A.J on 19/11/2016 at 23:13
I just finished this mission and... it was fantastic, to say the least (the gallery was the best part). And this is only your first FM? I can't wait to see what's coming next :o
The Mike on 20/11/2016 at 16:16
Quote Posted by pukey brunster
loved your Mickey reference, as I'm actually in Dizland this week (no Dumbo yet.. here to mourn the soon passing of Twilight Zone.. Marvel bedamned) ;)
A: Thank you, I love when I accidentally make a well-timed reference.
B: Whaaaaat?! They're getting rid of Twilight Zone?? I haven't been there since I was 16, but this is upsetting to me for some reason...
Thanks for reading, but more specifically, thank you for making this.
Ricebug on 25/11/2016 at 15:00
I'm in the pagan area, next to the blessing pool. I have the rattle. What's with the 4 winds business? Do I need to hit the obelisk with the elemental arrows to get it to light up? My feet are getting tired.
pukey brunster on 25/11/2016 at 15:45
Quote Posted by Ricebug
What's with the 4 winds business? Do I need to hit the obelisk with the elemental arrows to get it to light up?
Ricebug:
You have the right idea.. try them on the plants below each poem.H3H3 - thank you very much! Working on my next one already.. but it will be some time before release. Looking to be a small campaign possibly.
Ricebug on 25/11/2016 at 16:57
I went back and figured that was the answer. Thanks! Walkthrough is done but I need to draw some maps, and that will take a couple of weeks.
pukey brunster on 25/11/2016 at 17:09
Quote Posted by Ricebug
I went back and figured that was the answer. Thanks! Walkthrough is done but I need to draw some maps, and that will take a couple of weeks.
Cool :) Let me know if you have any questions - happy to help. And thanks for making your walkthroughs for the FM community, which I refer to often.
pukey brunster on 26/11/2016 at 17:27
French translation of MC is now complete! Link to download is on the first post of this thread, and here also:
(
http://www.mediafire.com/file/j5hm4mfn1a1us1a/Morbid+Curiosity+V1.3a.zip) http://www.mediafire.com/file/j5hm4mfn1a1us1a/Morbid+Curiosity+V1.3a.zip
Thank you Apiai for your hard work on this :angel: Thanks also for your patience with me, and guiding me along the "how to's" of creating a translation.
A.J on 26/11/2016 at 17:47
Nice! Any other changes? :p
Peanut45 on 10/1/2017 at 22:38
What an amazing mission!
I'm also getting crashing though in almost exactly the same way Goldwell described. I may try to go back a few savegames to see if there is any way to avoid it. (tried disabling mods without success, I am using Wine on Linux though).
pukey brunster on 11/1/2017 at 16:26
Quote Posted by Peanut45
I'm also getting crashing though in almost exactly the same way Goldwell described. I may try to go back a few savegames to see if there is any way to avoid it. (tried disabling mods without success, I am using Wine on Linux though).
Thank you Peanut45!
Goldwell managed to finish, but not sure what steps were taken to remedy the crashes.
Ideas to double check: are you playing on mission version 1.3, and using Newdark 1.24? Also, I use Darkloader, so not sure if that may make a difference. The only mod disable that was found problematic (that I am aware of) are water mods, so maybe double check that one in particular is disabled.
Another thought is to check the object ID counts in your dark.cfg (see Gamophyte's message #260). This mission uses a lot of resources, so it's possible that in-game, this can become an issue. Here are the object count ID's as I have them in dark.cfg, just make sure to back up your original first:
; object counts
obj_min -18192
obj_max 8184
max_refs 52740