Ramirez on 16/11/2001 at 04:51
If anyone knows how to escape the mission, please let me know. I've got all the other objectives, but i don't know what is meant by'leave using the sea defense system'. All I know is, I have been to the pump room, and flipped the switch on the little console thing, and also the large lever outside. On a side not, I HATE it when FMs have switches that do something that is invisible/inaudible when you press it, without giving you a clue as to what it does. I know I have switched off one of the pumps, because I can see only one working, but the I have no clue as to what the big lever does, and I have seen my boat, but can not get to it. I guess there mut be more than one way out, if you read the objective. I'd like to know if anyone else has any pet 'hates' in FMs.
Nightwalker on 16/11/2001 at 05:17
I think you've misread the objective. It doesn't say to leave using the Sea Defence stations, it just says to "make it possible to leave using the Sea Defence stations". It sounds like you've only found one of them. If you want to read more, highlight: <blockquote><font size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><div style="background-color:#000080"><font color="#202080">Inside the first station, you should have found a key for a second one. I think it's labelled "Power room" or something similar. You need to find the other station and hit the switch there and then the objective will tick off. After that, you just have to make your way back to the beginning area and stand beside the boat window and the mission should end. I think you can also go to the area at the end of the moat that has a ruined boat in it, but I haven't tried that out myself. If you don't know where to look for the second Sea Defense station, go to a spot not far from the Red Light District where there is a guard standing in an alcove with water behind him. Don't go in there, but just past him there is another short set of steps down to another flooded passageway. That leads to a room with headstones in it. Above it you will see some red lit windows. That's the second power station and to get up there, just mantle up onto the headstone, rope arrow into the ceiling and jump over.</font></div></blockquote>
I'm pretty sure there were clues that gave you an idea of what the switches were for, though I kind of expected the outside trench to flood or something.
I've done enough beta testing to know that it is very difficult to make things clear enough for everyone without making it TOO easy. Everyone thinks differently and what may be crystal clear to one person is as clear as mud to someone else. The creators of these missions, generally, try their very best to provide enough information without giving too much away. I hope the information in the spoiler helps you out. <img src="smile.gif" border="0">
Ramirez on 16/11/2001 at 06:29
Thanks for your help. I just played it some more and guessed there would be another power station and a key (though I haven't found the key, I looked around the letter and table) and also that I only have to make it possible to use the sea defens stations. Then I read your post <img src="graemlins/erg.gif" border="0" alt="[erg]" /> Still, the directions should come in handy, and youre right - it can't be easy to get clues just right for everybody. Thanks for replying.
Norman Druart on 5/1/2002 at 03:48
Is there another way of getting the city access key other than luring the guard out from behind the locked gate and pick-pocketing/KO'ing him? I tried following the lead about the guard that likes to visit his lady friend but I couldn't find anything.
BTW, have you noticed that just about everyone spells "Karrassinian" differently? When looking for this FM's forum threads, I gave up and started using "Threat" as my search term instead. <img src="biggrin.gif" border="0">
Nightwalker on 5/1/2002 at 04:25
There is another copy of the key. <blockquote><font size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><div style="background-color:#000080"><font color="#202080">It's in the Hotel. It's lying on the floor in front of the door to Room #4 and inside the room is the guard that was referred to in the note you saw and he's with his lady friend. <img src="smile.gif" border="0"> </font></div></blockquote>
Komag on 5/1/2002 at 04:52
In the mission readme file the "official" spelling is thus:
THE KARRASSINIAN THREAT
<img src="smile.gif" border="0">
Norman Druart on 5/1/2002 at 06:04
Thanks Nightwalker. <blockquote><font size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><div style="background-color:#000080"><font color="#202080">I walked by that door several times but it was so non-descript that I never thought it was the entrance to the inn or even to try opening it.</font></div></blockquote>
Nightwalker on 23/10/2001 at 13:58
I just downloaded it. Now I know what I'm doing this morning. :) The briefing is great, by the way. <IMG SRC="thumb.gif" border="0">
comfortably numb on 23/10/2001 at 22:45
WOW!!!What a mission!!! <IMG SRC="thumb.gif" border="0"> Damn fine effort Pbucko!!
Very minor spoiler coming up:-
<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">It took me twenty minutes just to find my way in!! :D I always play expert first time round and I think I'm right in saying you only get dumped out side the wall on expert (might be wrong about that though). </FONT></DIV></BLOCKQUOTE>
Well I'm going back to slogging my way through it :)
This is a must download FM, fine briefing too!!