Dinksmallwood on 8/1/2007 at 15:37
Quote Posted by The_Dude
Have a go.....
:cheeky: Better not again... I already had a go two or three years ago (can't remember because of mental repression). I tried the tutorial and well, I never finished it - it was really a disaster and completely embarrassing.
You know there are people who have the God-given talent of three-dimensional thinking... But I think God has other plans with me... :cheeky:
Well, I'm just happy with helping you Builders out wherever I can (as long as I don't need to touch DromEd again... :laff: ).
CloakedInDarkness on 9/1/2007 at 12:59
Quote Posted by rustmite
it was fun...the only thing I couldn't find was the key to open the footlocker in the basement area.:)
Rustmite - Thanks; and to find the key for the SeaChest:[SPOILER] look behind the secret banner door in vault room. You need to be standing to frob it.[/SPOILER] Regards,
CID
baeuchlein on 10/1/2007 at 22:24
Quote Posted by john9818a
Oh, the gas arrow in the store had a purchase price of 600, but still had the default 500 in the text. :)
Quote Posted by CloakedInDarkness
I only had a "false store" showing your starting items, but nothing you could buy!
And a gas arrow wasn't even among these. However, I just encountered this bug in "The Skygem Connection". Maybe john9818a confused the two. If not, it could be a bug that's easy to create. Did not occur with the original game, so it seems to be related to Fan mission building somehow.
CID, I enjoyed my stay on the island. I think it's a good mission, especially for being a first one.:thumb:
By the way, [SPOILER]I encountered a wall piece at the end of some street which gave a metallic sound when hit with the blackjack. Can one actually open it?[/SPOILER] I never found a way.
CloakedInDarkness on 11/1/2007 at 18:51
Quote Posted by baeuchlein
CID, I enjoyed my stay on the island. I think it's a good mission, especially for being a first one.:thumb:
By the way, [SPOILER]I encountered a wall piece at the end of some street which gave a metallic sound when hit with the blackjack. Can one actually open it?[/SPOILER] I never found a way.[/SPOILER]
baeuchlein - Thanks!:)
Look on page 1. of this thread, and look at spoiler for SECRET#1. This tells you how to open it.
Regards,
CID:cool:
NeKoeNMa on 12/1/2007 at 01:12
I'm afraid I didn't notice the rope arrows in my inventory until I entered the crypts trough the sewers...
And it was scary to be thrown into a room with a haunt. For a second, I tought it was an invisible haunt, and those are the ones that freak me out most.
Clock on 28/4/2007 at 18:48
In the Pub in the bathroom there is an "X" with an arrow below it pointing to the toilet. Of course I jumped in the toilet. After splashing around for a bit, I came out empty handed (but decided to leave a "present" for anyone that comes after me).
Is there a point to that X ? Is it related to [SPOILER]the few coins on the floor?[/SPOILER]
nickie on 30/4/2007 at 19:46
Darnnit, I [SPOILER]missed those coins on the floor[/SPOILER] and I too would like to know about the X. [SPOILER]I kept peering down the loo hopefully expecting something other than the obvious!![/SPOILER]
Thought this was a cracker. It had all my favourite ingredients: secrets, new objectives, rope arrows and different ways to get there. The [SPOILER]book secret didn't trigger when I frobbed the book but I came out of the basement that way and it triggered when I frobbed the book a second time.[/SPOILER]The [SPOILER]Haunt[/SPOILER] frightened the life out me until I found [SPOILER]the other entrance where I blasted it with fire arrows as I didn't find the holy water till later.[/SPOILER]
Very much looking forward to the sequel. Hope it will be very soon!
