Pampa on 21/11/2025 at 17:27
Quote Posted by KarelKarel
Very difficult mission. I have already completed everything except the last objective - Collect and documents. What all do I need to find to complete the task? On Expert difficulty, where can I find a pickaxe? What will open all the locked chests?
Look at the readme.txt my friend. No lockpicks on expert, you can play in on lower difficulty.
Pampa on 21/11/2025 at 17:39
Quote Posted by A.Stahl
1825 pesos in 45 minutes.
The start was very slow, but as soon as I understood that the building doesn't have anything hidden, I just pressed shift and ran :)
Is the building itself real/based on the real layout?
So fast, impressive!
The start could be called a bit slow, but I prefer 'slow ambient construction' :p
When I started this I didn't know how to use Dromed, so I used the streets to learn how this solid/Empty brush system works.
I also wanted to show that this is another city, as I undertand The City is important in thief.
Mansion is based on upper class Colonial homes.
It's a Roman domus, made by Spanish, a bit of Italian, some Andalucian touches.
Pampa on 21/11/2025 at 17:56
Thank you Brody! I'll update download links
Pampa on 21/11/2025 at 18:30
Quote Posted by Aemanyl
Congratulations on releasing your first mission! I appreciate the effort and attention you put into making this an original and historically accurate experience. Overall, I believe that the map would have benefited from reducing the city streets by approximately 40-50%. Traversing them takes considerable time and scaling down the streets would have allowed you to flesh out the warehouse and mansion. That being said, thank you for this interesting creation. I look forward to seeing you develop more levels in the future.
Thank you Aemanyl,I used paintings, late 1800s photos, maps, books, letters and lot more sources to recreate Buenos Aires.
street size is based on Juan de Garay's second founding of the city.
Garay's city layout : each block is 140x140 'varas'
140 'varas' = around 120 meters
1 dromed unit = 1 ft (?)
each street on the mission is 400 dromed units
400 ft = 121meters
This is my first mission,I learned dromed making the streets, and also wanted to show that this is another city.
Mission took 10 months to make,next mission I hope will take less time.
downwinder on 22/11/2025 at 00:04
i loved the realism of mission for example, to get in warehouse you first mantle up outside wall, then go around entire wall to other side jump on that little edge then lean to open windows to office and then jump in, most will try to find a key lol poor them
timing is key in some area's those guard are not messing around
i loved the art ofcourse as art is one of my fav things in fan missions, cant wait to see what you make next
Pampa on 22/11/2025 at 00:19
Quote Posted by downwinder
i loved the realism of mission for example,
to get in warehouse you first mantle up outside wall, then go around entire wall to other side jump on that little edge then lean to open windows to office and then jump in, most will try to find a key lol poor themtiming is key in some area's those guard are not messing around
i loved the art ofcourse as art is one of my fav things in fan missions, cant wait to see what you make next
If you fail the jump you can go outside again pickpocketing the key or enter the floor room of the wherehouse through the window and climb from the balcony to try again. or you can reload, but where the fun ? :p
the redable on the wherehouse talks about the broken window fences.
Stingm on 22/11/2025 at 03:58
I got it thanks.
MrMunkeepants on 22/11/2025 at 06:31
Quote Posted by Aemanyl
Congratulations on releasing your first mission! I appreciate the effort and attention you put into making this an original and historically accurate experience. Overall, I believe that the map would have benefited from reducing the city streets by approximately 40-50%. Traversing them takes considerable time and scaling down the streets would have allowed you to flesh out the warehouse and mansion. That being said, thank you for this interesting creation. I look forward to seeing you develop more levels in the future.
completed in
45minutes, a lot of that was just running through the streets, or big empty rooms. I wasn't captivated by this mission, but respect it as a functional early mission from an author with potential!
There are some technical issues (spelling/grammar in the intro video and objectives, some floating or intersecting elements, doors opening incorrectly) and room for some quality of life improvements for players (invisible walls are generally frowned upon, every book object is selectable without a reason, lots of locked but empty chests, lots of big empty rooms), but I experienced no crashes or issues with AI getting stuck on patrols. The surrounding streets have some locked gates that could not be picked; are there keys for those, or should they not be frobbable?