Hogwash on 16/8/2002 at 14:44
Apologies for resurrecting an old thread but I have just finished ETE and unlike other new forum members I used the search function ;)
Great FM! Congratulations to kfg, this was one of my favourites. The quirky letters conveying images of diarrhoea were amusing to say the least :)
I have a few loose ends that i need tying up if anyone knows the answer:
I accidentally killed 'Squeak' before knowing about his role in the setting. Does he lead you anywhere (a loot stash?) as hinted at by the theft of an earring?
The gourmet cheese was inedible. If you give this to Squeak, does anything occur?
Does Katie star in the FM in person or is the letter in which she's talked about the only reference to this missing child?
What is beyond the 'ununlockable' sewer door at the end of the passage near Monty's bedroom?
Any answers would be appreciated
:thumb:
Nightwalker on 16/8/2002 at 15:49
I haven't played this one for a long time, so I can't answer most of the questions, but the two about "Squeak", I can. The answer to both of them is "Yes". :)
No need to apologize for resurrecting an older thread. That's very acceptable and keeps things organized.
Ekim on 16/8/2002 at 16:39
Well now, I think:
[spoiler]The ununlockable sewer door is an escape route from the tower where you ultimately confront monty.
Katie appears to be a background story about Monty being a scumbag, doublecrosser and child abuser to boot. I guess that the shackles in the room with the doll are related to her.
When you drop the cheese near squeak he takes it and runs off to a hidey-hole. Follow him and there's a piece of loot to find.[/spoiler]
Hogwash on 16/8/2002 at 17:05
Thanks for the help guys.
Katie thing was quite unnerving, but little side storylines enhance the whole experience tenfold for me and add character and usually humour to the FM. The doodles of the tower guard were quite funny as well as the whole bowel movement situation. Top stuff.
Shadow Creepr on 25/8/2002 at 21:45
Great game! I liked that I was able to sneak rather than confront the guards.
[SPOILER]I was a little confused about what to do about getting the body back to the vineyard[/SPOILER]
but I figured it out.
[SPOILER]I tried too early in the game to get the bottle of wine. I made it all the way to the back and realized I couldnt open the door.[/SPOILER]
I felt challenged in places and the scenery was great.:thumb:
wally on 26/12/2002 at 21:09
I'm playing on easy and I don't find the key for the metallic door in the room upstairs.I can't figure out where it's hidden.
Another thing : is it possible to get into the dungeon ?
Thanks in advance.:)
amievil? on 27/12/2002 at 00:49
if its the door im thinking of that you are stuck on, you dont need a key for it[SPOILER]check for a secret panel in the cieling of the room with the door[/SPOILER]
as for the dungeon, well i recently played this mission and am not sure what you mean by dungeon??:confused:
wally on 27/12/2002 at 10:57
Thank you for your help.I've just finished the mission.
By dungeon I mean the keep i.e. the big tower in which Lord Montagu is killed at the end.
For me this mission is one of the most beautiful in regard to external architecture.
Bye !:)
Too Much Coffee on 26/1/2003 at 01:08
Just wanted to say that I haven't played a FM in two years until today, when I played Embracing the Enemy. I was so impressed, especially with the level design. PC gaming has been in a rut for the last couple of months, so I decided to crack open another FM to pull me out. It was just what I needed to indulge myself until we start getting some new great pc games out again!
Gonna go look for some more that I've never played. . .:thumb:
Hit Deity on 26/1/2003 at 01:18
This is one of my favorites, too. Really nicely done and I liked the thief darting in and out of view ahead of you, and the climbable vines, too.