T2 Mission : "Les Paolis" updated to V. 1.5 (updated in 13-04-2025) - by Cardia
Cardia on 1/7/2019 at 19:23
Thank you Unna. Some of the lights have already radius, but i will check those who don't have it and set them to 50. The room brushes i can't fix them, i've tried so many things, i have read posts regarding the problems with room brushes but still found few solutions.
Unna Oertdottir on 1/7/2019 at 19:36
You can always make small room brushes around the huge solids. Room brushes doesn't have to be big. The room brushes in this mission are huge, and they often don't overlap. That's why the sound isn't good. This was very lazy roombrushing ;)
Doing this properly will take many hours of work.
Cardia on 1/7/2019 at 19:48
Quote Posted by Unna Oertdottir
You can always make small room brushes around the huge solids. A room brushes doesn't have to be big. The room brushes in this mission are huge, and they often don't overlap. That's why the sound isn't good. This was very lazy roombrushing ;)
Doing this properly will take many hours of work.
The roombrushing issue is mainly in the first mission. but you mean that if i replace a huge roombrush for several less taller and less wider that can fix the problem?
Supremcee on 1/7/2019 at 19:49
Quote Posted by Cardia
After so many people complaining about loot i guess i have also to lower the loot goal in my previous missions as well.
And that's what I was talking about, I think this is not the first time people mentioned something like this and were complaining about in your missions and you still do it. Ofcourse you are the artist and your free to do whatever you want to do with you mission but I think one of your goals you want to achieve is giving the community sth. to enjoy. And I see many very positive feedbacks and I'm sure you deserve them but I also never see so many complaints and mentioning things that feel wrong in other FM threads, so please think about it, making games is an art, yes, but it's a very technical/science based art that needs the beholder to make it work at the end which are the players, and they complain about similar things so please try to listen. We all want to enjoy your stuff and want to tell you "Great job man I loved it" :) Your potential is so great, it's just detailes that can be avoided.. so keep those complaints in mind for you next project and you won't feel the urge to change basic stuff as the loot count etc.
best regards!
Cardia on 1/7/2019 at 19:55
Supremcee that's why often team projects work better, but after receiving so many complaints about loot i won't create anymore these goals in my future missions where players have to do loot hunt.
I´ve tested the first mission in "expert" with less 1000 loot required, didn't need to use any secret and just found 20% of hidden loot, and was able to complete the goal loot , i´ve tried to play this game as an outsider. I think its a fare discount.
Unna Oertdottir on 1/7/2019 at 19:58
There's an old NVScript module in the zip. 2012 this is too old. Replace it
Cardia on 1/7/2019 at 20:15
Quote Posted by Unna Oertdottir
There's an old NVScript module in the zip. 2012 this is too old. Replace it
Done, i have replaced with the latest 1.26, thank you Unna :) .
Cheela on 1/7/2019 at 20:27
Thank you very much for your answer and yes this is exactly the missing one!
Btw, i loved those
bunny slippers, and hand driers in the police station.
If you will update your previous missions as well i will surely replay FTM, it has a unique atmosphere.
For the
victrolas: i hoped it was the last secret, collecting all of them.
You are a master of making well hidden places high up on the buildings, maybe that's why loot hunting is also more challenging - but really brilliant, some places made me surprise. Beautiful work! :thumb:
Loved the special servants objectives as well!
Thank you very much!
Supremcee on 1/7/2019 at 20:39
Quote Posted by Cardia
Supremcee that's why often team projects work better, but after receiving so many complaints about loot i won't create anymore these goals in my future missions where players have to do loot hunt.
I´ve tested the first mission in "expert" with less 1000 loot required, didn't need to use any secret and just found 20% of hidden loot, and was able to complete the goal loot , i´ve tried to play this game as an outsider. I think its a fare discount.
I have the feeling you don't understand what people are saying about the specific loot topic, yandros gave you a very helpful opinion on that, and think of his legendary work and ask yourself why it is that? He puts thought into those details before. and again this is just an example, as i mentioned before you didn't reply to psych0sis post at...he put effort into his reply and you can be thankful that he puts his finger on things and also tells what the issue is and how you could solve it. Same with yandros, i have the feeling you don't get it. It's not that having a loot goal is the problem, the way you put it into your mission is the problem. See this sentence from Yandros "My objective is for the player to generally have already fulfilled the loot goal by the time they finish all the other objectives" yes, and thats great game design and I'm sure you are able to do that aswell but you don't seem to understand. I have the feeling you do missions on your own, they work for you, fine. You appreciate the positive comments but you seem to ignore the "negative". But that is the feedback you should listen to even more because that helps you to improve. look at skacky, he released his first mission, listened to the feedback and improved with that in mind in a very short time. You released way more missions and still do things that people told you x times to improve on that...we wouldn't do it if we wouldnt appreciate what you do...but dude, LISTEN! and understand
Cardia on 1/7/2019 at 20:42
Quote Posted by Cheela
Thank you very much for your answer and yes this is exactly the missing one!
Btw, i loved those
bunny slippers, and hand driers in the police station.
If you will update your previous missions as well i will surely replay FTM, it has a unique atmosphere.
For the
victrolas: i hoped it was the last secret, collecting all of them.
You are a master of making well hidden places high up on the buildings, maybe that's why loot hunting is also more challenging - but really brilliant, some places made me surprise. Beautiful work! :thumb:
Loved the special servants objectives as well!
Thank you very much!
You´re welcome :D
It was a suggestion given by Mat to make a optional goal by finding all victrolas , i can add a optional goal for finding all victrolas in the next update.
i also love those bunny slipers they were created by Team Rose cottage.
Yes i plan to release an updated version of "FTM life" and i will lower the goal loot values.
Many thanks for your compliments. :thumb: