fortuni on 29/10/2024 at 08:19
Quote Posted by nicked
It has no name. It has no voice. It knows only pain and the will of its masters.
Sound like the perfect boyfriend ;)
uncadonego on 30/10/2024 at 00:59
Quote Posted by fortuni
Sound like the perfect boyfriend ;)
Ouch... :eek:
uncadonego on 31/10/2024 at 05:19
I have all objectives complete, including the wands. I found all secrets. I'm ready to leave the compound to finish the mission, but I want to know what is behind the locked door down in the crypt. Is their a key for that door somewhere?
uncadonego on 31/10/2024 at 05:28
Oh dear me, never mind. I had the key the whole time... :tsktsk:
uncadonego on 31/10/2024 at 05:34
2 h 45 min
4337 of 4792 loot
damage dealt: 138 and taken: 0
5/5 secrets
nicked, thanks for making the ghosting optional...
rscorpio on 13/11/2024 at 10:24
My mission does not work properly, AI dont move, they speak but stay still hands open to sides, do I need extra drivers?
chk772 on 18/11/2024 at 17:12
Nice mission, I enjoyed it.
I was grateful to figure out that I could one shot kill those whacky cyborgs at the end though. I already thought "Oh noes, extremly quick and invincible creatures again...", when I saw the first one. Because I didn't know that you can kill them with your sword, I used a mine to kill the first one, which, of course, alarmed half of the area. It became hard after that, because, some of the alarmed opponents immediately noticed me when they heard me approach after, but, I did manage.
Again, thanks for making them killable. It's a joy killer for those who don't ghost missions to have creatures which can't be killed in any way in missions. Well, at least, to have a lot of them. One or two are fine, I suppose.
baeuchlein on 19/11/2024 at 00:10
I also liked the mission, as well as making the aforementioned AIs "killable" (by sword, mines or flashbombs, AFAIK). They're deadly enough the way they are now. Such an AI in a state where it cannot be killed/blackjacked could stop the fun, at least on easiest difficulty level. If anyone wants them invulnerable, I'd recommend it for maximum difficulty only.
I think the Mage academy in this mission was a well-made place, even considering it looked somewhat different from many other Mage facilities in other FMs. These often concentrated on Mage creations (weird magical beings as well as typical Mages' environments, as seen in "The Tower in the Forest", for example, or "Malazar's inscrutable tower"), and less on alchemic research or Mage teaching.
Although there were some puzzles and unexpected turns, I found them being manageable with not too much hassle. The road was not too bumpy, so to speak.
And now for a few "Misguided Souls" still plagueing me...:cool:
Gloria Creep on 29/11/2024 at 02:20
What a great mission this is! :thumb:
I just finished it, with some help here.
It was an amazing journey with lots of new enemies to deal with. It was scary and I got frightened at some point with all of these new enemy characters, which I totally love. :sly:
My respect Nicked and I appaud you for your fenomenal fantastic imagination to make all of these new characters with beautiful constumes and all that leads to the building of these great FM's.
All of your FM's are great and fun to play and I always feel happy when you give us Taffers a new adventure to explore.
This gets to be one of my favourite missions to replay again and again from time to time, I'm sure.:thumb:
:angel:
uncadonego on 29/11/2024 at 03:05
The new mages reminded me a little bit of the characters from Rayman 3: Hoodlum Havoc