Gloria Creep on 17/6/2010 at 04:08
Quote Posted by Tannar
I'm sorry to hear about your mother, Gloria. :( My condolences.
You need to
get Lord Lelder's key from his bedroom. There are several ways to get to his bedroom, all require a rope arrow. Or, you can just rope arrow up from the first floor of the library but you will be limited in where you can go from there. Thanks Tannar, I really appreciate your thoughts! :angel:
This means a lot to me!
Gloria Creep :angel:
Gloria Creep on 17/6/2010 at 04:14
SPOIL ME!
How do I get up there ...... in the library?!!!
I should be in bed right now, but I don't dare :sly:
Spooky items will show up :ebil: :angel:
No kidding! It's tough!
Thank you ALL, my Thieving fFiends!!!
Gloria Creep :angel:
Summer on 17/6/2010 at 05:09
Congrats on the release of this campaign, Eternauta :thumb:
Everything is looking and sounding and playing absolutely great! I'm still in the first mission, but I can't wait to get home and play some more :cool:
Well done! :D
Summer
Jah on 17/6/2010 at 07:45
Quote Posted by redface
However, I have to admit that I never finished mission one and had to eventually skip it. Why? Because it turned out to be an insane, almost infinite number of pretty pointless rooms. I literally spent an hour just speedrunning through all the fancy corridors and got lost in both story and locations quickly. There's a number of locked doors that apparently lead to story progression, but even I if had the right keys, it would take ages to find the right doors.
I'm in the same predicament. I like mansion missions and this one feels like it has potential, but I'm seriously considering CTRL+ALT+SHIFT+END at this point. The layout is so confusing I'm not even sure where I've already been, and I haven't come across a single key so far. New objectives keep popping up, but I feel I'm no closer to fulfilling any of them. Skipping the mission probably means I'll miss a part of the plot, but navigating around this maze is giving me a headache, and I'm getting tired of banging my head against unpickable doors. :erg:
YONTY on 17/6/2010 at 20:03
Quote Posted by Jah
I'm in the same predicament. I like mansion missions and this one feels like it has potential, but I'm seriously considering CTRL+ALT+SHIFT+END at this point. The layout is so confusing I'm not even sure where I've already been, and I haven't come across a single key so far. New objectives keep popping up, but I feel I'm no closer to fulfilling any of them. Skipping the mission probably means I'll miss a part of the plot, but navigating around this maze is giving me a headache, and I'm getting tired of banging my head against unpickable doors. :erg:
I am in same position any chance of a bit of a walkthrough on how to get various keys etc
Tannar on 17/6/2010 at 20:10
The most important key for opening up most of the mansion is in Lord Lelder's bedroom. If you haven't been there yet, there are a couple of ways to get there. Here's one way: There is a second floor room with a nobleman standing in front of a fireplace. In that room, rope up to the rafters and explore.
BrokenArts on 17/6/2010 at 21:22
Only way I could sometimes tell where I had been was to turn out the lights, and leave the doors open. Then after awhile, that didn't help. :p
bedwine on 17/6/2010 at 22:31
This is a beautiful mission that is just a little bit too confussing to the point of taking a potentially great mission from making my best list. The first two missions are essentially a maze. An overly complicated maze that becomes more complicated with each door opened. For that reason I suggest people close their locked doors behind them and leave all the others open. It will help when back tracking to find mission critical things. Taking your time in each room and finding the secrets early will help a lttle. Because the map is useless one will still have problems. I have found six secrets but am stuck on the 7th.
Major Spoilers:
1. Near the start a candle on the window sill next to dining room table.
2. Gem in the elevator shaft, under elevator.
3. Book switch opens a vent above bookcase close to locked door to guest annex. Can get to guard carrying key, guest annex and other places.
4. 2nd floor has a fireplace with a servant staring out a blue hazed window. A small switch in that room opens the fireplace
5. There are some rafters near the second (small) locked door to Lelders. Rope arrow up to get access to a stairwell in guest quarters and a gem in the vent
6. In the broken stairwell that can be reached from the closed annex with exit key or from the locked door in the begining area. There is a ledge with a purse on it.
7. I don't know...... It may be a closed vent inside the wall near number 3
Knowing about some of these secrets would have really helped if known in the beginning. The mission desprately needs a better map or better yet an auto map.
Shadow on 18/6/2010 at 08:53
I'm stuck on mission one. I've actually completed every objective... except the loot objective! Having completed every other objective I've been pretty much everywhere and I'm still 1000 short. Next to Father Joe's room looks to be some sort of chapel with some coins in it but the door can't be picked and none of my keys will open it. How do I get in there?
Edit: There's also a blue wooden door downstairs near the room with the fireplace and the female bluecoat guard patrolling around that I can't open. I'm guessing it uses the same key?
Double Edit: I should mention I'm playing on Devil difficulty.
Tannar on 18/6/2010 at 09:07
For the both of those doors you need the Guest Annex key. You will find it on the belt of the patrolling guard in the first floor hallway of the Guest Annex. You can get into the Guest Annex by using the secret passages in the walls.