bjack on 31/5/2016 at 04:22
Thanks to Yandros and Tannar for this fun set of missions. It was as you advertised, different. I played on expert and did not mind the ghosting. I was happy that I could be lit yellow (well light blue) and not be seen if far enough away. I wish you would have put those wall maps in the “map" and not just one the wall, but I managed.
Rose by the door... Nice touch and sweet. I only know her as a great FM maker. Many of you knew her personally. My condolences to you, and her family. It was touching to see that added in.
Tannar on 31/5/2016 at 04:49
I have made a transcript of all the cutscenes, conversations and movies in the mission. I included any comment that was crucial to progressing in the mission, but I did not include all the little, minor comments that Sam and the other characters make in certain situations. If you have a question about any of those, just let us know.
Also, we used a lot of slang from the 1940s in the mission, so even with the transcript there may be something you don't understand, especially if English isn't your native language. So please feel free to ask about any of the slang or colloquialisms that confuse you.
I saved the file in Rich Text Format, since almost all word processing programs will open it. If you need it in a different format, send me a PM. If anyone has trouble downloading it, let me know.
You can download it here: (
https://www.dropbox.com/s/xda2hdn4l370b7z/Waterfront%20Racket%20Transcript.rtf?dl=0) Waterfront Racket Transcript
Tannar on 31/5/2016 at 04:49
@ downwinder: Thanks, I'm glad you liked the mission and the details. I'm also glad you didn't experience any bad lag.
Quote Posted by bjack
Thanks to Yandros and Tannar for this fun set of missions... I wish you would have put those wall maps in the “map" and not just one the wall, but I managed.
I'm glad you enjoyed it. We didn't put the map in the map page because it didn't make sense for Sam to walk around with a map to his own neighborhood. Surely he would know it well enough not to need to carry a map.
HipBreaker on 31/5/2016 at 05:21
Congratulations on the release! You all are in for a great experience :thumb:
Bosh on 31/5/2016 at 06:57
Congratulations Yandros and Tannar. Can't wait to get in there :thumb:
twhalen2600 on 31/5/2016 at 07:01
I just finished it. It was very well done, and took me back to missions like CoSaS Mission X, A Thief's Holiday, and Rose Cottage. Not that it had thematic similarities, it just seemed a similar flavor of FM style (of course, same author in one case).
A few effects I especially liked, and other notes:
-Loved the lights of the cars passing by over the bridge.
-The elevator in the police department was cool.
-The fog and rain gave Night 3 an especially tasty noir flavor.
-The sleeping drunk made me think of Keval in KotP, whether any such reference was intended or not (it is a generic thing...).
-Ditto for the last line in-game. "Favorite year" is generic, but I couldn't help but feel a nod towards Garrett's same line from Framed.
Of course there's a lot of other little details I won't note here, as it'd be too long a post.
Awesome job!
Yandros on 31/5/2016 at 11:34
So glad to hear you enjoyed it, and noticed some of the details. Your #4 was not an intentional reference, but #5 certainly was.
Quote Posted by twhalen2600
took me back to missions like CoSaS Mission X, A Thief's Holiday, and Rose Cottage. Not that it had thematic similarities, it just seemed a similar flavor of FM style (of course, same author in one case).
Actually, I was involved with the development of the other two as well, in more of a helper capacity; more heavily so with Rose Cottage than Mission X.
pwl on 31/5/2016 at 13:38
Great atmosphere!! Enjoyed playing and thanks for all of the hard work everyone put into this!!!:eek:
clearing on 31/5/2016 at 13:49
Thank you, Tannar!
nightshifter on 31/5/2016 at 14:12
been playing a little part of it.. I LOVE IT:cool:
esp. the music, been hanging around with the radio and later on in the blue room..
great:cool: