Fuod on 14/1/2010 at 17:03
I'm guessing there is a way to get Daisy to step into the guillotine looking thing, but I can't figure out how... Any help?
Also when I open the big door in the same room I can just barely see an up/down switch floating just outside the outer door, is that for anything?
I'm also wondering about the pagan paintings.
bassmanret on 14/1/2010 at 17:23
Esme:
I'm at a loss as to why the Bo/Daisy objective is unchecking itself. :confused: Neither I nor any testers encountered this. I don't know if it will help, but can you tell me how you completed it? There are multiple ways, you can kill either Bo or Daisy, or you can open the gates to let Daisy go outside. It could potentially get unchecked if she wandered back inside, but I cannot see how or why that would happen. Strange, but if it is preventing ending the mission, my only suggestion would be to load up a save before it disappeared. I really hope that's not necessary.:(
The disappearing door is something that I've seen in various missions before. Sorry for the immersion-break, but it seems to be rare and random (thank the builder).
The Pagan paintings cannot be picked up, and they are not part of any objective.
Fuod:
I would have LOVED to be able to do that, but no, I didn't make that possible. Very cool idea though! :thumb:
I haven't checked yet, but I'm guessing the floating switch was used for testing and I forgot to delete it (Oops! :o).
Esme on 14/1/2010 at 17:41
I opened
the door and let her out, she hasn't wandered back, I suppose I could
go kill BoI did have a play with
the switches for the other pens once she'd gone to see if anything else happened, could that have upset something ?
I would really have liked to get over those taffin fences as well :ebil:
--EDIT--
killing Bo resets it and I still get the
perfect bloodless revenge I guess it's because he's not a main character though
would have preferred not to have done that though :(
but that was the only one
...unless you count the spiders .... and the rats :ebil:
--EDIT2--
Quote Posted by bassmanret
The disappearing door is something that I've seen in various missions before. Sorry for the immersion-break, but it seems to be rare and random (thank the builder).
I've found that if the door rotates too far and it's centre enters a wall then it stops being rendered, also I've found that if the status is anything other than open or closed in dromed then when it's opened it sails merrily off to infinity
Fuod on 14/1/2010 at 18:05
Quote Posted by bassmanret
Fuod:
I would have LOVED to be able to do that, but no, I didn't make that possible. Very cool idea though! :thumb:
I haven't checked yet, but I'm guessing the floating switch was used for testing and I forgot to delete it (Oops! :o).
Woot! I finally found something no one else has! :thumb: :p And that would be a VERY cool idea, I was really hoping it was going to happen.
I've played through 3 times now (blackjacking, ghost and mass murderer) and I'm still coming up a little over 700 short... :tsktsk:
Awesome mission Bassmanret! Thank you very much!
BTW, your voice (and style) sounds exactly like one of the guys that plays in a band here in a local bar.
Gloria Creep on 15/1/2010 at 00:40
Bassmanret: This is SOME mission!
I'm anjoying it very much. The burricksongs are a blast! :cool::thumb:
I'm not quit finished yet.
I'd like to make some remarks, as if I was testing the game hahaha :ebil":
I think you've put in A LOT of readables. That's OK. But sometimes it's very hard to get back to one or to readables (as a foreigner), since one doesn't get it all!. I'm speaking for myself now.
It's a lot of stuff to read and sometimes when I'm done reading ánd understanding it all .... I forget some stuff, since it's so much to translate in my mind ánd remember.
Some questions: I've put all neccessary items on Lord Bile's desk ... the objective gets to be complete and I still get a RED remark on my objective list ???
What's about the ceiling part of the chandelier? I lowered it, climbed it, shot a broadheadarrow into the elevatorbox and I got crushed, going up, so I get up on a rope arrow, tried all of my keys, but nothing happens?
And I'm curious where I can use the genetically balanced cucumbers ???
I'm not sure about the "roof garden".
I bashed in the door with my sword, so I didn't need the key, I found all there is to find, I guess,yes, also Bernice's place .... but I'm not sure about the Starstone? I see a lamp has a different colour of light, but I used all on it, and it doesn't change into a starstone.
Did I miss anything in the readables here?
I can't seem to find the code to the small safe in the butlers area.
This is a great game Bassmanret :thumb: :thumb::thumb:
Gloria Creep :angel:
And the name Brandon? Were you probably inspired by the movie "Sense and Sensibility"? I just saw that tonight on Dutch televison.
That would be a coïncedance !!! :cool:
Garrett's Shadow on 15/1/2010 at 03:49
Quote Posted by Gloria Creep
What's about the ceiling part of the chandelier? I lowered it, climbed it, shot a broadheadarrow into the elevatorbox and I got crushed, going up, so I get up on a rope arrow, tried all of my keys, but nothing happens?It's just an optional way to, well, put out someone's lights - permanently like! :ebil:
(tho I don't know how - unless you got em to chase you and you dropped it on em at JUST the right moment!)
