T2 FM: Thief II - The Golden Project - First City College (8-VII-09) - by Bulgarian_Taffer
ShadowSoul on 21/7/2009 at 08:26
I agree, a good job. (I can't know what those funny letters mean, can I?) lol
Quote Posted by clearing
Хорошая работа, B_T :thumb: Thanks!
Bulgarian_Taffer on 21/7/2009 at 09:11
Хорошая работа means "good job" in Russian :)
ShadowSoul on 22/7/2009 at 01:14
Yep I know... I can read/write/speak it a little. ;)
Quote Posted by Bulgarian_Taffer
Хорошая работа means "good job" in Russian :)
Tolknaz on 22/7/2009 at 15:12
Quote Posted by Bulgarian_Taffer
This is what some of the original missions also have?
For example, I felt "Shipping ... and Receiving" as a dull, huge, empty box.
Shipping ... and Receiving was a warehouse district in the docks. It was supposed to be a huge empty box.
242 on 22/7/2009 at 18:01
Quote Posted by Tolknaz
Shipping ... and Receiving was a warehouse district in the docks. It was supposed to be a huge empty box.
Yes, but if SaR is empty, then about 3/4 of the FMs may be considered empty too. Architecturally, it looks perfectly like a dock area, it has right proportions, right space, right buildings, right atmosphere and there is a lot of interesting side-stories and details in there.
Tolknaz on 23/7/2009 at 14:38
Quote Posted by 242
Architecturally, it looks perfectly like a dock area, it has right proportions, right space, right buildings, right atmosphere
That is kind of what i was saying to Bulgarian_Taffer
Bulgarian_Taffer on 24/7/2009 at 15:03
Probably yes, but it doesn't change the fact it's my least favourite mission in Thief 2 :)
... along with Soulforge (which is also huge and empty)
malau on 29/7/2009 at 07:15
Congrats on doing all this from scratch in 4 months and trying to keep faithful to the original series.
I would have liked to have seen a 'RETURN BACK TO THE START' objective so I could have explored more - as soon as I met the loot total then the game ended.
More light switches in the rooms.
Down the sides of the College, the sound of the students coughing was bleeding through the walls.
Not very many doors were locked.
Apart from that well done ! You had the nads to carry on with the project all alone and you refused to let it die.
Bulgarian_Taffer on 29/7/2009 at 12:45
Glad you liked it ;)
Herr_Garrett on 29/7/2009 at 12:50
I'll first write the positive things:
I liked the fact how the place really felt as a former museum, not like a college.
I also appreciated that the guards and AI turned in their routes rather than suddenly facing a different direction.
The board with the functions was a nice touch, too.
Negative things:
I thought that there was something hidden nigh the guard at the campfire thing (or was there, and I just didn't find it?)
Why don't students and teachers react to me? Also, one of the classrooms was locked, which seems pretty silly to me.
I would have liked to see more books, with more stuff in it.
More students, and more teachers, but! asleep. It's meant to be night, after all. You could have done a couple of dorms full of sleeping guys and "secret" late-night class with an eager teacher and his/hers most beloved pupils.
Alchemy, anyone?
Some of those little doors with the double wings, dunno if they have a name, had black lines appearing above them when closed.
Few, and illogically placed loot.
Illogically placed stuff: f'rinstance those boxes in one of the stairways. What was that?
Actually, not a bad mission, but I hope you spend some more time on it, improving it.