Lightningline on 16/1/2010 at 09:01
Quote Posted by Chiron
[spoiler]
The ottoman moves for a reason. So you can stand on it :-)
[/spoiler]
God man !! Didnt you read my post..I said I got everything behind the painting !!! I already got everything from that alcove without standing on anything. If there is no key to the top floor why bother assisting me there ?
Sry..dont mean to be rude but WTF ??? Where is the key to the top floor/roof door ???Please help..this is the third irrelevent hint I have got for this question...Please..just SPOIL it...thanks !!
Got it..Thanks anyhow.
I bashed the thing in.But I still need to find out how our lord brother got so rich..any ideas ???
bassmanret on 16/1/2010 at 11:05
Lightningline:
It sounds like you haven't been in Lord Bile's office yet. The office key is in the safe in the master bedroom you say you've already opened (the one you could have stood on the ottoman to access a little easier). Once in Bile's office, pick open his safe behind the painting over the fireplace. Like the ottoman, you can also move the small stool on the floor by the fireplace for easier access to the safe. In it, you'll find the key to the roof garden, and his journal which completes the "how he got so wealthy" objective.
Other stuff happens when you read it too, but I think you'll understand. If not, please let me know and I'll spoilerize you with extreme spoilosity again. :)
bedwine on 16/1/2010 at 12:00
Sry..dont mean to be rude but WTF ??? Where is the key to the top floor/roof door ???
I believe there are 2 keys for the roof gardern door. One is in the guest bedroom that is locked. The other is in the Office safe above the fireplace along with the guest bedroom key. eeeeewwwzzz
Sticky Fingers on 17/1/2010 at 15:54
Seems I've found a bug no-one else has - the "Butcher / Burrick Key", when selected in inventory, becomes inactive when I'm in frobbing distance of the Stables door (or any other door or object). Re-loading a save doesn't help. Is there another way in?
Martek on 18/1/2010 at 01:50
Quote Posted by Sticky Fingers
Seems I've found a bug no-one else has -
the "Butcher / Burrick Key", when selected in inventory, becomes inactive when I'm in frobbing distance of the Stables door (or any other door or object). Re-loading a save doesn't help. Is there another way in?
Same here but I found the cause - easy to "fix" in your game.
You need to
leave that barrel under which you found that key - leave that barrel "frobbed". IOW do not return it to the "hide things" position.
You can repeatedly
toggle that barrel and the key will work and not work;
following the state of the barrel.
HTH
Sticky Fingers on 18/1/2010 at 07:09
Thanx Martek - spot on :thumb: I should have remembered that - I've encountered the same kind of thing once before in an FM.
Either that, or I should stop tidying things up as I go :p
-----------------------------------------------------
Very enjoyable FM, bassmanret :thumb: - particularly liked the classic feel & look of it, the use of optional objectives to allow for different playstyles, the gameplay & the well-written (though slightly long) readables. And great job on the music; sounded like you were really enjoying it!
Just a couple of 'issues':
- the Janine objective unchecked (the red cross disappearing) & wouldn't come back; had to use ctrl-alt-del-end. And I'd checked the objectives at the point you advised (actually I got the 'Perfect Bloodless Revenge' even though I killed the inquisitor - but fair enough, that mongrel deserved it ;) )
- in the room by the back patio doors I screwed up & had 2 guards walk past while my light gem was full-on; they only said things like "oh well, don't know what it was..." (not that I'm complaining :D ).
Thanx very much for several hours of fun!
Lightningline on 18/1/2010 at 09:53
This figures..Im almost done and the one objective that isnt optional is the one I cant get...please help me to find out the nature of the curse on the flute ...Thanks ;)
Got it !!
Find the case and you find the nature
Esme on 18/1/2010 at 14:32
Quote Posted by Gloria Creep
... I've to make a new urnbear this month ...
nice to know you are busy but sad to hear this is why, my condolences to the family
doug on 19/1/2010 at 11:14
amost finished but where is benjamins, room there is a door right of the burrick stables i cant find a key,also why did the guards kill the butler,i went on the patio i thought the mission finished there,but it did not, so it must be the caves,am i right,
bassmanret on 19/1/2010 at 12:37
Quote Posted by doug
amost finished but where is benjamins, room there is a door right of the burrick stables i cant find a key,also why did the guards kill the butler,i went on the patio i thought the mission finished there,but it did not, so it must be the caves,am i right,
Hi doug!
Sgt. Benjamin stays in
the guards quarters which is on the east hall of the ground floor.The door to the right of the burrick stables is
the slaughter room. The same key that opens the stable door works on the slaughter room also. If you need a hint to find this key, it is close by.The guards almost certainly did not kill the butler, but
if he was wandering about, the flies hovering over the piles might have stung him to death.The caves
do in fact lead to the mission exit.Sticky Fingers: Sorry you had some problems, but I'm glad you enjoyed it overall, thanks! :)