Dahenjo on 5/11/2019 at 22:48
It doesn't anymore in mission 2, but you can still gain access from the Music Room.
baeuchlein on 7/11/2019 at 14:03
On TTLG.DE, a user named "Taffer" had similar problems like Corsair. He reported that he could neither solve the riddle with the statue needing the rose nor the one with the empty cradle needing a doll. Taffer investigated this further and found out that the mission apparently relies on miss12.osm from the original game despite having a copy of that file in the FM directory as well. That copy is named m12dracul.osm.
Taffer noticed that the multiplayer version of Thief 2 (the one which can be installed with T2Fix) replaced the game's original miss12.osm with a different one. Restoring the original one or copying the m12dracul.osm back as miss12.osm fixed his problem.
I investigated this further, and indeed, some option of T2Fix replaced miss12.osm (and at least another one, miss15.osm or miss16.osm), and after that, I could not use the teleporters in mission 1 anymore, and also could not get the secret to work where one has to frob a gem to let one of four plates in a wall slide aside, revealing some loot. I just cannot confirm that it was the multiplayer component which did the deed, since I do not know what exactly T2Fix changed in my NewDark v1.27 install. However, multiplayer was one of the components installed, so it's very possible that it is the culprit.
I then thought of an easy way to fix the problem, and it looks like I was successful. I copied m12dracul.osm to miss12.osm in the root directory of the campaign's .zip archive. FMSel then installed this version of miss12.osm together with the other mission stuff, and it worked. The teleporter transporting the player onto the lookout platform above the way to the castle now worked again (even with the same savegame which did not work before), regardless of whether I used the NewDark version with the miss12.osm replaced by T2Fix, or the one which was okay (which I copied to another location for my tests).
I have not been able to replay the mission entirely so far, and neither did I test any other FM loader than FMSel, but this looks promising as a fix so far.
The reason why Corsair did not notice this problem with the single-mission version of "Nosferatu" is quite simple: The T2Fix we know today saw its first public release in early 2019 AFAIK, but the single-mission version was published in the fall season of 2017. There simply was no T2Fix as we know it back then.
By the way, I also noticed another little graphical glitch which can be fixed easily as well. The Nosferatu book in the music room of the first mission sometimes shows black squares in the lower corners. To stop that, I copied the files book000.png, book001.png, book002.png and book003.png from \books\book1 to \books\book2. This works with the first single-mission version of Nosferatu as well as with the current two-mission campaign.
So, if Sensut feels inclined to release a fixed version, I'd recommend a bit of testing, and if indeed these fixes prove to be functional, could be integrated into the current version without much hassle.
Sensut on 7/11/2019 at 15:04
OK, thanks. There is a renamed copy of miss12.osm and I loaded both files in the mission because somebody had a problem with it in the original version. The script file did not load and he could not set the clock to open it's safe door. This script file is only for the clock, I don't understand for why affecting those object's frob :confused: But Thief is Thief constantly with his surprises. Anyway, I'll remove/modify from the mission that clock setting quest and I'll unload this script module to avoid further problems. I never had this problem and neither with the book texture, thanks for pointing out :thumb:
Jax64 on 7/11/2019 at 22:44
Quote Posted by baeuchlein
On TTLG.DE, a user named "Taffer" had similar problems like Corsair. He reported that he could neither solve the riddle with the statue needing the
rose nor the one with the empty cradle
needing a doll. Taffer investigated this further and found out that the mission apparently relies on
miss12.osm from the original game despite having a copy of that file in the FM directory as well. That copy is named
m12dracul.osm.
Taffer noticed that the multiplayer version of Thief 2 (the one which can be installed with T2Fix) replaced the game's original
miss12.osm with a different one. Restoring the original one or copying the
m12dracul.osm back as
miss12.osm fixed his problem.
