Yandros on 11/3/2013 at 01:06
Inline Image:
http://www.wearytaffer.com/screens/tdc/Title.pngby Yandros, Random Taffer and TannarOriginally planned for the Reloaded Contest IIVersion: Release 1.0
Release Date: Mar 10, 2013IMPORTANT PLAYING NOTES:*
THIS FAN MISSION REQUIRES THIEF 2 v1.19 or higher; IT WILL NOT WORK WITH v1.18!* If you installed Thief 2 using Tafferpatcher v1.05 or earlier, it is recommended that you reinstall with the latest version to avoid multiple issues with this mission (and probably other missions).
* Occasionally, AI that are part of a scripted cutscene don't get teleported out of the world when they're supposed to. The cause of this was not determined. If you encounter an AI who seems out of place or who behaves strangely, this is likely the reason why.
* Italiano & Polski: Be sure and set your language correctly in the
darkinst.cfg file in your Thief 2 folder before installing the mission.
Download Links
Thiefmissions: (
http://thiefmissions.com/m/DrymianCodex)
Southquarter: (
http://www.southquarter.com/downloads/2013/Codex_v1.zip)
Lootlist: (
https://docs.google.com/spreadsheet/ccc?key=0Ao6SvjSxbkdXdF9kMUlEdW1ERXF5ckRJV2pkcW1lTWc)
In the time of unreckoning
Did the ground not gape?
Did the void not reveal our peril?
And did we not cry out in dismay?
Waste not thy breath in vain laments
But steel thy nerves for the task at hand
For the Trickster's deceits are legion
And He seeketh ever to return
Keep thy faith sharp and thy hammer to hand
Look not aside lest thee stray from the path
For the world doth hang in the balance
And the future lieth hostage to our care
-- From the collected writings of St. FeraStory
I've been down on my quota of lucrative jobs lately so I've been thinking about what would make a quick and easy score. I rejected a few ideas as being too risky and then remembered hearing about a rare relic supposedly kept at St. Fera's, a Hammerite monastery known for the quality of its beer and the fervor with which the Brothers espouse the Order.
The relic is a hammer reputed to have once belonged to St. Fera and said to have the power to heal. I don't know if I believe that but, true or not, it should fetch a nice sum. This city has no shortage of those with more money than sense.
But what's important for my purposes is that it's nearby and my sources tell me there is, or used to be, an entrance into the compound from the city sewers. If so, that makes my job much easier and I should be able to get in and out without being seen. Just what I need... a quick and easy job.
I'll still need to be careful, though. I hear they've recently adopted a rather rigorous recruiting practice so there are bound to be plenty of guards around. But I've done my share of sneaking around Hammers before... I don't think this job will present any real difficulties.
Credits
The Build TeamThis mission is based on
The Monastery of St. Fera (T1) by Goit.
It was originally ported to T2 and upgraded a little bit by Yandros. Random Taffer then added a lot of areas (sewers, secret hideout, ruined temple, outside streets) and then handed it off to Yandros, who added some more areas (more sewers, crypts, priests' quarters) and gave it a bunch of spit and polish. After Dark engine 1.19 appeared, Yandros upgraded some textures and effects to take advantage of the new engine capabilities. Finally, Random Taffer added a few more new areas based on testers' input from Beta 1.
The story and gameplay were designed by Tannar, Yandros and Random Taffer. Most of the fancy scripting was done by Yandros. Tannar wrote all the texts, which were proofread by Nickie. One text includes an excerpt from the poem "Dumbness" by 17th century poet Thomas Traherne. Tannar also created the amazing maps for the mission.
TestersFreddy Fox, Gaetane, Nickie, Nightwalker, Peter Smith
TranslationsFrench: Azaran, proofreading by Gaetane and Tannar
German: intruder
Italian: Sengu, proofreading by Eternauta
Polish: trudnicki
Russian: Soldi and clearing (Note: Russian translations are in a separate ZIP file in the mission archive)
Yandros, Random Taffer and Tannar would like to extend a special thanks to the translators, who put a lot of time and effort into translating a lot of text and had to test and verify all of it.
Objects & AIChristine & Greenhorn - Bookcases
Daraan - Trees & bushes
Dave Guerrea - Bloodstains
Eshaktaar - Water textures, loose papers, lamps, The Sleeper, jackal statue, hammer, sarcophagi, ancient chest, pretty particle bitmaps
Ottoj55 - Custom AI, Distant building objects, fancy rune symbols
LarryG - Custom AI, pile of clothing
NamelessVoice - Many Enhancement Pack objects, torch, lectern, bracelet, jars, vases, inkwell, cylinder
PinkDot - Books, bookcases, tables
R Soul - Turbine, pillar, spiders
Saturnine - Iron corner trim, smokestack
Shadowspawn - Custom motion database
Sliptip - Iron bars
Targa - Custom AI
tdbonko - Custom AI, shield, practice dummy
TheOneTrueThief - Bloodstains
Vigil - Light shaft, cobwebs
vurt - Improved lava texture
The Watcher - Hanging lantern
Yandros - Pretty much everything else custom
Special thanks go to LarryG and tdbonko for going above and beyond with creating custom and specialized objects and AI for this mission.
Terrain TexturesDave Guerrea, DEDx (Rob Hicks), Eshaktaar, Necrobob, Polygon, Renzatic, thief_gotcha, Vigil, Wille, Yandros
Briefing MovieCreated by Yandros using VideoPad by NCH Software
Original artwork by Redface
Quasar video clip by xavinitram96 - (
http://youtu.be/W98PJWcbkHg)
Music by Eric Brosius from Thief 1 and Thief 2, arranged by Child of Karras
Note: If the movie is cropped (which it may be with default settings from Tafferpatcher), open
cam_ext.cfg in a text editor and find
crop_movies. If there is no semicolon in front of it, add one to comment it out.
Note 2: The briefing is in widescreen, but NewDark will mush it horizontally to a 4:3 ratio when playing it in game. So it will fill the screen if you have Thief's resolution set to a 4:3 resolution, but otherwise will be a little mushed and there will be space on either side. If the movie is instead getting cropped and some of it is cut off the screen, open up
cam_ext.cfg and try setting
ui_scale_mode 1 (instead of 2) and also perhaps
scale_movie_to_ui.
The briefing is also available in HD on Yandros' YouTube page, here: (
http://youtu.be/ajlEgJxmCW0)
MusicEric Brosius - Auldale (
Thief: Deadly Shadows)
Howard Shore -
A Storm Is ComingKammarheit -
Sleep After Toyle, Port After Stormie SeaLisa Gerrard -
Mirror MedusaNorthaunt -
Night Alone,
Night Came To UsSolitaire (Steve Roach & Elmar Schulte) -
RunesTwo Steps From Hell -
Freedom Fighters,
Dark HarborYen Pox -
Absolute Zero,
Twilight EternalAll ambient loops created by Yandros, but credit goes to original artists above.
VoicesRandom Taffer - USW Newbie, the Ghost, Mechanist hermit voice custom assembly (from stock sounds)
Yandros - USW Veteran, Thorn, voice schemas and voice importing
Thief: Deadly Shadows - Additional voice sets
ScriptingCustom Scripts: Nameless Voice, Telliamed
All scripts needed to play the mission are included.