Tannar on 13/6/2010 at 22:37
For the dungeon objective, search Brother Clark's cell.
That Miserable Thief on 13/6/2010 at 22:49
Quote Posted by Tannar
For the dungeon objective,
search Brother Clark's cell. Thanks very much, Tannar. I guess I was in too much of a rush, before.
Renault on 13/6/2010 at 22:56
Really enjoying mission 1 right now, a fun mansion romp. I gotta say though, the map seems a bit useless most of the time - some places it shows passages that don't exist and then sometimes there are passages that don't show up on the map. Also, it seems just plain inaccurate at times. Further confusing things is the fact that the map is upside down (south is up).
Very much related to that, I cannot find Prisco's room. The furthest west point I can get on floor 2 is the bottom of the stairs that go up to floor 3 and Robert's room. Any hints on where I should go - how do I get to the west side of floor 2? I think the same guy who constructed Constantine's manor did this one too! :cheeky:
Edit: finally figured it out. Sometimes it's really hard to tell which floor you're actually on.
Lady Taffer on 14/6/2010 at 03:23
I've entered the code in Father Joe's room and I can hear the sound of a door or compartment opening, but I can't seem to find the entrance anywhere. Where is it?
Also, I've found the secret entrance in the library but it's blocked by a locked door that I can't open.
God DAMN this is frustrating. :nono:
Albert on 14/6/2010 at 03:27
Quote Posted by Lady Taffer
I've entered the
code in Father Joe's room and I can hear the sound of a door or compartment opening, but I can't seem to find the entrance anywhere. Where is it?
Ah, well,
facing the code pad, you'll see a little switch near the bottom. Flip that, then lean to your right: Theres a painting on the wall your looking at, which has opened up to reveal the opened vault.
Lady Taffer on 14/6/2010 at 03:32
Nevermind, I found the compartment in Father Joe's room. It's awfully dark in there. ;)
Anyway, this got me thinking about one flaw this FM has: the sound effects are a bit off. . for example, I got confused because when I heard the sound of the compartment opening it sounded like it was coming from the room behind me instead of ahead. Also, when I hear AI walking around, opening doors and such, I honestly can't tell where they are or which direction they're coming from or even if they're on the floor above me or not, which is really nerve-wracking since your sense of hearing is really important in this game and if that's compromised by faulty sound design you can get easily ambushed by guards when otherwise you normally would be able to hear where they're coming from. :(
Apart from that complaint, I'm really liking this mission so far. :thumb:
Lady Taffer on 14/6/2010 at 03:40
Okay. . . . . now I'm in the church and there's nothing there. Roped off area looks significant, but there's no secret switches or anything. Hmph.
:mad:
Lawviz on 14/6/2010 at 04:17
Quote Posted by Lady Taffer
Okay. . . . . now I'm in the church and there's nothing there. Roped off area looks significant, but there's no secret switches or anything.
:mad:
look down >.<, like the floor, from the raised platform with the wooden fences This church, which is like 10 meters by 20 meters, is the one you're presently in right? The ceiling should be 20 meters tall? Not some church look alike in the mansion?
Lady Taffer on 14/6/2010 at 04:31
Ah, found it! Thanks. :D
Now, on to the closed annex. .
Lady Taffer on 14/6/2010 at 04:42
*sigh* :mad:
Inside the closed annex, there is a frobbable torch and once again, I can hear a compartment opening up, but because of the stupid sound problems I can't tell where it is. Does anyone know?
EDIT: Found it. Goddamn, this is frustrating sometimes.