tone_lord on 24/5/2025 at 08:12
Quote:
If the NVScript version shipped with Nest of Vipers (v1) is used, the game starts, but behaves like tone_lord reported here: Candles light up, but won't go out on frobbing. The shard does not appear even though the telescope is aligned with the moon. One can't even see the moon through the telescope. Moreover, the falling dead man near the beginning does not leave a blood splash, and the objective change that should appear also doesn't take place. Automatic map inscriptions don't work. And Thief2.log reports that loading NVScript.osm had failed.
That is exactly the behavior I have seen in every particular, though I only reported the Shard and candle problems.
You give me hope that using NVScript v1.2.6 might work for me.
I will try it and report back.
Edit:
Apparent success!
Blood splash, objective change, and candle frob out all work now.
Curiously, that is with NVScript v1.2.4. The mission folder itself showed v1.3.0, where the main game folder showed v1.2.4. When I pasted v1.2.4 into the mission folder, then it worked.
So, the NVScript version in the
mission folder is the important one--a point I had missed earlier.
Additionally, when I downloaded NVScript126.zip from the Nameless Voice post from 16 Dec 2010 (
https://www.ttlg.com/forums/showthread.php?t=134166) https://www.ttlg.com/forums/showthread.php?t=134166 it actually contains v1.2.4, not 1.2.6.
Many thanks to nicked and baeuchlein for their advice and expertise on this.
baeuchlein on 24/5/2025 at 21:49
Are you certain that the download of v1.2.6 yielded v1.2.4 instead? My findings suggest something different. You may also be misled by the fact that several versions of NVScript.osm report "v1.2.4.0" in Thief2.log, but most of them are post-1.2.4 versions. I went through long and painful processes once to identify which version is which. The NVScript.html files accompanying the .osm files also help; their version history usually contain all previous versions, excluding the current version in some cases. Thus, v1.2.6 should mention all versions up to, but probably not including, v1.2.6.
Btw, which copy of NVScript.osm will be loaded may also depend on some configuration options in the cam_mod.ini, e.g., the uber_mod_path entry.
tone_lord on 25/5/2025 at 03:04
Whatever version of NVScript it actually is, when I look at its Properties, the version shown is 1.2.4.
I didn't look at the html files.
As long as it appears to work, I'm happy.
I'm not playing the mission yet, but will soon.
Have now played this very fine mission. Finished with 4370 loot, 3/5 secrets, and all wands.
NOTE: I did NOT ghost it. I like the satisfying WHAP of the blackjack too much.
Great design over all. The Keep was especially ingenious.
Those creepy constructs were some of the scariest denizens ever added to a Thief game. Really great idea.