Eiji on 23/12/2013 at 21:39
well... got thru it on both normal and hard...
nice one for a half-hour diversion. I like the idea of thinking "vertical"...
HipBreaker on 23/12/2013 at 21:43
Thank you all!
Regarding the secrets... here is one possibility that may have caused the error...
On one playthrough, the guards were searching for me and activated the 'carpet' secret. It signaled secret found but I can't remember if it showed on the stats screen since an AI activated it and not the player. I will be sure to check it out the first chance I get.
Printer's Devil on 24/12/2013 at 01:32
I recall finding the clothes-hook switch (for the dewdrop secret room), but it stopped partway since I was blocking it like a door. So I re-frobbed it to open and the secret didn't register. I needed to reload a savegame to get the credit. I guess even NewDark has it's quirks.
Taffy Mug on 24/12/2013 at 20:30
Nice one! I like when surroundings are easy to remember and navigate! :thumb:
KuBiLaY17 on 25/12/2013 at 18:58
F$%&ing great FM, its been a while since i played a Thief2 FM. I like it, any more like this?
Zednaught on 26/12/2013 at 01:47
Thanks for a great mission. I love the continued development of new missions, and I'm amazed how little time this one took to build- it makes me consider trying to make my own mission. Terrific use of verticality, wonderful lighting, and tight design. My path through the level felt natural and every location had a great balance between open space and shadow.
Although I'm disappointed by how Thief 4 is turning out (I see a ton of parallels with Hitman: Absolution), I take comfort knowing that the Thief community continues to create more quality missions than I could ever hope to play.
MrMunkeepants on 26/12/2013 at 09:44
Quote Posted by Zednaught
Terrific use of verticality, wonderful lighting, and tight design. My path through the level felt natural and every location had a great balance between open space and shadow.
I loved the great textures and sunset - also the many different possible routes. I feel like this could be a base for a multiplayer mission, or T3 Street-ed into many other purposes. I'd like to see it expanded, populated, and at different times of night!
mxleader on 27/12/2013 at 07:34
This is fun mission. Too bad it isn't longer though.
jardakrupka on 27/12/2013 at 14:37
Amazing mission, not only graphic design but especially the possibility of exploring, climbing, etc. It's a shame that it is so small. A big thank you to author :D
bedwine on 28/12/2013 at 12:19
What a delight. This mission showed what thief is really all about. A first person strategy stealth approach to AI obstacles with multiple approaches. Just starting this mission was an "Oh my god moment" I look to the left, I see a ladder going up. I look forward, I see a guard patrol in front that appears to be easy enough. To the right, I see another set of staging with ladders. Which way to go? After playing a few times they all were worthy approaches. This mission was short. Somehow I think this mission would be a great first start to a much larger mission or first approach to second mission. FANTASTIC!....