RJS66 on 30/9/2021 at 18:25
Quote Posted by Vortex85
Not every option in is ghost-able because I thought realistically in real life a thief wouldn't be able to just get in any way without being seen, but there are a couple.
2 ways in for ghosting
1. Main south side entrance doors either left unlocked door, or right lock-pickable door.
2. Through the caves into basement, put out fire in front of archer and hug right side wall can open gate quietly with moss arrow.
Other ways in without being "seen":
1. Flash bomb in north entrances for shipping area before entering room.
2. Flash bomb in or for archers + speed potion to run in past them fast.20+ years of playing this game and,
I never knew you could use a moss arrow on a switch
john9818a on 2/10/2021 at 20:56
I just finished and I'll say that this was a pretty fun mission. I never did find a way to open the gates to Garry's house. I had to climb over by using crates. There were a couple of items that were misplaced but somehow got unnoticed during beta testing. (reverse light fixture and money box in wood beam) The room brushing made it hard to tell where some AI were at because I could hear through walls. I like the large marble room with the three large windows... it reminded me of Christine's missions.
Vortex85 on 2/10/2021 at 23:31
Quote Posted by john9818a
I just finished and I'll say that this was a pretty fun mission. I never did find a way to open
the gates to Garry's house. I had to climb over by using crates. There were a couple of items that were misplaced but somehow got unnoticed during beta testing. (
reverse light fixture and money box in wood beam) The room brushing made it hard to tell where some AI were at because I could hear through walls. I like the
large marble room with the three large windows... it reminded me of Christine's missions.
The key to the small gates near Barry's house:
In the groundskeeper's home at the beginning of the mission, hanging on the wall.
Bar on 4/10/2021 at 18:06
Give me Victor's code now!
john9818a on 4/10/2021 at 23:42
Quote Posted by Vortex85
The key to the small gates near Barry's house:
In the groundskeeper's home at the beginning of the mission, hanging on the wall.Thanks! I found it a few minutes ago, but after the final objective I climbed back over the gate to see if I could find more loot. :)
Vortex85 on 5/10/2021 at 03:05
Quote Posted by Bar
Give me Victor's code now!
In Voctor's bedroom (not office), slot in upper right hand corner of bookshelf is the code.
mxleader on 10/10/2021 at 17:32
I found the mask without knowing I found the mask. Then spent an hour today looking for the mask I already had ... I'm a genius. Great mission!
Vortex85 on 18/10/2021 at 01:07
Quote Posted by mxleader
I found the mask without knowing I found the mask. Then spent an hour today looking for the mask I already had ... I'm a genius. Great mission!
Thanks so much for playing and leaving feedback! Glad you enjoyed despite the roadblock! LOL!
Samantha1 on 21/10/2021 at 16:25
I just finished this new mission and I really really liked it. Was very enjoyable to play through :) the only thing I didn´t like was the typical "twist" at the end, imo sth. like that is not needed for a great mission but then again thats just my opinion right? :D
Thanks so much for this Vortex85!! :thumb:
Vortex85 on 23/10/2021 at 17:59
Quote Posted by Samantha1
I just finished this new mission and I really really liked it. Was very enjoyable to play through :) the only thing I didn´t like was the typical "twist" at the end, imo sth. like that is not needed for a great mission but then again thats just my opinion right? :D
Thanks so much for this Vortex85!! :thumb:
Cool, glad you enjoyed it overall despite not digging the ending, LOL. Funny story, originally I did not have that, but I did it because story-wise, my own mission it didn't make sense to me. The first beta tester played through it where it ends after leaving the gate, and he was also against the twist ending originally, but once I thought of it I just had to do it to make sense of my own story. So I did it to fill in the gaps in my own storytelling.
Here is the explanation:
1) I didn't have good justification on why this mask was so important that Barry would stick around this dangerous gang of thieves to get it before leaving. So I developed the idea that the mask was sort of magical and had possessed him. Sort of like the ring in the Lord of the Rings. Once you have it, you don't want to lose it. I also added lore about how George had been strange ever since getting the mask and drinking heavily and staying in his room a lot looking at his treasures (the mask). I had George in the bar already just because I wanted Garret to have to enter the bar to complete the mission since I liked the design of it, so having him drink alone instead of going about his day to day business would be a good way to show the mask's affects on him and be part of the story of why he was in there.
2) I couldn't figure out how this gang of thieves would just be ok with letting a stranger live right next to their hideout, they surely would have "taken care" of him day one. So I needed an explanation of why he was not around and suddenly appeared out of nowhere. So I developed the idea of him dwelling in another dimension, like the Maw of Chaos, only different specific to the "Nameless god" of the mask ever since he obtained it and only returning to the normal world periodically. So that explained to me how he could have been in the scenario where a gang of thieves built a base of operations next to him and when he returned suddenly they went after him and ending up stealing the mask.
3) Ironically, this ending up being influenced by the Legend of Zelda, Majora's Mask, which is my favorite Zelda game, either by coincidence or subconsciously. I didn't plan it way but noticed afterward and wondered how it happened that way. :)