Gambit on 2/12/2008 at 19:53
Quote Posted by sNeaksieGarrett
and you could add Basso the Boxman.:idea:
And what about Viktoria ?!? :D
Ok, she´s not stealthy but it would be fun to play with your girlfriend.
TypeRED on 2/12/2008 at 21:37
i've encountered another problem, sometimes there is like an invisible wall on clientside where arrows get stuck in air and players cant get through
please do some research to fix that, thanks
Dainem on 2/12/2008 at 21:51
Just tested the different starting positions for two players. Works fine!
A question: If you hide in the shadows your avatar becomes transparent for the other players. Can you modify this in a way that the avatar becomes totally invinsible?
Dainem
Gecko on 2/12/2008 at 23:30
Quote Posted by Dainem
Just tested the different starting positions for two players. Works fine!
A question: If you hide in the shadows your avatar becomes transparent for the other players. Can you modify this in a way that the avatar becomes totally invinsible?
Dainem
open the "THiefMP.ini" and change the lines
[Transparency]
DistanceModifier=50
VisCapMin=0.65
;)
d'Spair on 3/12/2008 at 00:22
[Transparency]
DistanceModifier=5
VisCapMin=0.01
That would make it pretty realistic. Just checked it out, works awesome. Now I understand why the guards are so nervous when a thief literally vanishes in shadows. :)
sNeaksieGarrett on 3/12/2008 at 06:40
typeRED, do you mean where like say a water arrow is floating in mid air and is unpick-upable? if so, (
http://ttlg.com/forums/showthread.php?p=1794598#post1794598) I already mentioned that. Also, since you are here, are you still working on your ThiefKart project? I think it would be awesome to play some thiefkart with taffers using multiplayer system.:sly:
edit
Interesting, I was checking out the default avatars' props in dromed 2, and I noticed they all have a model of Sheriff. :weird:
davidsung on 3/12/2008 at 15:59
@Tos: It's impossible to play with more than 2 clients.
TypeRED on 3/12/2008 at 18:23
@ sNeaksieGarrett,
what you said about water arrows happens to me very often, but with all types of arrows.
when they are released from the bow of a client, they fly correct on the host pc, but on the client pc, they just stick on some invisible wall.
and the client player cant move past it. and if the client shoots more arrows in other directions, another wall comes up in front of the player, causing fire or gas arrows to explode instantly. but they stick there after exploding, same as the other arrows.
my ThiefKart project it still in developement, i have restored the stuff i lost,
and got the system working again. i just need to fix some bugs to release a demo. and the game menu needs to be changed, because a lot of commands in the options screen are no longer needed, i have to edit the executable to remove them.
btw, has anyone checked that the thief2.exe from the MP patch is noCD cracked? :P
Tos on 3/12/2008 at 20:44
Quote Posted by Gecko
open the "THiefMP.ini" and change the lines...
;)
I probably should have added something to the readme about this and a few other undocumented settings. Keep in mind however that this will only affect transparency on your end -- other players will still have the default transparency settings unless they change them as well, even if you're hosting the game. I may change this in the future.
Also, while I'm on the subject, there are a number of console commands available that I didn't mention either. You can display a list of them by typing /help in the multiplayer window. Most of them were created to help me during testing, so not all of them may work (or be particularly useful anymore).
Quote Posted by Bikerdude
Hi TOS
Can I ask when the next update will be...?
thanks
biker
Within the next few days, hopefully. Possibly even today, depending on how things go.
I've been working on finishing the global server for T2 MP that I mentioned earlier. I decided to scrap most of the work I'd done on the old one since it wasn't really shaping up too well, and have a new design that seems to be going much better so far.
(
http://img88.imageshack.us/my.php?image=globaljy5.jpg)
Inline Image:
http://img88.imageshack.us/img88/5981/globaljy5.th.jpgThe client server browser is nearly complete, but there's still more work to be done on the global server app itself. I don't know whether this will make it into the next release or not, but I doubt it.
Quote Posted by davidsung
@Tos: It's impossible to play with more than 2 clients.
Are you unable to play with more than three players (a host and two clients) or just two? Could you be a bit more specific about what happens when you do?
Quote Posted by TypeRED
when they are released from the bow of a client, they fly correct on the host pc, but on the client pc, they just stick on some invisible wall.
and the client player cant move past it. and if the client shoots more arrows in other directions, another wall comes up in front of the player, causing fire or gas arrows to explode instantly. but they stick there after exploding, same as the other arrows.
I suspect that this problem is being caused by something I've already fixed in the current build, but I'm not sure. If it isn't, then I don't know when it will be fixed -- intermittent problems like this are very difficult to track down without the source code. Any information you can give me about what circumstances it seems to happen under (or better yet, a reliable way of reproducing it) would be an immense help.
Quote Posted by 5tephe
(By the way: this project really feels like it needs a website - where people can post their address details, and latest releases, and log bugs. Just so you don't have to wade through these threads to find everything. Happy to help with that if needed.)
vort was working on one, actually. As soon as I find the time I'll finish it up, there wasn't too much left to do. It'll probably be up sometime this week.
bikerdude on 3/12/2008 at 20:52
Quote Posted by Tos
Within the next few days, hopefully. Possibly even today, depending on how things go. As soon as I find the time I'll finish it up, there wasn't too much left to do. It'll probably be up sometime this week.
you are the dude...!!!