Shadowdancer on 1/11/2016 at 09:48
After all the time, I thought I congratulate you to this mission, although I haven't finished it yet. Ghosting this is not easy, especially the gallery. It felt kind of anticlimactic after that. Looking forward to the next hours of gameplay :)
Thank you pukey brunster!
pukey brunster on 1/11/2016 at 14:08
Shadowdancer - you are welcome, and thanks for playing! The mission is not 100% ghostable if you are to complete all objectives.
Orfeus21, your post says that you can't get into the library.. but I would assume you've already been to the library (Hammerites) if you have made it to the fire ghost.
From there, in the Station North, you need to look up for a wooden beam. Rope arrow onto that, which will take you to the other side of the locked door.
Shadowdancer on 1/11/2016 at 15:35
We'll see about that. I was able to avoid the zombie in the gallery that directly spawns in front of you, so i'm confident :thumb:
You certainly expanded the Thief universe with a mission that fits really well into the list of classic, high-rated FMs!
michael a on 1/11/2016 at 20:14
Thanks, pukey brunster!
I have some technical problems with version 1.2: game crashes while downloading saves made in particular areas - path from abbey to the north station and some areas of exhibition in gallery.
But I enjoyed this mission. I have just completed main plot. And I will return to it in order to find more loot.
pukey brunster on 2/11/2016 at 14:21
Shadowdancer - keep me posted on your progress ;):thumb:
Michael a, glad you liked it despite some of the techy challenges! ;) I have one last version to release for 1.3, and I do hope it will help with some of the crashes certain players have experienced. Not sure what has caused them, but I suspect it is due to the mission's size. I've pushed the cell limit pretty far on this one, so it may not be fixable. We shall see..
baeuchlein on 3/11/2016 at 19:30
All right, I have now completed the mission for a second time. It is really well done, especially for an author's first mission. Like others, I liked the background sounds and music (my favourite is what can be heard in the "Lost City" part). Having no equipment on start but good directions on where to find it also is a good idea, compared to occasions when Garrett just gets one or several mission goals that basically translate to "find weapons/McGuffin/whatever somewhere in a huuuge map without much information about where to look". I also liked that Garrett could look back onto his own history repeatedly during the Gallery tour.
I am looking forward to any other mission which pukey brunster may (or rather should:p) build for us.:thumb:
I have seen two possible bugs during play. First, when I found my way into the Gallery offices, there was a door to the exhibition rooms. It was closed, so I went through the canal and entered the Gallery through the main entrance. When I reached the closed door from the other side, I was surprised to actually see two doors in the same doorframe - one door that was opened and another one which was still closed. That was with v1.0 on easiest difficulty level. When I played the same part with v1.2 on Hard, there was only one door there, and it opened on its own while I was busy in the offices.
The other possible bug is so small you could call it a baby bug.:cheeky: In v1.0 and v1.2 of the mission, I was able to unlock the iron gate before the newspaper rooms with my keys, but without having the Editor's key on the belt. I later found it inside, as well as another way into these rooms. I guess that the gate should have opened only with this Editor's key.
Decide for yourself whether you wish to do anything about it for a new version of the mission. None of this is really game-breaking, so it's really not top priority.
And thank you for that mission, pukey brunster!:D
pukey brunster on 4/11/2016 at 05:12
baeuchlein, thank you for playing (twice!) :) I really appreciate your comments, and yes - I will certainly continue with mission building, as I am quite the Dromed addict now ;) I'm taking a break to play some of the newer missions released first though, and hope by 2018 I can share a new one with you guys.
One question though - how did you get into the Gallery through the front door? That is a spot I would want to fix, as the only entrance should be through the canal. The extra door disappears once the curator's journal is read, as Dewdrop's evil little spirit has opened the way into the museum :ebil:
baeuchlein on 4/11/2016 at 12:59
Quote Posted by pukey brunster
[...] I am quite the Dromed addict now
If anyone ever gives you a cure - DON'T TAKE IT! Your world would never be the same again!:cheeky:
Quote Posted by pukey brunster
how did you get into the Gallery through the front door? That is a spot I would want to fix, as the only entrance should be
through the canal. The
extra door disappears once the
curator's journal is read, as Dewdrop's evil little spirit has opened the way into the museum :ebil:
No need to fix anything, I think. I indeed had to enter the Gallery offices by first
travelling from the Hammers to the gatehouse, then entering the canal and leaving it in the place where deliveries for the Gallery arrive. I then made my way into the offices,
including the curator's, and when I could not go into the Gallery through the "employees only" door, I went into what must be the ticket office and used the lever between the window and the safe to open the Gallery's front door. Such a switch makes perfect sense for the place where visitors are only let in after paying. I then went back through canal and gatehouse, back onto the streets, and of course could walk in via the front door now.
Yes, yes, I admit it - I went in without paying. Sue me.:laff: :ebil:
I guess that somehow, the
extra door did not vanish when I played v1.0. That's why I saw two doors in
the doorframe from the other side - the opened one which should be there and the closed one which should have vanished. When playing v1.2, I heard a door open once while
in the offices (most likely after reading that journal), so it worked in that case. The switch between the safe and the window still opens the main entrance - as it should, I think.
OOPS - Now I understand. Indeed, there is a small problem here. The correct sequence of events apparently was the following:
The player enters the Gallery offices via the canal, finds the secret door in the curator's office and reads the journal there. The closed door vanishes, and the "Let's play" line written in blood appears near the door on the wall. The player can then enter the Gallery main rooms and continue playing there. One can also use the switch in the ticket office to open the front door of the Gallery, which removes the need to go back through the canal once the work in the Gallery is done.However, I did not find
that secret door, thus never read the curator's journal. The closed door never vanished. But then I opened the main doors with the switch in the ticket office and went back through the canal, onto the streets, and into the Gallery through the now opened front gate. Therefore, I could see two doors at the "employees only" sign from inside the main Gallery rooms.You could, of course, simply make
the switch in the ticket office unfrobbable, maybe with some sparks flying from it to show that it's defective. A little hint on the secret room in the curator's office would be welcome then. Or maybe you could change the open door near the "employees only" sign to only appear if the closed door vanishes (when the player reads the journal). Everything would made sense then, would it not?
jiansonz on 4/11/2016 at 20:55
@baeuchlein: I went in the same way you did, because I also missed the secret in the curator's office. After I had made my way back around and into the Gallery, I had the "I have a bad feeling about this" line come up in a (for me) strange spot, poking my head into what is a small dead end when the door is still there. Made a lot more sense on my second playthrough, when I knew about the secret.
pukey brunster on 5/11/2016 at 16:32
baeuchlein & jiansonz - thank you for the heads up, as I completely missed that LOL.. On my list to fix ;)