nightshifter on 15/1/2010 at 14:30
Quote Posted by bassmanret
Garrett's Shadow is right about the chandelier. It can be a rather fun weapon.
/QUOTE]
but it is a pitty it won't work when you allready knocked out somebody..:cheeky:
tried to crush lord Bile after I knocked him out...wanted a nice way to kill him:cheeky: but no problem, I carried him downstairs and shoved him in the oven, liked that way allso :cheeky:
Garrett's Shadow on 15/1/2010 at 15:18
Quote Posted by bassmanret
You can't "use" the cucumbers, but you can
try to collect them all.There you go, telling sweet Glo she can't play with such nice dil - err - dilL pickles!
(Yes, that's what I was gonna say! )
Quote Posted by bassmanret
...at some point during development I decided the names of all the characters would start with "B"....I honestly don't know why I did that, though...:confused:...I'm a strange and disturbed person, I guess.
No more so than she who named all the "Holliwell" sisters ("Charmed", tv show), they are all P names!
Quote Posted by nightshifter
I carried him downstairs and shoved him in the oven, liked that way allso :cheeky:Um, I don't think bile is any better baked! :eek: :eww: :cheeky: :laff:
(nor fried, nor sauteed w/onions, nor broiled, BBQ now - that MIGHT do the trick! Would need a STRONG rub AND sauce!) ;)
Fuod on 15/1/2010 at 20:00
Speaking of the chandelier I'm reminded of something.
There is a small bright circle of light on the floor just about under the chandelier that was moving around at one point while I was playing with the the raise/lower buttons. What the heck was that about? It seemed to have a life of its own... :weird: It seemed to start after I had killed both guards in that hall, and it then it positioned itself about where the guard on the right was standing (if your facing the stairs).
I couldn't duplicate it in a seperate run through.
Garrett's Shadow on 15/1/2010 at 20:55
Quote Posted by Fuod
Speaking of the chandelier I'm reminded of something.
There is a small bright circle of light on the floor just about under the chandelier that was moving around at one point while I was playing with the the raise/lower buttons. What the heck was that about? It seemed to have a life of its own... :weird: It seemed to start after I had killed both guards in that hall, and it then it positioned itself about where the guard on the right was standing (if your facing the stairs).
I couldn't duplicate it in a seperate run through.
OOOOOHHH, :weird:!
(eenie meenie chili beanie, the spirits are about to speak!)
Gloria Creep on 15/1/2010 at 22:34
Quote Posted by bassmanret
- Some objectives will become inactive when others are completed. If you tell me which one(s) specifically became inactive, I might be able to explain why.
- Garrett's Shadow is right about the chandelier. It can be a rather fun weapon.
- It was the one to put those journals on Bile's desk.
- but why does the ceilingpart of the chandelier light up and make a clicking sound when you try to use a lockpick on it?
Gloria Creep :angel:
bassmanret on 15/1/2010 at 23:23
Quote Posted by Fuod
Speaking of the chandelier I'm reminded of something.
There is a small bright circle of light on the floor just about under the chandelier that was moving around at one point while I was playing with the the raise/lower buttons. What the heck was that about? It seemed to have a life of its own... :weird: It seemed to start after I had killed both guards in that hall, and it then it positioned itself about where the guard on the right was standing (if your facing the stairs).
I couldn't duplicate it in a seperate run through.
:laff: I'm glad you couldn't duplicate it, because it really shouldn't happen, but I can understand how it could. If you care enough to know, here's the explanation:
See, the chandelier doesn't actually light up. I put a tubelift (small round elevator) in the same spot as the chandelier, made it invisible (this is what actually crushes people underneath it), then I put a rat (yes, a mangy little cheese-eater) on the elevator. Then, I made the rat invisible and illuminated it (it gives off light, but you can't see the rat). So, when you raise and lower the chandelier+elevator, the light you see as it goes up or down is coming from the rat. Apparently, you somehow knocked the rat off of the elevator, and it began running around on the floor. HA! I bet that did look freaky! :laff:
Quote Posted by Gloria Creep
- It was the one to put those journals on Bile's desk.
- but why does the ceilingpart of the chandelier light up and make a clicking sound when you try to use a lockpick on it?
Gloria Creep :angel:
When you kill Lord Bile, all of the "put journals on his desk" objectives should change to inactive because if Lord Bile is dead, he will never be able to read the journals.
If you read the spoiler above, you now know that the chandelier is also
an elevator, and that is why it clicks when you frob it. I actually should have removed that property....:tsktsk:...sorry for the confusion.
Fuod on 15/1/2010 at 23:57
Quote Posted by bassmanret
:laff: I'm glad you couldn't duplicate it, because it really shouldn't happen, but I can understand how it could. If you care enough to know, here's the explanation:
See, the chandelier doesn't actually light up. I put a tubelift (small round elevator) in the same spot as the chandelier, made it invisible (this is what actually crushes people underneath it), then I put a rat (yes, a mangy little cheese-eater) on the elevator. Then, I made the rat invisible and illuminated it (it gives off light, but you can't see the rat). So, when you raise and lower the chandelier+elevator, the light you see as it goes up or down is coming from the rat. Apparently, you somehow knocked the rat off of the elevator, and it began running around on the floor. HA! I bet that did look freaky! :laff:
Hahahaha!!! :joke:
I was just coming in here to tell you that I just loaded a save and put
an arrow in the light and the rat appeared, so I pretty much figured out what was going on (mostly).
That was a pretty neat effect, maybe it could be used again...
Gloria Creep on 16/1/2010 at 01:13
No problem at all Bassmanret .... Thanks for the explanation.
I started playing the first part of "Just Friends" now and NOW I know the use for those special cucumbers :ebil: :laff: , so when I play part 2 again, I'll make sure I get them all :ebil: :sly: :thumb:
Gloria Creep :angel:
Garrett's Shadow on 16/1/2010 at 01:29
Quote Posted by Gloria Creep
I started playing the first part of "Just Friends" now and NOW I know the use for those special cucumbers :ebil: :laff: , so when I play part 2 again, I'll make sure I get them all :ebil: :sly: :thumb:
Gloria Creep :angel:
Well hun, you are gonna be so busy now with all of those that I don't see any new bears being created for a good while! :eek: :cheeky: :laff:
( lock the front door, put up the "On Vacation" sign, and enjoy! :ebil: )
Gloria Creep on 16/1/2010 at 01:46
Quote Posted by Garrett's Shadow
Well hun, you are gonna be so busy now with all of those that I don't see any new bears being created for a good while! :eek: :cheeky:
( lock the front door, put up the "On Vacation" sign, and enjoy! :ebil: )
:cheeky: :cheeky: :cheeky:
Bad luck: I've to make a new urnbear this month ... but my workshops only start on april this year ..... are the batteries included BTW ..... Mechanist's electric power is só much better :p
Sorry for this lame untopic remark :eww: but I couldn't resist, reading the last remark .... Forgive me Taffers :erg:
:angel: Gloria :angel: :ebil: