A.J on 11/10/2016 at 21:01
Oh man, I wish I had the time to play this right now! :grr:
I'll find the time for it, soon. Anyway, congratulations on your 1st release. <3
Marbrien on 11/10/2016 at 21:44
Playing on expert, and have now been running around stuck for some time!
a) I don't know how to remove the curse on the Builder's Rattle.
b) I have a red key from helping the portrait, but don't know what it opens.
c) I can't get into Lady Rowena's house.
d) There's a wooden door in an underground area patrolled by a thief which I can't open (it's the area with a water passage you can enter via one of two rectangular openings in the floor).
e) I have 3 of the compass keys - I'm missing West - but I can't get them to interact with the similarly shaped round objects in the pools at the foot of the fountains (a readable suggested the fountains were linked to a mystery/treasure).
All/any help much appreciated!
Unna Oertdottir on 11/10/2016 at 21:45
I was wondering what the secrets of the fountains was. More stuff to explore. This mission will never end...
JonesCrusher on 11/10/2016 at 22:19
Thank you!!!...just downloading...well done! on releasing your first mission...may you produce many! :D
SlyFoxx on 12/10/2016 at 00:16
I'm well into this mission. So far, it's outstanding. Ambiance, architecture, music, all the little details...spot on.
pukey brunster on 12/10/2016 at 02:05
Quote Posted by Unna Oertdottir
I already found the
control room earlier. I'm talking about the
entrance to the underground area of the exhibition after having completed the tour. The elevator won't get up again and the "exit" is closed, as far as I can see.Oh, I gotcha. There should be a switch down there, but I'll check it out on a playthrough. It's not an easy switch to find though.. not sure if you found it, or it's just not working.
pukey brunster on 12/10/2016 at 02:17
Quote Posted by Marbrien
Playing on expert, and have now been running around stuck for some time!
a) I don't know how to remove the curse on the Builder's Rattle.
b) I have a red key from helping the portrait, but don't know what it opens.
c) I can't get into Lady Rowena's house.
d) There's a wooden door in an underground area patrolled by a thief which I can't open (it's the area with a water passage you can enter via one of two rectangular openings in the floor).
e) I have 3 of the compass keys - I'm missing West - but I can't get them to interact with the similarly shaped round objects in the pools at the foot of the fountains (a readable suggested the fountains were linked to a mystery/treasure).All/any help much appreciated!
Hello there! Super spoilers ahead that will help. You may have noticed my spoilers are all pretty much flat-out spoilers - I'm not great at vagueness ;-)
a. Go to the
Pagan exhibit of the Gallery. The statue standing on the glass gives a bit of a clue, so go downstairs to the blessing pool. You need to fire a water, air, earth, and fire arrow into each respective pot. Read the poemsies to know which kind of arrow to fire into each. This activates the stone in the pool, which you will want to frob with the BR hammer.b & e. Take the red key, and
rope arrow to the beam above. There is a box there that the key opens. It contains a compass key (one of four in mission) on expert, and loot on hard/normal. Be sure to read the diary on the beam for expert level - clues what to do with the keys.c & d. Did you find
Benny's Lunchbox? Find that, and take it to the hungry people not far from there to the east. Frob it into the small crate for a kind & generous gesture, and a floating key will appear. This key opens the door to question letter "d"
pukey brunster on 12/10/2016 at 02:23
Quote Posted by marbleman
I want to thank
pukey brunster for an amazing mission!
The art-style and atmospere are top-notch! The city looks, sounds and feels real, the ambients are great and texture choices are spot on.
Same for the
museum. What a neat idea to have lost-city, pagan, hammer and keeper elements in one place!It is truly fun to explore.
Plus, almost from the start the player understands, that not everything in this city is right, and finds some strange and scary things. Yep, I got scared more than a few times :)
Really cool gameplay elements.
Delivering the packages or winning statuettes - it's fun and keeps the player busy!
However, I do have some (mostly subjective) criticism.
The mission is not ghost-friendly. I already mentioned the sewer spider, but there are lots of enemies, that are positioned in such a way, that it's impossible to sneak around them
(the biggest example is a zombie spawning right in font of you in the gallery).I also mentioned the water, whch makes a lot of noise when you descend into it. I had to alert guards, and even though I've been ghosting for 3-4 hours, I did end up going on a blackjack spree.
There are too many pickable doors and chests which have no reason to be locked. Like a door to a pawn shop and a door to its office right after it. I think, I've picked over 30 locks already :) And it takes a while too!
A bit of objective criticism: some sounds are too loud. Really, painfully loud. Some room brushes behave weirdly. A guard walking right beside you can sound like he's behind a wall. It's almost a pity, because the sound design is soooo good!
Again, thank you for this absolute gem of a mission! It was really a blast to play!
Thank you so much!
I think those are pretty fair assessments, and I'm usually a ghoster myself, so I can appreciate where you're coming from. It's such a learning process, and will take note of for the next mish. :cheeky:
pukey brunster on 12/10/2016 at 02:26
Quote Posted by itllrun10s
Congratulations on your release! I had a great time testing this mission and those that play it are in for a great experience!
Thank you for all of your hard work & help! It must be so tedious to beta test, but you guys kept going.. and going.. and going.. energizer bunnylike.
Very much appreciated :thumb: