^^
We also found out that we had 3 other characters in the game[a other game] which should have been me[1] and TypeRED[2] . dont know how we get to this but it was funny XD
when you kill them they do nothing[dont even fall ?!] but the character who should be this dies
other things we found out
-robots cannot be killed by clients only by host´s
-when you kill a robot he´ll appear at his Spwanpoint[where he was placed in dromed)
-Game crashes when someone picks something up [e.g. someone take a key or something like that]
-Blackjack don´t work always [sometimes i had to hit a enemy 10 times before he fall unconsious to earth]but host can do it all the time
-Is it normal that the host always has some gas arrows in his equipment? TypeRED had more than 4 in the level "Ampush!"
-Some Watcher just stand in one and the same angel for the client but the host can see it how they see around[i was surprised when the alert went on]
so that´s all what i remeber
I´m sorry for my bad english :erg:
CMD
davidsung on 4/12/2008 at 20:43
Quote Posted by CMD
-robots cannot be killed by clients only by host´s
-when you kill a robot he´ll appear at his Spwanpoint[where he was placed in dromed)
-Is it normal that the host always has some gas arrows in his equipment? TypeRED had more than 4 in the level "Ampush!"
Clients can kill ServantRobots (KIFT, a client, try it). And this dead robot does not appear at his Spawnpoint.
I never had 4 gasarrows as host, so i can't confirm it.
Some animations are buggy or looks odd e.g. if you use a health potion. Everytime you got new hitpoints, the "Garrett got harmed"-animation were played. :D
I don't understand, why the bodywearing is called buggy. The host can do it without any problems (the client can't see it because of the missing animation and model).
The "draw a bow"-animation isn't long enough, if the player is targing at sth.
Maybe you could add some new animation in the final? e.g. drinking, swiming, blackjacking or an idle animation for standing players? Or a soft fading out for player corpse?
I apologize for my bad english, hopefully you could understand my text.^^:o
TypeRED on 4/12/2008 at 21:09
@CMD, that gas arrow was no bug.
i spawned that air crystal using "/summon aircrystal" in the chat line :cheeky:
i did this just to test if it works on clientside too
Wille on 4/12/2008 at 21:54
Tos, could a password system be possible if you add a game browser?
Gecko on 4/12/2008 at 22:04
Quote Posted by Tos
Nice! Have you been able to try it with more than four players yet?
no, only with 4 Players. More wasn´t possible...
Quote Posted by CMD
We also found out that we had 3 other characters in the game[a other game] which should have been me[1] and TypeRED[2] . dont know how we get to this but it was funny XD
when you kill them they do nothing[dont even fall ?!] but the character who should be this dies
he means that (
http://de.youtube.com/watch?v=dE0N0R8YQA4) http://de.youtube.com/watch?v=dE0N0R8YQA4 :joke:
There are 2 clones of 2 Players but the body is like frozen.
But if u hit the body and he dies....the Player dies too!