T2 FM: Thief II - The Golden Project - First City College (8-VII-09) - by Bulgarian_Taffer
Bulgarian_Taffer on 13/7/2009 at 08:29
Спасибо, clearing ;)
darthsLair on 13/7/2009 at 23:00
I agree! Good Job!:thumb:
CerraMorgan on 18/7/2009 at 02:24
I thought it was pretty good.
One question though - what's the frobbable thing (mould?) in front of the smelter for? When I click on it, it acts as though I need a key, or at least some type of object to activate it, but I never found anything to use there.
darthsLair on 18/7/2009 at 03:03
This is just a mold plate. By default the player would place a mold on it, and then commence to pour liquid metal in it. I dont think it serves as anything except just for show.
Bulgarian_Taffer on 18/7/2009 at 07:01
Yes... just for show... But I do have a mission in the past (for Thief 1) where the player has to made a key with a mold.
deathshadow on 19/7/2009 at 20:02
Enjoyable enough a mission, but in terms of the architecture everything felt a little too big - a common affliction on a lot of fan done levels. As already mentioned the monstrous single occupancy dorms were a far cry from what one would expect (where most dorms usually have just enough room for a table, dresser and twin size bed per person), but every room was at least twice the size I'd expect given it's purpose - hell, two of those dorm rooms stacked atop each-other would measure about the same size as my entire house! All that unused floor space also makes the lack of stuff in the rooms all the more apparent. (the gallery comes to mind)
I'd consider shrinking the size of every room in the level 50%... just something to keep in mind for your next FM.
Bulgarian_Taffer on 19/7/2009 at 20:08
Oh, believe me, I really thought about creating an even bigger mission - for example I dream of making a huge mansion with a lot of place to explore, plus a lot of secrets. I didn't know there are people complaining about that...
But I admit, sometimes I also get bored when I see a huge and empty space.
deathshadow on 21/7/2009 at 03:08
Quote Posted by Bulgarian_Taffer
Oh, believe me, I really thought about creating an even bigger mission - for example I dream of making a huge mansion with a lot of place to explore, plus a lot of secrets. I didn't know there are people complaining about that...
The size in terms of physical space itself wasn't bad. I love large levels - the problem was more a matter of filling it with something.
Quote Posted by Bulgarian_Taffer
But I admit, sometimes I also get bored when I see a huge and empty space.
Which was the point. If upstairs you had put in two or three times as many dorm rooms, and downstairs doubled the number of classrooms in the same amount of space, the subject probably wouldn't have come up.
A Night In Rocksburg is a great example of this, the first two levels FEEL really huge, when in fact the overall maps of both are quite small (ANIR 1 is actually smaller than the southquarter hub in TDS). Lots of turns, twists and very little wide-open empty space can make small levels feel large - while giant empty rooms can make large levels feel, well, incomplete.
Bulgarian_Taffer on 21/7/2009 at 06:31
This is what some of the original missions also have?
For example, I felt "Shipping ... and Receiving" as a dull, huge, empty box.
ShadowSoul on 21/7/2009 at 08:20
It was fine for an early mission, but could use more work on the skills of decorating and making things more intricate. However, I understand it also takes a lot of time, but it's well worth the effort. But it was a fun and functional mission, fun to play, nothing spectacular, just a fun small mission. It did seem to end too soon but oh well.
Quote Posted by Bulgarian_Taffer
I should wait some of the official reviews of the mission where everything should be summed up - what you liked, what you didn't like, did you get what you expected or so.. Reviewers - SneakyJack, The Mike, all the others - it's up to you now :)