missybetty on 21/1/2015 at 22:37
Quote Posted by nickie
But I also believe it's an intermittent problem and doesn't affect all missions.
I hope so. Will see. After all, Kingsbridge is just the second FM I have played so far. :angel:
And here I am, judging on which mods to choose or not :erg:
Anyway, fine mission! I have to find more like this one.
Gloria Creep on 22/1/2015 at 00:00
It's not working for me, since the playmodus is too "schocky". I hope you understand what I mean. Is this a matter of framerate? I hear here some times??? Is there any solution for this?
:angel:
Ricebug on 13/2/2015 at 03:15
I may have discovered a bug. The first flare I dropped was on Philip Crawford's doorstep. When I collected Emery Barbour's flare, I suddenly had Crawford's flare back in my inventory. When I returned to Crawford's place, the flare had disappeared from my inventory.
I opened up the savegame in Dromed and found Crawford's flare, but it's "used" and located near the guard's door (554). I don't know how you would fix such a problem. Doesn't look like anyone else experienced it.
Tannar on 13/2/2015 at 03:33
No idea. As far as I can recall, we never saw anything like that during many months of testing so, no clue what would cause it or how to fix it. Perhaps someone will wander by with an idea.
Ricebug on 13/2/2015 at 13:39
i went back into the game and the flare was back in my inventory. So I dropped it on the doorstep (again). Good to go!
BTW, I'm playing on Freedom/Expert, and need some clarification. The new map I have says to shoot the Ampoule arrows into the air, and there are 4 X's on the map. Then, the posts on this forum are saying to shoot them at the frobbable fireplaces. Others say to shoot them at the AI in the snowy mountain area. Can you clear this up for an old taffer so I can complete this walkthrough?
Tannar on 13/2/2015 at 16:11
OK, first, the map doesn't say to shoot the arrows into the air. It says to release the ampoules into the air. So basically you have two choices: 1) You can use the ampoules on the arrows and then shoot the arrows at the wanderers. Or, 2) you can use the ampoules on the fireplaces (locations marked on map), thereby releasing the gas into the air. But once you've made the arrows, you can't use the ampoules on the fireplaces because they must be "used" on the fireplaces. I hope that's clear.
Ricebug on 13/2/2015 at 20:11
Got it. The option to use the ampoule on the fireplaces: One of them is on the other side of the large gate near Philip Crawford's place. Examing this gate in Dromed show a whole lot of events tied to it before it will open, one of them involving killing several AI, which I assume are the Wanderers. (I haven't compared object numbers.) But this can't be right.
What am I missing? How do I get that gate open?
Tannar on 13/2/2015 at 20:41
None of the fireplaces are on the other side of that gate. You can only open that gate by ridding the city of the plague (i.e. using the ampoules on the fireplaces). The fireplace locations are:
1. Ladder shop (near bridge)
2. Candlemaker's shop (upstairs)
3. Dionysius Green's house (upstairs near Freezy John)
4. Petranilla's house
Ricebug on 13/2/2015 at 22:40
Yeah, I was mistaken on the one in Dionysius Green's place.
I've completed every objective except
[INDENT]
* Find and steal a painting. (I'm missing Beardsley's)
* Posting the incriminating info on the bulletin board.
[/INDENT]
EDIT: I thought Beardsley's place was on the other side of that gate. Apparently, I've missed somewhere to go.
EDIT: Found it. Clever boy, Eternauta.
Renault on 27/2/2015 at 15:40
Thanks Eternauta, I finally got to this mission last night. Really enjoyed it, great atmosphere, and plenty of "stuff" for the player to do. I thought the city layout was great, and the AI were placed really well, just enough to slow the player down, but not too much to be annoying. The snow was a bit heavy, but added an extra sense of danger (Am I seeing someone over there?) I also thought the multiple stores were great, and they gave the player lots of options and choices to consider.
I admit I was initially a bit confused and then annoyed when I realized early on that I wouldn't be able to finish the mission the way I wanted to (I frobbed a fireplace and used the arrow machine, so I couldn't cure the plague or kill all the Wanderers). I don't think most players are used to the idea of being able to actually "break" a mission like this, so they assume that no matter what action they take, there won't be negative consequences. I think the choice you have to make early on (and the consequences of it) could have been made a bit more clear. But in the end, it just gives me an excuse in a month or so to go back and replay, so no big deal. Thanks again, loved it, and I look forward to your next one.