zajazd on 5/6/2016 at 19:21
I only just started but I have to say this mission has amazing attention to detail :eek: and I instantly recognized Bohren & der Club of Gore, very nice.
Taylor on 5/6/2016 at 22:11
Wow, this was a fine campaign. Thank you for it! :thumb:
Tannar on 6/6/2016 at 04:30
Thank you baeuchlein and Taylor, I'm glad you enjoyed it.
I understand your frustration, baeuchlein, and it may be that we didn't take non-native English speakers into account sufficiently. But Russ is currently working on the update with subtitles, as well as a few minor fixes, so if you ever play it again you can try it with the new version.
@ zajazd: It's great to see another Bohren fan. I've been a lover of their stuff for a long time now. When Russ and I first started this mission we both agreed that their music would have to be a part of it.
maga on 6/6/2016 at 16:29
Iìm enjoying this series immensely!!!!
Love the custom stuff, the music and..... everybody smoking, that's my place, LOL!!!
I'm at the end of night 3, I have to go to my joint and have a drink.....
I looked in word reference and joint means bar, restaurant, but the ones near "my" office are not usable........
Did I get the word right?
Tannar on 6/6/2016 at 16:39
You are correct, but "joint" also refers to your house or office. So just go back to your office.
skacky on 6/6/2016 at 17:13
Tannar: if you dig Bohren you should check out The Kilimanjaro Darkjazz Ensemble and Dale Cooper Quartet & The Dictaphones.
Yandros on 6/6/2016 at 17:22
We're familiar with both of those too. :D The streets loop on Night 3 is actually by DCQ&tD. I ruled out KDJE as being a bit too dark and modern for this project, plus using mostly BaDCoG from their early 2000's works kept the ambients more consistent too.
fxdwg on 6/6/2016 at 17:28
This is embarrassing but concerning entering the warehouse on night 1 ...
I'm unable to find an entrance based on the conversation about keeping my eyes peeled on Water street and the shady side of the street.
Yandros on 6/6/2016 at 17:37
You don't enter the warehouse on night 1, but you'll use that information on night 2, at least the street name.
If you look at your objectives, they don't mention going there. :D
fxdwg on 6/6/2016 at 19:25
Ah, thanks. That's even more embarrassing.
I'm off to find something better to do.