woodrufus on 12/4/2009 at 20:20
Cracking little mission - something for (nearly) everyone!:D
Unna Oertdottir on 3/9/2019 at 11:02
dml fix: Bank objective, some objects
Code:
DML1//Freedo finds one//Goals and object fixes//UN//miss20.mis.dml
-objprop 1036 "scripts"
+ObjProp 65 "Scripts"
{
"Script 0" Traprelay
}
+ObjProp 65 "TrapFlags"
{
"" Once,NoOff
}
+ObjProp 25 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 25 "TrapQVar"
{
"" =1:goal_state_0
}
+ObjProp 27 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 27 "TrapQVar"
{
"" =0:goal_type_0
}
+ObjProp 5 "Scripts"
{
"Script 0" Trigcontained
}
+Link 5 27 "ControlDevice"
{
}
+Link 152 65 "ControlDevice"
{
}
+Link 65 25 "ControlDevice"
{
}
+ObjProp 152 "Scripts"
{
"Script 0" Trigdooropen
}
+ObjProp 102 "Scripts"
{
"Script 0" Trigdooropen
}
+ObjProp 135 "Scripts"
{
"Script 0" Trigdooropen
}
+ObjProp 568 "Scripts"
{
"Script 0" Trigdooropen
}
+ObjProp 95 "Scripts"
{
"Script 0" Trigdooropen
}
+Link 102 65 "ControlDevice"
{
}
+Link 135 65 "ControlDevice"
{
}
+Link 568 65 "ControlDevice"
{
}
+Link 95 65 "ControlDevice"
{
}
//objects
-ObjProp 1060 "PhysType"
+ObjProp 1060 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 1060 "Position"
+ObjProp 1060 "Position"
{
"Location" 582.2,572.21,495.45
"Heading" c000
"Pitch" 0
"Bank" 0
}
-ObjProp 1060 "PhysType"
+ObjProp 1060 "PhysType"
{
"Type" OBB
"# Submodels" 6
}
-ObjProp 808 "PhysType"
+ObjProp 808 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 808 "Position"
+ObjProp 808 "Position"
{
"Location" 405.4,658.28,495.86
"Heading" 4000
"Pitch" 0
"Bank" 0
}
-ObjProp 808 "PhysType"
+ObjProp 808 "PhysType"
{
"Type" OBB
"# Submodels" 6
}
//barrels
+StimSource 27 "PingStim"
{
Intensity 5
Propagator "Radius"
{
Life
{
"Flags" "[None]"
"Period" 5000
"Max Firings" 1
"Intensity Slope" 0.00
}
Shape
{
"Radius" 10.00
"Flags" "[None]"
"Dispersion" "Linear"
}
}
}
+Receptron 27 "PingStim"
{
Min 3
Max 7
Target -553
Agent 0
Effect "create_obj"
{
"Position" 558.11, 643.72, 493.99
"Heading" 0
"Pitch" 0
"Bank" 0
}
}
+StimSource 26 "PingStim"
{
Intensity 5
Propagator "Radius"
{
Life
{
"Flags" "[None]"
"Period" 5000
"Max Firings" 1
"Intensity Slope" 0.00
}
Shape
{
"Radius" 10.00
"Flags" "[None]"
"Dispersion" "Linear"
}
}
}
+Receptron 26 "PingStim"
{
Min 3
Max 7
Target -2987
Agent 0
Effect "create_obj"
{
"Position" 339.4, 642.3, 438.4
"Heading" 0
"Pitch" 0
"Bank" 0
}
}
+ObjProp 919 "CfgTweqDelete"
{
"Halt" "Destroy Obj"
"AnimC" "Sim"
"MiscC" "[None]"
"CurveC" "[None]"
"Rate" 0
}
+ObjProp 919 "StTweqDelete"
{
"AnimS" "On"
"MiscS" "[None]"
"Cur Time" 0
"Frame #" 0
}
+ObjProp 556 "CfgTweqDelete"
{
"Halt" "Destroy Obj"
"AnimC" "Sim"
"MiscC" "[None]"
"CurveC" "[None]"
"Rate" 0
}
+ObjProp 556 "StTweqDelete"
{
"AnimS" "On"
"MiscS" "[None]"
"Cur Time" 0
"Frame #" 0
}
Marmbo on 22/11/2020 at 07:38
The bank area itself was tricky, this would be hard mission to 100% ghost for sure.
1h 23m to get Loot: 4589/4979, Secrets 3/4, Missed a PickPocket somewhere.