baeuchlein on 16/11/2022 at 13:34
For me, they didn't even vanish/die. I used one flashbomb and several Holy Water arrows. One of the skulls dropped down in the stinky water and became inactive, many others seemed to become slower after being watered. When I approached them again from the point where I entered the large room with the skulls and other nasties inside, the dazed (?) skulls became fully active again and nearly killed me. The stinky water which had to be entered in order to proceed further damaged Garrett. Then the skulls inside the central building finished their brethrens' task, and after several load-and-die sessions, I gave the mission up.
I liked the well-done city part, where lots of optional routes or tasks (at least on easiest difficulty level) were present, as well as interesting-looking locations, but the end was not possible for me any more, since all healing potions were used up, and the food Garrett swallowed had only a small effect on his health (but maybe a notable one on his belly).
Swiz on 16/11/2022 at 13:39
I just hacked them with my sword, they go down quite easily (at least on hard difficulty). Don't know if they respawn, I didn't hang around long to find out
baeuchlein on 16/11/2022 at 13:41
Being low on health, I could not take this approach, especially not with about six of them in a rather small area.
Marbrien on 16/11/2022 at 16:03
Quote Posted by baeuchlein
For me, they didn't even vanish/die. I used
one flashbomb and several Holy Water arrows. One of the skulls dropped down in the stinky water and became inactive, many others seemed to become slower after being watered. When I approached them again from the point where I entered the large room with the skulls and other nasties inside, the dazed (?) skulls became fully active again and nearly killed me. The stinky water which had to be entered in order to proceed further damaged Garrett. Then the skulls inside the central building finished their brethrens' task, and after several load-and-die sessions, I gave the mission up.
I liked the well-done city part, where lots of optional routes or tasks (at least on easiest difficulty level) were present, as well as interesting-looking locations, but the end was not possible for me any more, since all healing potions were used up, and the food Garrett swallowed had only a small effect on his health (but maybe a notable one on his belly).
Getting into the central tower is difficult, because the flying skulls will follow you round to where you need to do the business with
the candles and get a rope arrow into the platform above. And I think they respawn, so fighting them is pointless. But once inside the upside down building the flying skulls are fairly easy to deal with: once you have established their patrol routes you can follow them and take them out from behind with a sword, and they don't come back. I'm not sure why you think you had to enter the toxic water - it isn't necessary to proceed.
Sagittal on 16/11/2022 at 16:50
Excellent expansive mission - another cracker from nicked :cool:! Loads of exploring and thieves highway action with lots of nice detail. Finished 700 or so short on loot with the same 6/8 secrets as mentioned before. Found a lever under the bell in the clocktower hoping it was a secret but seems not - not sure it does anything. Wonder where those last two are?
Couldn't get the stone key for ages as Crastor or Fagan got spooked and ran off with the room key. Eventually caught up with him in town (now deceased - courtesy of the theatre entrance guards I assume :cheeky:). Fun to mooch around town at the end for a while with the new intake before taking my exit at Tybalt's - sadly didn't bump into the active bot or the mechanist that was reported though :erg: .
:thumb::thumb:
Basso The Boxman on 16/11/2022 at 17:25
Absolutely fantastic mission! Best one in a while! Congrats!
baeuchlein on 16/11/2022 at 18:04
Quote Posted by Marbrien
Getting into the central tower is difficult, because the flying skulls will follow you round to where you need to do the business with
the candles and get a rope arrow into the platform above. And I think they respawn, so fighting them is pointless. But once inside the upside down building the flying skulls are fairly easy to deal with: once you have established their patrol routes you can follow them and take them out from behind with a sword, and they don't come back. I'm not sure why you think you had to enter the toxic water - it isn't necessary to proceed.
I did not notice any place where I could use a
rope arrow. Maybe that's where I thought I had to enter the water; I dived
through it to get through an opening in the bottom of the building in the center. Recognizing any patrol routes inside was not possible because once I saw the skulls there, Garrett was dead within one second. And since the skulls outside apparently were completely invincible, why should I think of attacking what appeared to be the same enemy inside?
Unkillable Cat on 16/11/2022 at 18:23
The skulls seem to track noise, but they were both slow and uninterested in following me.
The best way to do that section is to first do the southern one (closest to where you enter), then the eastern one, then the western one and finally the northern one. Do it right (and quickly enough) and only the southern portal will be active for most of the time, and they are unlikely to notice you. By the time the northern portal starts up, you should be half-way to the center building.
Once inside you're only dealing with a finite number of skulls. Keep your ears open and use the environment to sneak up behind them and crush them with a charged sword strike. You could also just try dodging them, but that won't really work once you try getting through the long corridor.
Curious that people seem to be missing the same two secrets - makes me feel like having a stroll around town at the endgame.
Wilkins on 16/11/2022 at 18:26
Just finished this awesome monster of a mission: expert, missing 1 secret and 260 loot. Absolutely loved the exploration freedom and the infinite nooks and crannies, the general sense of creepiness throughout the mission was fantastic!
Many thanks for a few hours of serious fun!
RippedPhreak on 16/11/2022 at 19:33
On the outside part, you can just run past the skulls like the zombies in Bonehoard. Inside the building you can sneak past them, although the "top" story is tough since it has multiple skulls.