Samantha1 on 2/12/2022 at 09:51
You mean that it´d be better that the player is warned about the appearing of the enemies BEFORE frobbing the plate? That might indeed be helpful but I think it was not done purposely so as to make the whole thing more difficult.
But if you want to look around without the enemies roaming around, you can easily reload and take a look around before you frob all of the plates.
baeuchlein on 3/12/2022 at 17:25
Apparently, I could write whole books here without people understanding me. Continuing this part of the discussion is therefore pointless for me.
Taylor on 3/12/2022 at 18:03
Excellent FM, I'm having a good time as usual when playing your missions. I've explored most of the city area so far, nice to have so many references to your other FMs. A question got into my head regarding: the letter by Victor Levitt means, by storyline he is neither the murderer, nor the victim framed for the theft in The Violent End of Duncan Malveine? :)
nicked on 4/12/2022 at 19:25
Quote Posted by Taylor
Excellent FM, I'm having a good time as usual when playing your missions. I've explored most of the city area so far, nice to have so many references to your other FMs. A question got into my head regarding: the letter by
Victor Levitt means, by storyline
he is neither the murderer, nor the victim framed for the theft in The Violent End of Duncan Malveine? :)
Or this mission takes place before The Violent End of Duncan Malveine. ;)
Cheela on 4/12/2022 at 19:35
Hello, this is so stupid but i have problems with entering the theatre. Can you give me hints please?
This mission is AWESOME!!
Stingm on 4/12/2022 at 20:02
Okay try searching the building across from the Art Museum with the vases. Bigger spoiler look for a key laying out somewhere.
Kubrick on 5/12/2022 at 15:44
Hey, don't wanna read the thread anymore 'cause I already spoiled a few things looking for an answer, but how many entrances to sneak into the theater are there? I count two. Those would be the main street entry; and the sidedoor, to which I already got the key for. And none through the roofs nor in the sewers.
Is there any more ways to sneak into the theater?
edit: didn't found any more than those listed.
Loved the mission btw, I don't remember playing another Nicked in the style of classic thief (except the first level of Catacombs), they all have different aesthetics as far as I remember, and I have to say it was superb.
RippedPhreak on 6/12/2022 at 04:27
I don't think there is ANY other way into the theater except with the key.
nicked on 6/12/2022 at 10:03
Yes, you need the key and yes there are only two entrances (main doors and side door). I nearly had a sewer entrance but the cells were better used elsewhere.
To_ste on 9/12/2022 at 10:15
If the first part, the Catacombs of Knoss was vertical city exploration changing into Bonehoard turned to eleven in part 2, then this is basically Song of the Caverns turning into The Sword on max settings. Which is good, both are good successor-worthy missions.
So here are some of my thoughts about it:
All the time I was thinking that there will be part two with actual descent after keystone is placed (and obvious player HP restore inbetween misssions), so I conserved all the items to the max for them to carry over into next mission and only used healing to that point. ...and then I discovered that city streets are changing after final dialogue and basically player is allowed to leave or explore changed distruct further in the new circumstances. Would be cool to leave some healing potions at the return to Tybald for that case. Or maybe even some changed city geometry with dead and mages and mechanists wreaking havoc on the streets if we getting two-part mission.
Also I've visited the castle first, before acquiring the keystone, yet I missed antagonist's book with plans near the library (there were so much books and bookshelves there!), only the hidden basement which as I was thinking was enough to complete the reconnaisance objective there.
After which I got to the theatre to prepare ground for future returnal when I'll find the keystone, but there was a problem - no key! But fortunately I've made some show with roughhousing near the doors to get proper reception, some guads opened the gates and I was in. I've got to the closed cavern in the basement and grabbed all that glitters, and then I've realised that I've locked myself there. I'd add some exit on the nearby buildings rooftops from the theatre rooftop just for these cases so players didn't have to resort to noclip when softlocking themselves.
And I really appreciated that orchestral music near the crystal.