dkessler on 9/10/2024 at 12:24
Quote Posted by radogoal
so now i found the shard
thx fkenford for your hint
but i have no idea , what i should do with the shard :confused::confused:
who or what is mehrgarh stele?
Look up in the highest room in the garden area
karstenpontoppi on 9/10/2024 at 13:45
Hi nicked.
This is by far the best mission I've played for a long time. :cool:
Great work! :thumb:
radogoal on 11/10/2024 at 16:06
Quote Posted by dkessler
Look up in the highest room in the garden areawhere should this area be located?
can't find it on the map
FKenFord on 11/10/2024 at 18:06
Quote Posted by radogoal
where should this area be located?
can't find it on the map
The garden is at the top of one of the spiral staircases in the keep.
Gloria Creep on 11/10/2024 at 22:35
I can't seem to put this file in my Thief folder. I'll try to get some help.
I miss out on all the newer FM's and a betatest.
I hope to catch up soon.
:angel:
bjack on 13/10/2024 at 00:12
I enjoyed this FM. I'm happy that the ghost goal is optional. I left a lot of sleeping wizards around. This will be a nice FM to play again, trying to ghost it and get all secrets and loot. Thanks Nicked for another fun and imaginative FM.
MrMunkeepants on 14/10/2024 at 04:58
After 20 years of bonking my way through FMs I successfully ghosted (kind of) a mission! I did have to put a torch out, but I was never seen (optional objective) and I managed to get all 8 wands.
Normal difficulty, short about 1k loot and 3 secrets. Well I found 3, but couldn't reach one.
This one was a lot of fun, with some creepy new enemies, gameplay twists, and inevitable betrayal.
I'm curious what will happen next without the stele to guide the academy?
Samantha1 on 14/10/2024 at 20:16
Nicked, I have a question: In my 2. playthrough of this great mission I ghosted through it and I noticed that the two creepy creatures that were kept in 2 separate cells were walking around. The cells were open.
Did I accidently open them or does a mage open them after some time? In my first playthrough I knocked every mage out and those two stayed in their cells, so I assume a mage opens them. What triggers it?
nicked on 15/10/2024 at 05:12
The ground floor constructs can either be released by an alerted mage, or they will be released by Kethmar when he discovers the trapped chest has been opened. So yes, if you previously knocked out everyone, it's conceivable they would never have been released.
Lord Taffer on 15/10/2024 at 19:57
Finally finished this one. I played it in chunks as time's been limited. I enjoyed Nest of Vipers a lot and I think it's among nicked's finest FMs yet. Thanks for this great FM! I completed the optional ghost objective and found 7/8 wands on my own and the last one (Mystforge wand) with a little help on the forums, loot: 4387/4792, secrets: 4/5, time: 2h 8min.