I investigated this further, and indeed, some option of T2Fix replaced
miss12.osm (and at least another one,
miss15.osm or
miss16.osm), and after that, I could not use the teleporters in mission 1 anymore, and also could not get the secret to work where one has to frob
a gem to let one of four plates in a wall slide aside, revealing some loot. I just cannot confirm that it was the multiplayer component which did the deed, since I do not know what exactly T2Fix changed in my NewDark v1.27 install. However, multiplayer was one of the components installed, so it's very possible that it is the culprit.
Your analysis is correct. In theory, the multiplayer OSMs are supposed to be completely compatible with the singleplayer executable; however, there is an exception in the case of (
https://www.ttlg.com/forums/showthread.php?t=149856&page=2&p=2423871&viewfull=1#post2423871) one particular script due to a bug in the NewDark multiplayer release. Do note that this is an issue with multiplayer rather than T2Fix; playing this mission without multiplayer installed avoids the issue entirely. If you would like to play this mission with multiplayer installed, you can simply extract (
https://drive.google.com/open?id=1GGZuesbV2SE_pqa0UU2Qr0U8Sy8vJEHp) this archive to the OSM directory. This archive is also required if you installed NewDark and multiplayer without the aid of T2Fix, though it requires more setup.
Quote Posted by Sensut
There is a renamed copy of miss12.osm and I loaded both files in the mission because somebody had a problem with it in the original version. The script file did not load and he could not set the clock to open it's safe door. Anyway, I'll remove/modify from the mission that clock setting quest and I'll unload this script module to avoid further problems. I
I do not think there is a need for anything quite that drastic. Because this mission relies on both
miss12.osm and
miss12dracul.osm all that would need to be done to fix this issue would be to drop
miss12.osm while keeping
m12dracul.osm loaded, as this is the module that is included with the mission.
Sensut on 8/11/2019 at 06:39
Quote Posted by Jax64
I do not think there is a need for anything quite that drastic. Because this mission relies on both
miss12.osm and
miss12dracul.osm all that would need to be done to fix this issue would be to drop
miss12.osm while keeping
m12dracul.osm loaded, as this is the module that is included with the mission.
It was so in the first version of miss 1 but there was a case when the included module did not load in the game due probably to the FM installation, FM manager or something. So, for this reason I loaded the original
miss12.osm in the mission as well, but not included in the zip because this file is included already in the original Thief 2 folder. But there is the question because of what I use always renamed script modules: which version of this script module is installed at the player, because there is 2 versions of it just like the
gen.osm,
convict.osm and any other custom scripts. To avoid the script version problems, I use and include always the proper script modules renamed in the mission zip. This miss12.osm has 2 versions. One is from the bare main game 1.07 and an another in the patched 1.18 game.
The first:
Last Modif. Date : 2000/03/10 15:23:28
FileSize : 430080 bytes ( 420.000 KB, 0.410 MB ) And the second, that I use:
Last Modif. Date : 2000/03/27 12:04:26
FileSize : 450048 bytes ( 439.500 KB, 0.429 MB )What's the difference between them, I don't know, I use it only for one thing, the clock setting. Now I made a test with both versions of
miss12.osm and both of them does the job, so my solution is to drop
m12dracul.osm and keep and include only
miss12.osm. In this way even if the module will be not installed correctly, will be available in the main game and fortunately any version of it fulfills the target. I hope this will solve the problem.
pukey brunster on 8/11/2019 at 15:07
I hadn't had the chance to play your mission until just recently (mission 1) and have to say, your castle is simply stunning. I love the feel and look you captured throughout - really immersive with lots of twists and turns to explore, plus a rich, underlying spookiness that feels authentic for the story. I didn't want it to end. Thank you for this gorgeous mission, and look forward to playing part two!
Elvis on 9/11/2019 at 16:07
Excellent work. Waiting for the continuation of history:thumb:
Sensut on 9/11/2019 at 18:58
Quote Posted by Elvis
Excellent work. Waiting for the continuation of history:thumb:
Thank you master of objects, glad you liked it. Thank you all !