Nameless Voice on 11/10/2016 at 20:11
A really corrupt gamesys or crf data maybe?
Projectiles use a skull model by default, but the subcategories (such as arrows) have specific models of their own.
The sword arm might be the default limb model if none other is specified.
I'd suggest redownloading the FM, and if that doesn't work, reinstalling the game.
Unna Oertdottir on 11/10/2016 at 20:12
I don't know how to get back to the gallery/museum tour. The elevator wouldn't come up again.
I took a unconscious guard with me to ease the pain in the elevator shaft :cheeky:
All objectives complete on expert! I wonder why. Ignore my PM.
What a great mission!
:thumb:
I've a question. I found a flower and "gave" it to a painting. The painting said: :bored:not again :cheeky: . Isn't there some more reward for this? Such as cake, gold...
FenPhoenix on 11/10/2016 at 20:13
I haven't played this yet, but just for the record, I've experienced the audio-is-just-loud-hiss-or-static problem in a couple other missions when I had EAX enabled, and the root cause appears to be that those audio files are 24-bit. In every case I downconverted them to 16-bit and the problem went away even with EAX enabled. For this mission, the following audio files are 24-bit:
Drunks.wav
funeral.wav
LDGM.wav
sdays.wav
vikingmusic.wav
yell.wav
medpub.wav
After converting those files to 16 bit, I did a quick test stepping outside the starting building and the audio sounded normal with hardware acceleration and EAX enabled.
SlyFoxx on 11/10/2016 at 20:22
Actually I think this issue is my fault. I loaded with NewDarkloader which I had thought I had running 1.24 but just checking I found the NewDarkloader files in my old 1.23 install. Not sure why I screwed that up but apparently I did. So if this mission is for 1.24 only, I'm guessing this one is on me. :o:o
I'm starting over. Loading with old darkloader which I know will run 1.24. Won't take me long to get back to where I was. Sorry for the confusion.
marbleman on 11/10/2016 at 20:23
I haven't encountered any bugs. But then again, I did not kill the invisible zombie and I haven't opened the gates between districts. No weird looking bow though!
pukey brunster on 11/10/2016 at 20:27
Quote Posted by FenPhoenix
I haven't played this yet, but just for the record, I've experienced the audio-is-just-loud-hiss-or-static problem in a couple other missions when I had EAX enabled, and the root cause appears to be that those audio files are 24-bit. In every case I downconverted them to 16-bit and the problem went away even with EAX enabled. For this mission, the following audio files are 24-bit:
Drunks.wav
funeral.wav
LDGM.wav
sdays.wav
vikingmusic.wav
yell.wav
medpub.wav
After converting those files to 16 bit, I did a quick test stepping outside the starting building and the audio sounded normal with hardware acceleration and EAX enabled.
Thank you for the info Fen! I'm gonna have a busy night tonight, but you all have been so helpful. I feel a bit sheepish I hadn't caught these before release though :rolleyes:
pukey brunster on 11/10/2016 at 20:30
Quote Posted by Unna Oertdottir
I don't know how to get back
to the gallery/museum tour. The elevator wouldn't come up again.I took a
unconscious guard with me to ease the pain in the elevator shaft :cheeky:
All objectives complete on expert! I wonder why. Ignore my PM.
What a great mission!
:thumb:
I've a question. I found a
flower and "gave" it to a painting. The painting said: :bored:not again :cheeky: . Isn't there some more
reward for this? Such as cake, gold... Spoiler:
Back in the "underworld" exhibit area, close to the skeletal haunts, there is a door that looks like part of the wall. It has a large skull face on it. Facing the door, look to your left and there is a switch which will allow you into a control room. Go in there, and flip the switch to disable security barriers on treasures, and disable barriers between exhibits. Then, head back to where the Treasures of the Undead area are, and close to there the red portal will now be passable, which will let you into the LC exhibit. All other red barriers from here forward will be open for you to proceed completely through the tour.I hope that answers your question.. I will be checking in again a bit later to help though.
SilverJackal on 11/10/2016 at 20:40
Looks engaging. Downloading it now! :thumb:
pukey brunster on 11/10/2016 at 20:53
Quote Posted by Unna Oertdottir
I don't know how to get back
to the gallery/museum tour. The elevator wouldn't come up again.I took a
unconscious guard with me to ease the pain in the elevator shaft :cheeky:
All objectives complete on expert! I wonder why. Ignore my PM.
What a great mission!
:thumb:
I've a question. I found a
flower and "gave" it to a painting. The painting said: :bored:not again :cheeky: . Isn't there some more
reward for this? Such as cake, gold... Oh, Unna - I forgot to answer your question about the painting.
When you "unlocked" the painting with the rose, did you see a message? It's a clue where to go..Super spoiler:
'Meet us where the time meets the sky' is the message that should have appeared. Go back to the Sky Lounge area of the Gallery, and look up above the wine counter. A trap door in the ceiling should now be open, into the clock tower.
Unna Oertdottir on 11/10/2016 at 20:56
I already found the control room earlier. I'm talking about the entrance to the underground area of the exhibition after having completed the tour. The elevator won't get up again and the "exit" is closed, as far as I can see.