nicked on 18/5/2020 at 12:27
Inline Image:
https://nickdablin.files.wordpress.com/2020/05/violentend_main_1.jpgMy latest mission,
The Violent End of Duncan Malveine, is available now.
NOW UPDATED TO v1.1:(
https://drive.google.com/file/d/1XqGYigkwHUEgK9ScFrHvfHw9TSluEx9_/view?usp=sharing) Download v1.1 - Google Drive
(
http://www.southquarter.com/downloads/2020/ViolentEnd_v11.zip) Download v1.1 - Southquarter Mirror Thanks Brethren!
(
http://www.taffersparadise.co.uk/thief2mission/ViolentEnd_v11.zip) Download v1.1 - Taffer's Paradise Thanks Lord Soth!
Other mirrors welcome!
v1.1 Changelist:- Adjusted the timing on a scripted sequence that was finishing before some players could see it.
- Blocked a couple of doors that were allowing players to frob items behind them when they
shouldn't.
- Made a system to check off an objective more reliable as it was occasionally breaking for some
players.
- Added a failsafe switch to reset all portrait lights to off. If your "accuse someone of the
murder" objective seems to be broken, try pressing this button to reset everything.
- Included a couple of corrections to the French translation.
- Fixed a clue that was not working properly in one of the murder scenarios.
Hope you enjoy the mission and have lots of fun with it!
Notes:* The idea of this mission is to get you to think like a detective. One of your main goals is to determine who committed the murder. You will not fail the mission for getting this wrong - your objective is simply to accuse one person. However, the ending will change depending on whether you got it right or not. There are clues spread throughout the mansion; it's worth interacting with everything, even things that look like useless objects - they might be a vital piece of the puzzle! You also have two Notes pages to help keep track of motives, alibis and other such useful information. Read everything carefully, keep notes and you might just solve the crime. Or feel free to ignore the whole thing, accuse whoever you like, and just enjoy robbing the place. It's up to you!
* This mission makes extensive use of RANDOM elements. Some parts of the mission are randomised upon starting the mission, including the identity of the murderer. If you replay, you might find a whole new set of clues waiting for you.
* All the exterior windows will change from lit to unlit if all the lights are off in the room inside.
* Guards will always try to turn lights back on. Sometimes the clunky AI gets confused and they fail, but mostly this works.
* Guards will swap weapons. If you are nearby, they'll come at you with a sword. If you run far enough away, they'll switch to a bow. It looks a little weird sometimes.
* This was originally going to be my entry for the Thief 2: The Metal Age 20th Anniversary Contest. It quickly got out of hand, and so has been released separately.
* There may still be some bugs with cameras getting stuck or turning back on after they've been turned off.
* I have attempted to stay within the spirit of the contest as much as possible. There are a smattering of custom objects, either for narrative purposes, or to lower the cell count of the mission by using less bsp. However, the vast majority of the mission has been deliberately made with no custom resources, and it is best experienced without any custom texture/object packs.
* Installs and runs through FMSel and Angelloader. Other loaders have not been tested and are used at your own risk. Do not use Darkloader, it is outdated and unsupported.
* Requires New Dark version 1.27b or higher.
* New mantle should be turned ON. It should be set by fm.cfg but if you get stuck somewhere, it's worth checking this setting in your cam_ext.cfg.
* Includes FRENCH and GERMAN translations.
trefoilknot on 18/5/2020 at 12:29
Woot! Congrats on release! Love your missions and can't wait to try this one :)
Relayer2112 on 18/5/2020 at 12:52
Thanks nicked...I always look forward to playing your missions.
Meowdori on 18/5/2020 at 13:06
Very interesting concept and sounds like quite a lot of custom scripting, definitely gonna check this one out!
Psych0sis on 18/5/2020 at 13:08
Congratulations on the release, gonna give it a go in a few days when I've got free time. Very excited :D
Bosh on 18/5/2020 at 14:42
Ah excellent news. Congrats on the FM nicked - the notes alone make me want to dive in and taff about! :)
fortuni on 18/5/2020 at 15:19
Congratulation Nicked. :thumb:
Is this a puzzle FM or is it more of a case of finding clues and putting 2+2 together, I'm still trying to recover from trefoilknot's mission so not sure if I could handle another puzzle heavy FM. :thumb:
nicked on 18/5/2020 at 15:46
The latter, it's not puzzle-y per se - you can just treat it like a normal mansion mission if you want.
Azaran on 18/5/2020 at 15:57
We're getting really spoiled in 2020 :D. Thanks a lot!!