Azaran on 10/11/2019 at 02:10
Quote Posted by Dahenjo
It doesn't anymore in mission 2, but you can still
gain access from the Music Room.
Thanks!
I'm stuck again. How do I fulfill the objective to
check Abronsius' room? I went
to the caves area, found his key, got the dust, returned and entered his Celtic room, read his journal, but nothing ticked off.
Sensut on 10/11/2019 at 03:50
Take his map and padlock key.
Azaran on 10/11/2019 at 06:22
Quote Posted by Sensut
Take his
map and padlock key.Ah they highlighted eventually, thanks
Ravenus1 on 11/11/2019 at 22:19
Sensut, as usual you've created another great mission. The small details in this blew my mind, like the wind blowing the torches it the proper directions etc etc..
Thanks you for continuing this campaign it was stellar and looking foward to the next part.
baeuchlein on 12/11/2019 at 09:54
Quote Posted by Sensut
[...] which version of this script module is installed at the player, because there is 2 versions of it just like the
gen.osm,
convict.osm and any other custom scripts. To avoid the script version problems, I use and include always the proper script modules renamed in the mission zip. This miss12.osm has 2 versions. One is from the bare main game 1.07 and an another in the patched 1.18 game.
The first:
Last Modif. Date : 2000/03/10 15:23:28
FileSize : 430080 bytes ( 420.000 KB, 0.410 MB ) And the second, that I use:
Last Modif. Date : 2000/03/27 12:04:26
FileSize : 450048 bytes ( 439.500 KB, 0.429 MB )What's the difference between them, I don't know, I use it only for one thing, the clock setting. Now I made a test with both versions of
miss12.osm and both of them does the job [...]
The problem is that there is a
third version of
miss12.osm available. It is installed with at least one of the enhancements the player can select in T2Fix. This version has a file size of about 457 KB, and I think it has a file date of November 17th, 2018. Taffer on TTLG.DE said it was installed with "T2 Multiplayer", but I did not check out which one of the enhancements I installed for testing actually installed that version of
miss12.osm. Multiplayer was among the ones I installed, though, so it could very well be the culprit.
This third version of the script is the one that caused the teleporter, and most likely some secrets, to fail when I tried it on my system.
Unna Oertdottir on 12/11/2019 at 12:10
That's miss12.osm in "mp.zip" in NewDark 1.27.
Sensut on 12/11/2019 at 14:30
Quote Posted by baeuchlein
The problem is that there is a
third version of
miss12.osm available. It is installed with at least one of the enhancements the player can select in T2Fix. This version has a file size of about 457 KB, and I think it has a file date of November 17th, 2018. Taffer on TTLG.DE said it was installed with "T2 Multiplayer", but I did not check out which one of the enhancements I installed for testing actually installed that version of
miss12.osm. Multiplayer was among the ones I installed, though, so it could very well be the culprit.
This third version of the script is the one that caused the teleporter, and most likely some secrets, to fail when I tried it on my system.
As Unna said, that's from the multiplayer patch of New Dark 1.27 and is not recommended especially for FMs:
"This is an unofficial patch for Thief II: The Metal Age (T2) which updates the game with multiplayer
functionality. Consider it to be in beta state. There are various issues and things that don't work,
and don't expect it to work with all FMs or with Thief 1/Gold. If you're looking for a fully working
multiplayer experience then this is not for you. Bugs and improvements may or may not be addressed in
the future."Don't use it, I take no responsibility for it :tsktsk:
Jax64 on 12/11/2019 at 22:27
Yes, Unna is correct. Despite intentions otherwise, the multiplayer OSMs are not entirely compatible with the singleplayer executable and should, thus, probably not be used when playing certain fan missions. I can probably modify the default multiplayer configuration so that T2Fix users do not have to worry about such issues, but do be aware that this issue affects all users of NewDark multiplayer regardless of their employment of other patches.
This having been said, the changes Sensut has made in the 1.1 release of this mission should be sufficient to bypass this issue while also having multiplayer installed. Do note, however, that the same may not be true of all missions, especially considering that multiplayer is not necessarily in a finished state.
HauntHunter on 13/11/2019 at 01:05
Just finished up both missions. Fun to go back and explore everything and enjoy the new adventure. Especially enjoyed the nod to Fallout!
Now I await patiently for the rest of the story!!! Great job and thank you!! :thumb::sly:
Ghostly on 13/11/2019 at 05:42
It is a nice touch to see the little deadend junction littered with roses around a painting with candles, can see who that one is and gotta say still miss her a lot, sweet little touch for those of us who'm hold it dear, thank you for this but forgot if you had it with the original release.