tone_lord on 26/12/2022 at 17:13
:angel:
Absolutely brilliant mission!
Its depth and interest are in the rank of the very best missions of all time in my book.
Endless exploration with cross connections abounding
Rooftops, sewers and caverns, town, up, down, sideways, and upside down and sideways-- it has it all
Great detail in all environments (the caverns are a bit bare, but a clever remark from Garrett in-game is the actual payoff there)
Very well balanced overall, it seemed to me.
I like how it suddenly opened up a whole new set of problems just when I thought I was very near the end.
A triumph all around. It has nearly everything that I love in a Thief mission and does it all very well.
I missed four secrets and left about 1200 loot (not surprising given the size and complexity of the environments; really looking at all possible nooks and crannies and climbing possibilities is essential), so I think I'll go back into this one again (maybe not start over, but re-explore).
Thanks so much for this mission, nicked. Great work!
Vortex85 on 29/12/2022 at 20:09
Finished on Expert, thanks for the fun mission, nicked!
The underground area was huge and looked really cool! I felt relief getting back out to the streets again. I enjoyed exploring the different areas of the city too. I was surprised by the ending!
Really good job!
fantazm on 22/1/2023 at 20:11
Quite remarkable mission, very well thought layout of the City, superb atmosphere, trivia and side-plots from readables etc.
Personally, had no particular troubles other than engine limitations during climbing and jumping. Once I was randomly yeeted out from the window and splashed on the street below haha. Flying skulls were not a trouble for me, as I have aggresive and even combat-oriented playstyle, so I even did several of them for fun.
I have two questions though concerning some things encountered during this level.
1. In one of the rooms accessible through climbing, there are two holes in the wall through which one can hear wailing of the female zombie. Is this second room in any way accessible or it is there only to give ominous feeling that sometimes nasty is going on in this district?
2. In the pub there are two walls, likewise with some bricks missing. Through one of them a statue is "peeking" through the opening, through other (in the basement, near the secret entrance to the crypt) one sees flies, another statue and I think haunt can be heard. Again, are those only for the secretive feeling or can they be accessed?
I am looking forward to play your possible future creations. Cheers and have a nice one!
nicked on 22/1/2023 at 20:14
You are correct that those areas are for atmosphere only, and are not accessible.
fantazm on 22/1/2023 at 20:46
Thank you for quick answer! And once again, congratulations on creating this fantastic level. Besides, Catacombs of Knoss were also very fun and I admired an aesthetic tribute to Bonehoard (which remains one of my favourite levels). You have very good feeling of "level space", if you know what I mean. I cannot stress this enough, how well designed all of these FMs were in terms of progressing from one location to another and multitude of way one could enter some places and this is damn important, isn't it.
As for now, I will certainly sleep better knowing that I did not miss any other secrets. Surprisingly, the hardest one for me was the one above this spooky room for main actress. From the side of the fireplace I saw this little window overlooking this room but it still took me surprising amount of trouble finding access there and I almost skipped the lever. I was also temporarily out of rope arrows, as I neglected taking their back, thankfully it was possible to climb the half-closed door and jump in there without arrow.
Builder bless you!
vfig on 22/1/2023 at 23:49
is it just my pathologic-poisoned brain, or are all the readables in this mission written in iambic pentameter? for example:
Quote:
Now as I write, their titles fade and blur, for what was written in them chilled my blood. The letters seemed to squirm upon each page as if their knowledge wasn't meant to be, and I could feel them tugging at my mind and filling me with madness as I read.
or if i manually add line breaks:
Quote:
Now as I write, their titles fade and blur,
for what was written in them chilled my blood.
The letters seemed to squirm upon each page
as if their knowledge wasn't meant to be,
and I could feel them tugging at my mind
and filling me with madness as I read.
its far too consistent to feel like coincidence. and after all, since Legacy of Knoss is both the mission
and the play within the mission—
its possible the mission is in fact the play itself, with Garrett as the star, performing in his role unwittingly? no, surely just my mind is playing tricks.
nicked on 23/1/2023 at 08:00
Well done, you are the first person to spot that. ;)
FenPhoenix on 23/1/2023 at 08:08
Quote Posted by nicked
Well done, you are the first person to spot that. ;)
So I
wasn't crazy thinking that clock guy's note sounded "almost like a poem but not quite"! Madness, I can't believe I never twigged for any of the others!
vfig on 23/1/2023 at 12:16
Quote Posted by nicked
Well done, you are the first person to spot that. ;)
i doubt i would have noticed anything if i had not been doing a lets play. as i was reading everything aloud, i noticed i was speaking with this rhythm...i thought it was coincidence at first, but then it simply kept on happening!
and yeah, FenPhoenix: it was watching you also playing through this mission that reminded me of this peculiarness. my videos are still some weeks away, so figured i should ask the question here.
im quite delighted its deliberate! a joyful detail, very nicely done.
cavador_8 on 18/4/2024 at 23:18
I am noticing quite a bit of stutter with this mission. Like when running in open spaces, it stutters. I noticed this same issue with other missions from this author such as Behind Closed Doors, Death's Turbid Veil, Pirate's Downfall, and Violent End of Duncan Malveine. However, this author has created some missions that have no stutter issues at all such as Memoirs of a Dead God, Sturmdrang Peak, and Whispers in the Desert. I'm trying to figure out what creators are doing with certain missions that cause stuttering. Is it an excessive map size, custom textures, etc. There is no fix for this issue by the way with New Dark. I have tried every single possible cam setting, with or without mods, drivers, etc. It has to be something creators are doing differently with certain missions.