T2 FM: Fables of the Penitent Thief, by Sliptip and Digi (Nov 8th 2010) - by Digital Nightfall
Thor on 20/8/2011 at 22:06
Well I was stuck in the silly awesome tower as well for a good time and actually stopped playing because of it but when I picked it up again, remembering the clue of one of the trap-ees (prisoners) to go west (or actually that he had gone all directions BUT west), THIS TIME for some reason it worked flawlessly. Dunno why not back then.
BUT ANYWAY how I remember doing it is that I went to the west staircase (if there isn't one just walk up/down till u stumble upon one), then when though it, I went right back into it. I think the room swap happens even halfway so no need to go all the way. RIGHT? But yeah, I went back and forth the same west staircase till I reached the unseen one - da eggzit!
Ahh, such a brilliantly crafted FM though.
Shadowcrawler on 20/8/2011 at 23:52
Quote Posted by Thor
Well I was stuck in the silly awesome tower as well for a good time and actually stopped playing because of it but when I picked it up again, remembering the clue of one of the trap-ees (prisoners) to go west (or actually that he had gone all directions BUT west), THIS TIME for some reason it worked flawlessly. Dunno why not back then.
BUT ANYWAY how I remember doing it is that I went to the west staircase (if there isn't one just walk up/down till u stumble upon one), then when though it, I went right back into it. I think the room swap happens even halfway so no need to go all the way. RIGHT? But yeah, I went back and forth the same west staircase till I reached the unseen one - da eggzit!
Ahh, such a brilliantly crafted FM though.
yep, that helped, thanks. I went up and down the stairs without leaving them and ended up in a room with a book and the exit.
finished that part and part 2 and now done.
Too Much Coffee on 21/8/2011 at 17:03
Well that was interesting, and different (in a good way). I enjoyed most everything about this; the Gardener's house was most awesome. The subtle humor was great. I'm still Lol'ing at purple o-clock.. The music started giving me a headache though (but I get distracted easily, that's just me). But once again, I am amazed how fans continue to push the boundaries of Dark Engine and do different things with it. Thanks for sharing such an unusual yet enjoyable FM.
baeuchlein on 22/8/2011 at 17:20
I guess it's about time for me to add my opinion to the list as well.
"Fables of the Penitent Thief" is a well-done conversion of the Thief game into one of the old-style adventure games with graphics (and maybe even content) made for children. It was a nice break from "classical" Thief adventures as we know them, and a bit of a journey back in time to the action-adventure games from about 20 years ago. Having the sound of speaking people "mangled" in some way and seeing all those moving or shifting wall textures did a lot to draw me into that almost forgotten world once again, as well as the large messages displayed across the screen when the player listens to someone. And last but not least the exaggerated colors found throughout the game fit perfectly into this.
Most of the tasks were easy enough for children as well, although the drinking contest and especially the parts in the gardener's house and the wizard's tower were more difficult. If this was made for children, maybe some changes on the easiest difficulty levels would be recommended.
The only thing I did not like was the gardener's house, mainly because I had a lot of trouble placing rope arrows in the right place. Apart from that, I was among those who felt irritated due to the background music as well as the moving textures. Anyone experimenting with things like these should at least give the player an opportunity to get rid of both (like someone did for "Fables" later on).
And this "easter egg" thing was fascinating for me as well, whether they were required or not. Somehow, players may get addicted to stuff like that, whether the author wants it or not.:p
Sliptip on 22/8/2011 at 17:37
Thanks Baeuchlein,
I was just debating making another installment this weekend. Wondering if there's a way to convince Digi sign on board for another :D
I think you've summed up the pros/cons well. If there's to be another, the animated textures will be scrapped - too much work and it drove some people nuts. Plus I can spend more time on the individual textures without wondering how I'm going to draw it 5 more times :p
As for the music I'm thinking some light classical (Satie?) that doesn't change every time you go in/out of a place, so you're not constantly hearing the begining of the song.
Ricebug on 26/8/2011 at 10:51
Looks like I'm the only dummy here, but where's the ghost? I got the sword, but now I can't find it.
EDIT: Nevermind...I forgot about the rope arrows.
gozioso on 15/1/2012 at 05:56
I just finished playing this mission. It's one of a kind. :thumb:
Kudos to the authors.