NoisemakerBurrick on 11/10/2016 at 15:28
Wow, this looks amazing!
neux on 11/10/2016 at 16:08
I haven't played all the way trough yet but it looks great! Congrats on release!
SlyFoxx on 11/10/2016 at 16:28
Odd bug (playing on EXPERT) [spoiler]Going through the watch office. Have come upon the Capt. doing his workout. I grabbed some arrows off the wall. I then went to place a rope up high in case he spots me. Garrett's bow was replaced with a sword model with a skull attached. ???? This new creation shot like an arrow and stuck in the beam. Subsequent regular arrows did the same thing so out of curiosity I let the Capt. taste of few of them. They killed him well enough.
Reloading my quick save crashed the game. Checked quick and T2 ran just fine. Went back to a hard save just after I grabbed the tank key and things were back to normal. Tested a rope arrow and it worked fine.
I'm going to retrace my steps and see if the problem occurs again after grabbing the arrows off the sparing room wall.
I report back in a few...
OK this is really weird. I retraced my steps up to the Captain bonking guards along the way and testing my arrows after each pick pocket to see if there was any change. All was good until I got off the elevator just outside the sparing room. I went to test arrows on the door jam and got a similar problem...swords and skulls....but the real kicker is now I have a sword in my inventory (bind=1)...I hadn't found a sword yet! Script conflict maybe?? Is the sword to be found bound up with some odd dromed tomfoolery? :confused::confused::confused:
OK...went back up there again and everything was fine. I nabbed his key...climbed up on the rafters and checked my arrows. All was good and I decided to let the Capt. have it. Came back down and tested my arrows....all was good. Then I grabbed the flash bombs in the chest. Went to test arrows again ...back to the problem...but this time a broadhead looked like a sword skull combo but also splashed like a water arrow. really weird.
OK...went back up and just took the Captains key as I figured he's got my sword. Got the sword...tested arrows....all good. Left his quarters and quicksaved. Took two steps and the game crashed. I'm just going to go back in game and leave all that be. I doubt I really need the sword anyway and I consider that objective ticked....unless the sword is necessary or grabbing it triggers something necessary...
No use...sooner or later the corruption crops up. And I was having such a good time. [/spoiler]
Unna Oertdottir on 11/10/2016 at 16:35
I had an odd bug too
I killed an almost invisible zombie with flies around his head near the sewers with a fire arrow. His corpse was a slashed hammerite banner, not zombie parts. Then I killed him with the sword. This time no banner. Lucky me.
marbleman on 11/10/2016 at 16:56
I want to thank pukey brunster for an amazing mission!
The art-style and atmospere are top-notch! The city looks, sounds and feels real, the ambients are great and texture choices are spot on.
Same for the museum. What a neat idea to have lost-city, pagan, hammer and keeper elements in one place!
It is truly fun to explore.
Plus, almost from the start the player understands, that not everything in this city is right, and finds some strange and scary things. Yep, I got scared more than a few times :)
Really cool gameplay elements. Delivering the packages or winning statuettes - it's fun and keeps the player busy!
However, I do have some (mostly subjective) criticism.
The mission is not ghost-friendly. I already mentioned the sewer spider, but there are lots of enemies, that are positioned in such a way, that it's impossible to sneak around them (the biggest example is a zombie spawning right in font of you in the gallery).
I also mentioned the water, whch makes a lot of noise when you descend into it. I had to alert guards, and even though I've been ghosting for 3-4 hours, I did end up going on a blackjack spree.
There are too many pickable doors and chests which have no reason to be locked. Like a door to a pawn shop and a door to its office right after it. I think, I've picked over 30 locks already :) And it takes a while too!
A bit of objective criticism: some sounds are too loud. Really, painfully loud. Some room brushes behave weirdly. A guard walking right beside you can sound like he's behind a wall. It's almost a pity, because the sound design is soooo good!
Again, thank you for this absolute gem of a mission! It was really a blast to play!
Cardia on 11/10/2016 at 17:57
Congratulations on the release Karen! :thumb:
Unna Oertdottir on 11/10/2016 at 19:11
The gallery tour is a one way ticket? That's bad since there is so much loot one could overlook
pukey brunster on 11/10/2016 at 19:35
Quote Posted by Unna Oertdottir
The gallery
tour is a one way ticket? That's bad since there is so much loot one could overlookOne way..? Not sure what you mean ;-)
Just checking in from work real quick.. but if you could explain, I'll try to get back asap.
pukey brunster on 11/10/2016 at 19:36
Good lord! Is everyone having these issues? Not sure where to start or how to fix..
Sorry if some of you may be running into any bugs.. it's probably due to my rather noobish building skills. I'll be fixing a few minor things in the file tonight after work, for a new upload. Maybe a new mission process will "exorcise" the demons ;-)
Quote Posted by SlyFoxx
Odd bug (playing on EXPERT) [spoiler]Going through the watch office. Have come upon the Capt. doing his workout. I grabbed some arrows off the wall. I then went to place a rope up high in case he spots me. Garrett's bow was replaced with a sword model with a skull attached. ???? This new creation shot like an arrow and stuck in the beam. Subsequent regular arrows did the same thing so out of curiosity I let the Capt. taste of few of them. They killed him well enough.
Reloading my quick save crashed the game. Checked quick and T2 ran just fine. Went back to a hard save just after I grabbed the tank key and things were back to normal. Tested a rope arrow and it worked fine.
I'm going to retrace my steps and see if the problem occurs again after grabbing the arrows off the sparing room wall.
I report back in a few...
OK this is really weird. I retraced my steps up to the Captain bonking guards along the way and testing my arrows after each pick pocket to see if there was any change. All was good until I got off the elevator just outside the sparing room. I went to test arrows on the door jam and got a similar problem...swords and skulls....but the real kicker is now I have a sword in my inventory (bind=1)...I hadn't found a sword yet! Script conflict maybe?? Is the sword to be found bound up with some odd dromed tomfoolery? :confused::confused::confused:
OK...went back up there again and everything was fine. I nabbed his key...climbed up on the rafters and checked my arrows. All was good and I decided to let the Capt. have it. Came back down and tested my arrows....all was good. Then I grabbed the flash bombs in the chest. Went to test arrows again ...back to the problem...but this time a broadhead looked like a sword skull combo but also splashed like a water arrow. really weird.
OK...went back up and just took the Captains key as I figured he's got my sword. Got the sword...tested arrows....all good. Left his quarters and quicksaved. Took two steps and the game crashed. I'm just going to go back in game and leave all that be. I doubt I really need the sword anyway and I consider that objective ticked....unless the sword is necessary or grabbing it triggers something necessary...
No use...sooner or later the corruption crops up. And I was having such a good time. [/spoiler]
SlyFoxx on 11/10/2016 at 19:57
I PM'd Yandros and Namless Voice...those two know dromed's guts as well as anyone. Perhaps they can shed some light on the problem.