Quote Posted by Gloria Creep
And I'm curious
where I can use the genetically balanced cucumbers ???Um, I should think that's, um, obvious hun!
(wash em first and after tho!) :eek: :o :cheeky: :laff:
((seriously though - they are just there for Pt.1 continuity I think!))
Quote Posted by Gloria Creep
I'm not sure about the "roof garden".
The stone is what's sending out the light rays into the fountain. Mantle onto the small tree behind the fountain, then jump to the next taller tree, then jump to roof of fountain and take the stone from the center.Quote Posted by Gloria Creep
I can't seem to find the
code to the small safe in the butlers area.Did you read the note from the desk?
The code is the amount of those things mentioned in it.
Acolyte6 on 15/1/2010 at 05:53
this is the kind of missions I enjoy. :thumb:
bassmanret on 15/1/2010 at 11:35
Quote Posted by Fuod
I've played through 3 times now (blackjacking, ghost and mass murderer) and I'm still coming up a little over 700 short...
Awesome mission Bassmanret! Thank you very much!
BTW, your voice (and style) sounds exactly like one of the guys that plays in a band here in a local bar.
3 times, Wow! Thanks! If you'd like the loot list, just PM me with your email address, and I'll send it to you. ....and that guy in your local bar band....you caught me, I'm his evil twin.... :devil:
Quote Posted by Esme
I opened
the door and let her out, she hasn't wandered back, I suppose I could
go kill BoI did have a play with
the switches for the other pens once she'd gone to see if anything else happened, could that have upset something ?
I would really have liked to get over those taffin fences as well :ebil:
--EDIT--
killing Bo resets it and I still get the
perfect bloodless revenge I guess it's because he's not a main character though
would have preferred not to have done that though :(
Glad you got it worked out, and you're right, he doesn't count against the other objective because he's not important to Lord Bile. Sad to hear it, though....[sniff]...
Quote Posted by Gloria Creep
I think you've put in A LOT of readables. That's OK. But sometimes it's very hard to get back to one or to readables (as a foreigner), since one doesn't get it all!. I'm speaking for myself now.
It's a lot of stuff to read and sometimes when I'm done reading ánd understanding it all .... I forget some stuff, since it's so much to translate in my mind ánd remember.
Some questions: I've put all neccessary items on Lord Bile's desk ... the objective gets to be complete
and I still get a RED remark on my objective list ???What's about the ceiling part of the chandelier? I lowered it, climbed it, shot a broadheadarrow into the elevatorbox and I got crushed, going up, so I get up on a rope arrow, tried all of my keys, but nothing happens?And I'm curious
where I can use the genetically balanced cucumbers ???I'm not sure about the "roof garden".
I bashed in the door with my sword, so I didn't need the key, I found all there is to find, I guess,yes, also Bernice's place .... but I'm not sure about the Starstone? I see a lamp has a different colour of light, but I used all on it, and it doesn't change into a starstone.
Did I miss anything in the readables here?
I can't seem to find the
code to the small safe in the butlers area.This is a great game Bassmanret :thumb: :thumb::thumb:
Gloria Creep :angel:
And the name Brandon?
Were you probably inspired by the movie "Sense and Sensibility"? I just saw that tonight on Dutch televison.
That would be a coïncedance !!! :cool:
I understand about the readables, and I truly did try to shorten them as much as I could. If you have any specific questions about any particular parts, please let me know and I'll be glad to explain. I'll bet Bo, the Burrick Butcher's journal is especially confusing.
Some objectives will become inactive when others are completed. If you tell me which one(s) specifically became inactive, I might be able to explain why.
Garrett's Shadow is right about the chandelier. It can be a rather fun weapon.
You can't "use" the cucumbers, but you can
try to collect them all.Star Stone and safe: I think Garrett's Shadow's info is what you were looking for. If not, please let me know.
And I guess "Brandon" is a coincidence, I didn't really have any inspiration for it. It just seemed like a good name, and it started with "B", and at some point during development I decided the names of all the characters would start with "B"....I honestly don't know why I did that, though...:confused:...I'm a strange and disturbed person, I guess...
Quote Posted by Acolyte6
this is the kind of missions I enjoy. :thumb:
This is the kind of comment about my mission I enjoy! :thumb: Thanks! :)
Esme on 15/1/2010 at 12:13
lord bile walks underneath the chandelier once he's put his pagan paintings up
I think the idea is for the bloodthirsty among us to drop it as he walks underneath
there's a spotlight in the trophy room that serves a similar purpose
the genetically engineered cucumbers are just a "can you find all of them" quest
bedwine on 15/1/2010 at 12:31
I haven't had this much fun with the guards since "Durant". I took out most of the patrol on second floor using the elevator. Of the near 500 missions I have played this is the first that I actually stopped and listened to an entire melody. That was not only original. It was well done.