T2 FM: The Mirror of Return by PsymH (Feb. 23rd 2010) - by Chiron
Grandmauden on 10/2/2021 at 03:21
downwinder, you need to bring the medallion to Keeper Larius in the earth dimension, and he will give you a letter to be delivered in mission 2.
downwinder on 10/2/2021 at 21:51
thank you so much grand mauden
i got one more question on mission 2 the thief that appears by the broken bridge what is the trigger for him? time? or an objective?
Grandmauden on 11/2/2021 at 09:00
There are three steps to making the thief spawn in the canyon with the broken bridge:
1) Deliver the letter to Kafee's house in the town, and shortly after, he will appear and ask you to retrieve his heirloom from the thieves' hideout.
2) Search the hideout (the buildings just outside of town overrun with zombies) until you find a scroll mentioning the thieves took their loot elsewhere.
3) Return to Kafee's house, and he'll tell you the thieves must have hidden their loot in a cave in the canyon. The thief will now spawn there.
downwinder on 11/2/2021 at 23:54
thank you so much grandmauden
Acolyte6 on 13/2/2021 at 14:43
Is there a new link for downloading the mission?
Samantha1 on 31/1/2022 at 19:49
Just replayed this amazing trilogy and it´s prequels and was curious to see if there was a part 4 out yet. But I guess not yet :cheeky:
Gotta say ultimate ratio is my ultimate favourite (pun intended!) from the campaign. Second is definitely the first mission of mirror of return. Those two I could play over and over again :D
Psymh, ich hoffe du findest Zeit deine tolle FM weiterzuführen, es wäre wirklich schade sie offen enden zu lasen :( :thumb:
fortuni on 31/1/2022 at 20:13
dml to fix hanging arrow bug in mission 2
I have just finished this campaign with the dml and found no hanging arrows, but if anyone else plays with this dml and finds a hanging arrows please report as such.
PS. There will be an updated dml later as I found a number of other things that need fixing.
Code:
DML1
//T2 FM: The Mirror of Return (Part 2) by PsymH / Fixes: miss23.mis.dml
//fix hanging arrows
ObjProp 1304 "CollisionType"
{
"" ""
}
-ObjProp 1304 "PhysType"
+ObjProp 1304 "PhysType"
{
"Type" OBB
}
ObjProp 1309 "CollisionType"
{
"" ""
}
-ObjProp 1309 "PhysType"
+ObjProp 1309 "PhysType"
{
"Type" OBB
}
ObjProp 1314 "CollisionType"
{
"" ""
}
-ObjProp 1314 "PhysType"
+ObjProp 1314 "PhysType"
{
"Type" OBB
}
ObjProp 1318 "CollisionType"
{
"" ""
}
-ObjProp 1318 "PhysType"
+ObjProp 1318 "PhysType"
{
"Type" OBB
}
ObjProp 1346 "CollisionType"
{
"" ""
}
-ObjProp 1346 "PhysType"
+ObjProp 1346 "PhysType"
{
"Type" OBB
}
ObjProp 1347 "CollisionType"
{
"" ""
}
-ObjProp 1347 "PhysType"
+ObjProp 1347 "PhysType"
{
"Type" OBB
}
ObjProp 1348 "CollisionType"
{
"" ""
}
-ObjProp 1348 "PhysType"
+ObjProp 1348 "PhysType"
{
"Type" OBB
}
ObjProp 1349 "CollisionType"
{
"" ""
}
-ObjProp 1349 "PhysType"
+ObjProp 1349 "PhysType"
{
"Type" OBB
}
Samantha1 on 1/2/2022 at 16:53
Pah! Making the dml half an hour after my comment that I finished the campaign.. you totally did that on purpose!! :mad::p:cheeky:
fortuni on 1/2/2022 at 17:13
So what mission are you playing next? Just curious that's all. :cheeky: