ticky on 10/3/2020 at 12:36
As for the transparent haunts - are they entirely from some earlier, other FM? What about their voice scheme? I'm interested because I would gladly play other missions with them as well.
zappenduster on 10/3/2020 at 18:04
I enjoyed playing your FM, it was like being in a dream. And the nicest star heaven ever shown in a FM! :)
Quote Posted by ticky
As for the
transparent haunts - are they entirely from some earlier, other FM?
The mesh might be from "Cryptic Realms"?
Inline Image:
https://www.ttlg.com/forums/images/smilies/confused.gif
Orfeus21 on 11/3/2020 at 05:15
is the brick in the small chamber that opens with the lever behind the candle? I cant frob that one:eek:
Niborius on 11/3/2020 at 07:28
Quote Posted by Orfeus21
is the brick in the small chamber that opens with the lever behind the candle? I cant frob that one:eek:
Have you been in the room in the center yet?
I'll give you a hint:
Turn on the power in that center room. The color of this room is a hint. Look on the wall and see a photo of a wall with a tile that's missing.Quote Posted by Ticky
As for the
transparent haunts - are they entirely from some earlier, other FM? What about their voice scheme? I'm interested because I would gladly play other missions with them as well.
Thanks for your interests :) The model is made by GORT
and is officially called Wraith. I modified their AI, transparency, 'face' texture and Voice scheme myself. I did all the voices myself, and yes that must have looked silly making them. :D
Orfeus21 on 11/3/2020 at 07:52
if you mean the brick thats highlighted after turning the light i cant... be more specific
found it thanks to flying hopes message... the glowing brick in the chamber is just a mislead
Niborius on 11/3/2020 at 10:45
It's not a mislead at all. I explained it to you before, it represents the wall at the red lantern, shows you exactly which brick it is
ticky on 11/3/2020 at 22:09
Ah, I see, I maybe even remember the model from ROTB2. Anyway, congrats for doing such a unique voice scheme. Yeah, IRL it could have been very stupid looking, but in the end, it's a full and nice scheme. :D
Galaer on 13/3/2020 at 13:00
I beat this mission without help. It took me around 1,5 hour. I liked most of the riddles and look of the areas. But some switches and keys were placed in even more obscure places than in Cardia's missions. And that was the most annoying part of this mission.
Prison Area. I had huge problem to find switches "4" and "7" (this one I found by mistake, desperately frobbing door). Last room also was very hard for me and that's quite embarrassing mistake. I was reloading game from scouting orb view. Because of that I missed that dropping scouting orb into hole opened trap doors. And because of that I restarted the whole mission to check what I'm doing wrong. But looks like there is no more hints on lower difficulties.
Village. Upside - down area was really fun to play. Normal village had these invisible enemies that scared me a lot. Luckily it wasn't that bad like in Unseen FM. So this part was more fun.
Snow Castle. Another really solid place without items hidden in obscure places. Well, maybe except final room at the top of the tower. Boat room is interesting. First it has Green Moon theme from my favorite game of all time. Few minutes after entering this area I realized that you recreated Citadel Island Sewers. Interesting choice. The only thing this room suffers is randomly placed key. It took me 30 min to notice it. It would be better to place it inside box like in original game. Also I had problem with warp. I managed to get it work on my 4th try when I decided to swim towards moon. Other times I was stuck in underwater area without walls. Is it intended?
Reality. Ghost mages are scary. Until I noticed that their fireball projectiles don't hurt me. Is it intentional or is it a bug? And it's annoying that in Prison Area there is loud gravel floor everywhere. City looks nice.
So in the end it was quite interesting puzzle mission.
serg_kundel on 13/3/2020 at 13:35
I've just finished the mission.
Nice one - I really liked Upside down section.
It was really unexpected for me to see Easter Eggs: location from LBA and alchemy recipes from Gothic.
I have several question:
1. Just after start cell, in corridor, I see some secret panel (at least another texture) on the wall. How to open it?
2. Flare in normal town section and broad-head arrows - are they required for some secret or what?
Galaer on 13/3/2020 at 16:30
Quote Posted by serg_kundel
1.
Just after start cell, in corridor, I see some secret panel (at least another texture) on the wall. How to open it? In Crusher Room use big lever.