Gillie on 14/7/2009 at 18:30
Quote Posted by doug
gillie no i never went there,i think i have been everwhere,exept there,so i will take a look thankyou
I hope you find it.Ahead myself you need to find and do
Something to get to that room first. Then the other two places mentioned :) unless you have?
Melan on 15/7/2009 at 05:15
Doug: to get to the clocktower, start at the Market. Find a bulletin board and rope arrow up to a ledge. Climb up on the roof and on a narrower ledge around a smaller bell tower; along the parapets, through an open window into the Mercantile Guild, and through another window down to the Clocktower area.
There is another way, but that's more complicated.
Gillie on 15/7/2009 at 09:42
Quote Posted by Melan
Doug: to get to the clocktower,
start at the Market. Find a bulletin board and rope arrow up to a ledge. Climb up on the roof and on a narrower ledge around a smaller bell tower; along the parapets, through an open window into the Mercantile Guild, and through another window down to the Clocktower area.There is another way, but that's more complicated.
I forgot that way, was I wrong?
doug on 15/7/2009 at 14:30
thank,melan and gillie,think i have been everywhere now,
Thor on 15/7/2009 at 16:01
I guess I should play this mission sometime soon, eh? :p
Though I'm starting to hate these huge missions, where you have to search everything to complete an objective. Lately I like mad runs in the first playthrough and probably a complete play next time. It's usually possible in OMs, where you also have a map.
It sounds strange for me, who likes to be in every freakin' inch, but, yeah. Those every-inch huge levels take me forever. And time isn't really the issue, since I have loads of free time just waiting to be spent somehow.
I want a fairly detailed map and pretty much just one main objective (and some secondary ones probably).
Sorry, I guess something's wrong with me.
Sticky Fingers on 15/7/2009 at 16:16
Quote Posted by Thor02
Sorry, I guess something's wrong with me.
Oh, I wouldn't say that (well not on this score anyway :cheeky: ). I've been replaying more straightforward FMs just recently & avoiding replaying the bigger, more complex, ones. But I've come 'back around' again & intend to - finally! - replay the TTGM series.
One thing's for sure - "mad run" &
Disorientation are mutually-exclusive concepts.
SneakyJack on 15/7/2009 at 20:17
Quote Posted by Thor02
I guess I should play this mission sometime soon, eh? :p
Though I'm starting to hate these huge missions, where you have to search everything to complete an objective. Lately I like mad runs in the first playthrough and probably a complete play next time. It's usually possible in OMs, where you also have a map.
It sounds strange for me, who likes to be in every freakin' inch, but, yeah. Those every-inch huge levels take me forever. And time isn't really the issue, since I have loads of free time just waiting to be spent somehow.
I want a fairly detailed map and pretty much just one main objective (and some secondary ones probably).
Sorry, I guess something's wrong with me.
I'm pretty much the opposite :laff:
I love extremely large and sprawling missions as long as they are kept interesting and I really enjoy missions with tons of objectives and secret objectives or objectives added during gameplay. Take Kforts recent release "Wicked Relics" for example - its chock full of objectives and secrets and is a large and fantastic mission.
bedwine on 17/7/2009 at 03:11
In the Gothic Tower How do I reach the second Indigo Vase? Nothing to put a rope to and jumping doesn't reach it. Is there a switch hidden there for an exit?
Melan on 17/7/2009 at 07:15
bedwine: you can put a rope arrow in the hatch texture "leading" to the upper level.
Gillie: ah, some good quality climbing fun. Some of the roofs in the mission are made of objects, which have a boxy physics model; I had to resort to them to save on terrain brushes (always an issue) and reduce complexity here and there.