mxleader on 30/11/2022 at 02:53
Finished on expert. This FM was a lot of fun to play through and I only needed a little help.:thumb::thumb:
michael a on 30/11/2022 at 04:05
Quote Posted by nicked
It was designed to be a difficult challenge, since it's more-or-less the climax of the mission.
The whole arena was built around careful planning and stealth, with the respawning portals to reinforce the fact that the situation is unwinnable if you're trying to fight/brute force it. This is balanced by the fact that no AI at all spawn until the player is ready. You are completely at your leisure to explore the whole arena and plan your route before ever engaging a single stealth or combat challenge. There are perfect shadows on the stairs to allow breathing room and observation time. The player's health shouldn't come into it if you don't alert anything. I'm sorry you found it so difficult, but it was designed to be the ultimate challenge of the mission, and to reward patience and planning.It's very cool! On the other hand, I found that you can simply
outrun zombies and flying skulls in that area, both in arena and in that castle - throwing the very idea of stealth out the window.
nicked on 30/11/2022 at 07:31
That's definitely the harder way to do it, but achievable nonetheless. Multiple ways of solving problems is what it's all about though. :)
Ghostly on 30/11/2022 at 13:04
Perhaps because my first blind playthrough I did all that counter clockwise and never had the illusion of it being difficult because of that, it left me kinda speechless though having all that hiding under the city to be freaking amazing! :)
Thoroughly enjoyed this mission because it kept me on my feets on what might be hiding behind the next corner, little to my surprise what was to be expected, but what a cliffhanger! :cheeky:
frobbin hood on 30/11/2022 at 16:31
Absolutely fantastic mission! Well done and thanks nicked.
Great atmosphere and design, with good gameplay that was varied too. I liked all of it, although I was initially a bit daunted by the zombie gardens / skulls area, as it wasn't initially very clear to me what I needed to do. Soon worked it out though. In the town, I Loved being able to use the thieves highway or the streets and the map was well designed which meant I didn't get lost or forget about tucked-away places.
Even enjoyed battling my way around the town again, at the end, getting rid of all the new bad guys. Still finished 1100 down on loot though, despite picking up some obscure and tricky pieces.
One I shall definitely be playing again.
BrokenArts on 30/11/2022 at 17:28
Quote Posted by frobbin hood
Absolutely fantastic mission! Well done and thanks nicked.
Great atmosphere and design, with good gameplay that was varied too. I liked all of it, although I was initially a bit daunted by the
zombie gardens / skulls area, as it wasn't initially very clear to me what I needed to do. Soon worked it out though. In the town, I Loved being able to use the thieves highway or the streets and the map was well designed which meant I didn't get lost or forget about tucked-away places.
Even enjoyed battling my way around the town
again, at the end, getting rid of all the new bad guys. Still finished 1100 down on loot though, despite picking up some obscure and tricky pieces.
One I shall definitely be playing again.
Oh! I meant to do that, go in town at the end, and check out the bad guys, I just left and ended the mission. Thanks for the reminder.
bjack on 30/11/2022 at 20:02
Overall, a fun mission. Lot’s of back story. I didn’t have trouble with the skulls or zombies down below. Played on expert. I found it pretty easy to avoid confrontations by hiding in very dark areas and only doing actions when no one was around. I did not confront any AI outside of the upside down “temple”, but I did wack all of them inside. 5 hits with a blackjack works on skulls, as suggested. Seems like there are no re-spawns inside either.
I found only a few secrets and was short by about 1200 on loot, so I’ll have to play this again sometime. I didn’t carefully explore some places in town, so there’s some new stuff to see for me and find. It’s nice to know I can play this again sometime and experience some new things. I haven’t read the secrets spoilers, so I get to find them all without help.
baeuchlein on 1/12/2022 at 04:19
Coming back to the "flying skulls problem" one last time... Yes, the shadows on the stairs are good enough to hide, regardless of whether the lights elsewhere are currently bright or rather dark. The enemies only detect me when they're very close. If they're on my tail, I could run away, hide on some stairs that are far away enough from both groups of the skulls, and then wait for an opportunity to continue. The idea of careful exploring and then planning any move has one weak point, though. It's not so common in FMs (AFAIK) for a plaque/stone plate that can be read to trigger the arrival of enemies. Once the player reads the first plate, the first opponents appear, but the player might not notice it in time and/or miss the fact that reading the plate and getting company are connected. Maybe a readable hinting at that, possibly only on lower difficulty levels, would have been better.
Samantha1 on 1/12/2022 at 11:31
Tbh i have no idea how you could miss the arrival of the enemies after reading the plague. As soon as you frob it, zombies roam the island with their super annoying zombie sounds:rolleyes:
baeuchlein on 1/12/2022 at 17:37
I did not miss them, but how should I plan in advance for that?