nicked on 17/8/2020 at 06:39
There is a key for that room.
Check Raymond & Lucy's room.
Cfrock on 17/8/2020 at 08:59
Thank you :)
I feel like a fool, I hadn't even gone into their room, lmao. I got so focused searching the lower floors for cards that I blanked out their bedroom.
Don't know if I'm exactly happy to get into that room, though :P
Again, great mission, I thoroughly enjoyed that one.
tone_lord on 29/8/2020 at 15:25
I started this mission and got about half(?)way through, then something happened to my Thief2 installation.
Not this mission's fault. Thief 2 simply would not run, suddenly. Loving it up to that point.
Did a fresh install of Thief 2 with most recent T2fix in a completely different folder. Annoying, but necessary, since nothing I tried could salvage my older installation (Tafferpatcher setup).
But the mission now crashes right after the Item Purchase screen.
Other missions are running OK. Can't imagine why this one won't run.
EDIT:
OK. I installed Thief 2 again in a still different folder using the old Tafferpatcher (with 1.25 Newdark), and it runs just fine.
Now to start again (which I really don't mind, because this just so cool a mission). . .
onetruekeeper on 31/8/2020 at 21:32
Impressive work. Beautiful architecture. There are tons of readables with clues but a lot of them you can't take with you and it's difficult to have to remember them or take notes. The map is huge and trying to remember how to get to a certain objective is time consuming. Other than that it's enjoyable.
onetruekeeper on 2/9/2020 at 04:30
Finished the mission but I could not find all the metal cards or the missives. It was fun playing it overall and I will try to finish the other objectives.
Fendora on 3/9/2020 at 09:39
Quote Posted by nicked
If you are dying/seeing mission failed right at the start, i could use more info, or a save to try and figure out what's happening. It's not a problem that has ever occurred during testing. Does it specify a particular objective that has failed?
Hi!
I also have the "don't kill anyone" objective that fails at the beginning of the mission.
-> I tried to download from both Google Drive and SouthQuarter mirrors
-> I use FMSel to install the FM.
-> I use T2fix 1.27d
-> Here's a link to the save to (maybe) reproduce : I did not buy anything, i chose Expert mode. Just pass the first door, then select the apartment door, and it should fails some seconds later.
(
https://drive.google.com/file/d/10U46VYfOjPKfi0fq0ngRSdqOADNRVMsg/view?usp=sharing)
nicked on 4/9/2020 at 06:24
Thanks; I'm taking a look.
This is very strange - I can see that the No Kill objective is failed right at the start. The mission doesn't fail until using the door because that's the point where the failed objective becomes visible.
What's actually triggering it, I'm not sure yet.
nicked on 4/9/2020 at 07:06
I haven't yet been able to get to the bottom of why this objective has failed immediately upon mission start. Everything looks ok in the save as far as I can tell.
I have made a brute-force fix though. Here is a zip containing an updated .mis file: (
https://drive.google.com/file/d/1eezE0dR7CG3wP2UTenUTtIa-Nx0LmFes/view?usp=sharing) https://drive.google.com/file/d/1eezE0dR7CG3wP2UTenUTtIa-Nx0LmFes/view?usp=sharing
All this does is force the state of the No Kill objective back to zero when you use the apartment door. From a cursory check that seems to have fixed the mission failing, but it still doesn't tell me who died to trigger the fail in the first place. Basically, it's a murder mystery, which has got to be the most ironic bug I've ever encountered. :laff:
Feel free to give that a go (you will need to start a new game, it won't fix existing saves). If anything else breaks later on in the mission, let me know. If I figure out what's actually caused the problem, I'll get a proper fix released.
Fendora on 4/9/2020 at 12:18
Thank you very much!
It probably has to do with a third party script or something... I hope i won't encounter the dead body of someone who should not be dead.
I'm now advancing in the mission, but it should take me some times. I'll tell you if I find something unusual.
I love some new little details I hadn't encountered (atleast not often) in other FMs (and i played A LOT), such as the "sleeping guard on a stool" position (slumped), the toilets room with the crates of toilet paper, the room with the "narguile" and the use of the fog, the floating glass in the water of the pool...
tone_lord on 8/9/2020 at 03:28
What a wonderful mission this was!
I consider it a bonus mission of the Thief2 20th Anniversary contest, since it was intended to be part of that celebration.
The architecture of the mansion/palace was stunning and beautifully designed and thought out.
I was constantly saying to myself, "I just want to remove the people, turn on all the lights, and wander around and gawp like a tourist."
The way the controls of the Watchers worked was a fine idea.
The card hunt could have been tedious, but it wasn't.
The creepiness factor at select times was a nice bit of spice. The narrative in Gilbert's pages was well written and engaging.
The "some kind of rubber device" was. . .well. . .special.
The murder mystery was engaging, but a lot of information to process. My wife made notes as we found clues. Eventually we correctly identified the murderer. (Framed the cook for the theft. I felt a little guilty about that.)
Beautifully crafted, designed, thought out, and implemented. A very worthy companion to the Thief2 20th missions, and I'm sure it would have placed highly in the competition.
Well done!
P.S. A hell of a lot of fun to play. I must not forget to add that!
Missed three secrets and about 800 loot and two of Gilbert's pages, but got the (other) bonus objective (wink wink).