T2 Mission : "Les Paolis" updated to V. 1.4 (updated in 15-05-2021) - by Cardia
cavador_8 on 10/12/2019 at 03:37
Ok, I revised the loot requirements for version 1.2 to 5,500 (normal), 8,500 (hard) and 10,000 (expert) on part one and 9,500 (normal), 12,000 (hard), and 14,000 (expert) on part two. Here is the link:
(
http://www.mediafire.com/file/d2068o7juhgynsd/Les_Paolis_V__1_2_updt.zip/file) http://www.mediafire.com/file/d2068o7juhgynsd/Les_Paolis_V__1_2_updt.zip/file
Cardia on 10/12/2019 at 08:46
Thank you Cavador_8 i have posted your link in the first post. I´m glad you enjoy this mission, which is perfectly normal since there's a lot of work behind this production, for example there were times i would take almost 1 hour just to chose a store sign, work it on photoshop to have its transparencies , same with other details that are part of the decoration,there was also an exhaustive plan to know where to place street lamps with cold light and warm light. Alot of attention to architecture detail, the care to see if colors and textures match well one with the other , avoid objects repetition, a rigorous choice for the right elements to decorate a place...and always a sense of aesthetics which i developed during my studies at the University of arts.
I´m working on another mission similar to "Les Paolis" but this time for a team project, so there will be some differences has i have to follow some rules.
marbleman on 10/12/2019 at 09:35
Quote Posted by Cardia
I´m working on another mission similar to "Les Paolis" but this time for a team project, so there will be some differences has i have to follow some rules.
I genuinely hope the city streets in that mission won't be as wide, long, and lacking in elevation variance as they are in Les Paolis. Don't take this as an insult or anything, but while the mission looks pretty nice, the layout made it unengaging to traverse.
Cardia on 10/12/2019 at 10:00
there are streets with elevation in both missions in "Les Paolis" specially in the second mission (50% at least), but to answer your question the map i´m working currently has very accentuated elevations in most areas , streets are more narrow, buildings are more higher. But the city map will be smaller, because there are are certain interiors i have been asked to build that will take alot of space. let's say 65% of outside areas to explore and the rest 45% of interiors to explore.
baeuchlein on 10/12/2019 at 10:47
cavador_8, your versions of "Les Paolis" have all sound files unpacked, while Cardia's versions have many of them compressed as Ogg Vorbis files. This almost doubles the size of your files compared to Cardia's. Is this by accident, or is there a special reason for uncompressing the sound files?
Also, cavador_8's files contain an additional file called fmsel.inf. Is this accidental or not?
cavador_8 on 10/12/2019 at 13:37
Yeah, I have the option turned on in fm select to convert the ogg files to wavs. I believe this helps with the frame rate while playing certain fms. Fms seem to not stutter in certain areas if the sound files are in wav format. I didn't think the file size should be that big of a deal. Do people care that much about file size these days with hard drives being so large?
Psych0sis on 10/12/2019 at 14:41
It would be the rest of the 35% not 45%.
baeuchlein on 10/12/2019 at 15:50
Quote Posted by cavador_8
I have the option turned on in fm select to convert the ogg files to wavs. I believe this helps with the frame rate while playing certain fms. [...] Do people care that much about file size these days with hard drives being so large?
Some do, others don't. But since you did it for a reason, it's okay.
Quote Posted by Psych0sis
It would be the rest of the
35% not 45%.
No. Cardia is building much larger areas than the average mission author, therefore the sum of all parts is 110%, not 100.:cheeky:
Cardia on 10/12/2019 at 15:52
Yes 35%! my apologies!
maika on 12/12/2019 at 21:38
ok yes amazing fm but i cannot get into the window for the helmet ... I have used the speed potion made a leap onto the arch but cannot get into the window ... tried a million times it seems haha so any hints as to positioning or the like would be sooooo loved