T2 FM: Fortress By The Sea (Version 2.0, 12 Oct. 2005) - by Master Garett
Ottoj55 on 18/2/2005 at 01:18
which guard? the gate house guards and the wall guards sometimes jump for no reason, a pathfinding error i think.
john9818a on 18/2/2005 at 01:39
It was the one guard with the lantern facing out towards the boat. :)
TheNightTerror on 20/8/2005 at 21:46
I was just playing this mission, and I can't for the life of me find the wall power switch. I've found all the other generators I need to power down, all except for the #2 switch. Knowing me, it's probably way out in the open, but . . . help? :erm:
Ottoj55 on 20/8/2005 at 22:03
the second one in the sequence of number 2, i don't remember now how i set that up.
[SPOILER]the second in the sequence is on the top of the fortress wall on the west side of the fort. from the basement head up the stairs to the top of the fort, exit the door go right to the room above the barrack area.[/SPOILER]
TheNightTerror on 20/8/2005 at 22:45
That did the trick. :cheeky: Mission completed. Thanks for the help! (And the mission, had a lot of fun with it. Normally I hate being forced to ghost. :thumb: )
Ottoj55 on 20/8/2005 at 23:19
its not so much the forcing you to ghost is it is the ko limits on the mission, being ghostable is such a nice bonus. glad you enjoyed it.
Ottoj55 on 12/10/2005 at 21:35
[CENTER]Now Available For Download
(
http://thiefmissions.com/m/FortressByTheSeaV2) Download the Mission at Cheap Missions
(
http://jasonotto.net/missions/fortress-by-the-sea/) Fortress By The Sea Homepage
Inline Image:
http://www.jasonotto.net/missions/fortsea/fortressc.jpg [/CENTER]
Now updated to version 2.0, the new version supports Italian. This was my first mission, originally released in October of 2003.
Things haven't been going so well for the Baron. He's losing his war, and unless he can capture a key enemy fortress on the top of a lonely island he'll never get his navy to safety. Normally, I'd stay out of business like this. A captain in the Baron's army tracked me down, he asked for the best cat burglar in the city, and wound up finding me. With the fee I'm being offered to help get the Baron's forces into this fortress I'll be able to pay my rent for a long time. I'll have to watch my step on this job. The Baron's forces aren't going to know the difference between me and the soldiers in the fortress, then the jobs done I should probably make my get away and worry about collecting the second half of my payment somewhere less hostile.
Abert on 30/10/2005 at 15:53
Quote Posted by SirFreddieM
For once a FM without the key-hunt. :thumb: And this mission also gave me some much needed thrills going up or down the stairs. I loved it. This could easily be my first FM replay. Keep up the good work.
Hmmm..just started playing it and have run into 3 or 4 doors that aren't pickable. Must just be me on the Expert level.
Albert
Ottoj55 on 30/10/2005 at 22:19
[SPOILER]several doors require keys, the first i can think of is the armory, the key is on the patrolling guard who carries the lamp, comes to the basement. the main keep doesn't have a key, find an alternate entrance. the door in the basement that's locked will be openable after the kitchen has been visited. what else is locked?[/SPOILER]
Abert on 31/10/2005 at 01:38
Quote Posted by Ottoj55
[SPOILER]several doors require keys, the first i can think of is the armory, the key is on the patrolling guard who carries the lamp, comes to the basement. the main keep doesn't have a key, find an alternate entrance. the door in the basement that's locked will be openable after the kitchen has been visited. what else is locked?[/SPOILER]
The door South and to the West of the dining room. Is that the basement door? I know there are a couple of others and when I backtrack, I will post it.
Albert