trefoilknot on 9/5/2020 at 14:10
Triptych on Infinity, Act I:
Heist at Hilbert's Highrise Hotel
by TrefoilKnot; Released May 9th, 2020
Inline Image:
https://i.imgur.com/OoPSmfs.jpgI am pleased to announce my new Thief 2 fan mission, "Heist at Hilbert's Highrise Hotel." Hope you enjoy it! Please refrain from giving outright spoilers in the comments.
Download here (Now v1.05):
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https://www.dropbox.com/s/ux10joeytttvevs/HHHH_v1.05_2020May10.zip?dl=0) Dropbox
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https://drive.google.com/file/d/1vpiKThgCPm8GmFQ7zlYqQP1QbypHvTlL/view?usp=sharing) Google Drive
WARNING: mission is not fully compatible with patch 1.27c (1.25, 1.26 and 1.27b all work). Potentially game-breaking problems can arise with 1.27c. In order to play on 1.27c, place the following file inside the OSM folder of your root directory (backup or rename the existing T2Fix.osm file first!):(
https://www.dropbox.com/s/djjx49gz7otefqa/T2Fix.osm?dl=0) Fixed T2Fix.osm file for 1.27c players
(
https://www.ttlg.com/forums/showthread.php?t=150781&p=2456201#post2456201) The math behind the mission [Includes Spoilers!]
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https://www.youtube.com/watch?v=W0m88sziq1o) Let's Play by FenPhoenix
== TECHNICAL NOTES ==
- Requires Thief 2 v1.25, 1.26 or 1.27b (NOT 1.27c---extra fiddling is required due to an issue with TFix1.27c)
- Requires NewDark mantling to be turned on
- The mission is intended to be played with fogging and weather effects turned ON
- The mission is intended to be played with bloom effects turned OFF
- This mission must be played with mipmaps enabled, to prevent texturing popping.
== BRIEFING ==
A while back, I was contacted by an old associate, Keeper Zermelo; he had a job for me. He wanted me to steal a magical gem known as the Aleph Stone, which is currently on display in the Omega Gallery, atop Hilbert's Highrise Hotel. I'm not usually eager to run errands for the Keepers, so I just said I'd "take it under advisement." Keepers rarely offer to pay, and The Omega Gallery is well known for its state-of-the art security system. In short, it didn't seem worth the risk.
But word on the street is that the Hotel's alarm system is currently down. This might be a once in a lifetime opportunity. They'll surely get it fixed soon, and I don't want to miss my window. After all, it can't hurt to have a Keeper who owes you a favor...
While I'm there, I should be able to steal more than just the Aleph Stone and some assorted trinkets. The Omega Gallery also hosts additional treasures: The Builder's original Hammer and Chisel, and a rare collection of gems known as the Platonic Crystals. In the right hands, they could fetch quite the price...
The alarm system is down, but tonight's heist will still prove quite a challenge. The Gallery's most precious artifacts are no doubt protected most securely. Not to mention, the Hotel has shuttered its usual operations so posing as a guest is out of the question. But since when do I need a warm welcome to pull off a job?
No point in waiting; it's time to begin...
== GAMEPLAY NOTES ==
1. The mission is predominantly puzzle-based. Pay attention to your surroundings and read clues carefully. Sometimes a clue won't make sense when the player first finds it, but will come into focus as the mission progresses. If the puzzles are too difficult, consider lowering the difficulty to get less subtle clues.
2. Related to the above, There are many readables in the game, and not all are progression-relevant. Progression-relevant readables tend to be either: (1) items which go into inventory; or (2) stone plaques. Other readables (e.g., golden plaques, chalkboards, scrolls which do not get picked up books, etc...) are typically just for the environment/backstory, but may help with bonus objectives.
3. The mission is inspired by my favorite mathematicians, and their lives/contributions. That said, the mission does not require the player to do any math. If you think you need to do a math problem to solve a puzzle, you're not approaching it correctly.
4. The mission includes several hidden "bonus" objectives. Try to accomplish all four for an extra challenge!
* Special Thanks *
This mission would not have been possible without the assistance and guidance of the helpful folk on the TTLG forums. I would specifically like to thank:
- My alpha testers (Mom, Dad and Aaron)
- My beta testers (Cardia, Gloria Creep, Mat99, Squadafroinx, and urgrue) for their playtesting and bug-checking efforts.
- urgrue and Mat99 for their continued post-release assistance
- Yandros for the four Talisman objects he made for this mission.
- Gamophyte for the four stone dial objects he made for this mission.
- RandomTaffer for extended DromEd tech support.
- vfig for the two custom squirrel scripts he wrote for this mission.
- SlyFoxx for his briefing video voice work.
Lastly, I want to thank my wonderful wife, Erica, who supported me despite all of my obsessive late nights and DromEd talk! Without all of these people, this mission would not have been possible.
Bosh on 9/5/2020 at 14:31
Many congrats trefoilknot on your FM! And many thanks. Just popped in to TTLG - et voila - a new mission. Marvellous! :thumb:
Marbrien on 9/5/2020 at 16:12
I can't download this, either direct to PC or via my own Dropbox. The download starts but fails to complete.
trefoilknot on 9/5/2020 at 16:33
Sorry it's giving you trouble- no idea why that would be. It works for me on all my computers, and my testers have not had issues.
I added a Google Drive link to the original post. Hopefully that will work for you!
Sidori on 9/5/2020 at 16:59
Congrats on the release! Looking forward to playing - I tend to love puzzle-centric FM's, so this has my interest peaked immediately :thumb:
Totally minor issue I've observed: the guards and civilians in the bar don't seem to have a body when I knock them out and carry them. Perhaps a mod conflicting on my part, but I've got everything disabled in cam_mod and in AngelLoader. It's a really minor issue, but I thought I'd point it out in any case.
trefoilknot on 9/5/2020 at 17:40
Quote Posted by Sidori
Congrats on the release! Looking forward to playing - I tend to love puzzle-centric FM's, so this has my interest peaked immediately :thumb:
Hope you enjoy it!
Quote Posted by Sidori
Totally minor issue I've observed: the guards and civilians in the bar don't seem to have a body when I knock them out and carry them.
Interesting. I can't replicate the issue myself (see below). I'll be curious to see if others have this issue, but it shouldn't derail anything in the mission.
Inline Image:
https://i.imgur.com/yiMjozj.jpg
Galaer on 9/5/2020 at 17:45
I'm stuck at the very beginning. I have LimeAway and Sponge. I also have 2 keys: Kevel's key and Meeting Room key. I also unlocked Infinity Pool, but it's empty. I have no idea what to do next.
urgrue on 9/5/2020 at 17:55
Just to confirm, a clean install from original media with T2Fix 1.27b Standard (w default Carry Body Mod ticked) and the bodies are there. (Is anyone else experiencing a slooow response in this forum?)
trefoilknot on 9/5/2020 at 18:09
@Galaer
Minor hint: The note to Kevel will provide the indications for what to do next. There are several important hints contained within it.
Bigger hint: The Staff Only Area and Penthouse should be your next steps.
@urgrue
Yes, it is SO SLOW today!
Galaer on 9/5/2020 at 18:16
Quote Posted by trefoilknot
Bigger hint: The
Staff Only Area and
Penthouse should be your next steps.
Both of these places are locked.
I tried to climb up on the other side of Staff door from Bar's Storage, but it's impossible. There is no wood for rope arrow anywhere close. Then is elevator to Penthouse. There I only have access to Reset Power switch, which from what I noticed, do nothing. Sorry, but I need even bigger hint.
Edit: Nevermind. I got my answer.