Discendo Vox on 23/4/2024 at 15:46
Gah, thanks for saving me a lot of time! The right side had been pretty trivial.
<Username> on 12/5/2024 at 18:26
Stats:
* Normal difficulty
* 2 hours and 20 minutes
* 4120 of 4850 total loot
* 0 hints needed
Elements I liked:
* Challenging, but fair puzzles.
* Perfect balance between linearity and non-linearity.
* Good loot placement: many pieces too find, but the loot goal remains achievable if you take your time to explore. There are enough hard to find pieces to satisfy completionists.
* The layout of the tower is varied and every room is built with attention to detail.
* The silent, moving statues were very creepy, especially in narrow corridors when you can't easily circumvent them.
* That room where you jump into the pit and end up above the pit is trippy.
* The fire chamber looks great. Poor Michael.
* The effect with the giant bean stalk is impressive.
* One area reminded me of the works of M. C. Escher. The technical effect with the room moving around you is marvelous.
* The golem and ice beast models look very nice.
Could be improved:
* In the later parts of the mission, I had to do a little too much backtracking. I went through the M. C. Escher area more than 10 times.
Bugs:
* v1.1 shows up as v1.0 in FMsel.
* The statue patrolling in the corridor outside the room with the multitude of bird paintings stopped moving entirely at some point. She blocked the window next to her. Luckily, by that point in the mission, I had opened up another corridor to that area already, otherwise I would have had to restart the mission from the beginning.
* If you play the Horn of Winter and run away from where you used it, you move away from the sound even though you are carrying the Horn.
<Username> on 15/5/2024 at 03:08
My repeated backtracking through the M. C. Escher area was only necessary because I had wasted a single water arrow. If I still had any water arrows, I could have grown a beanstalk up to the wooden platform where the chest with the key to the urn room is. If the door from the urn room to the outside is open, backtracking through the M. C. Escher is not necessary.
I found a crazy way to get the urn room key without having a water arrow to grow the beanstalk underneath the wooden platform: If you grow the other beanstalk in this outside area, in the cliffs in the south, and climb up to above the waterfall, you can jump on top of the ruined building west of the wooden platform where the chest with the key is. You won't be able to jump over to the wooden platform because it is too far. But after some tries, I managed to angle a diagonal jump perfectly to get within frobbing range of the chest. I frobbed the chest in midair. I had to accept some falling damage, but I got the key. :D