Dia on 9/6/2009 at 23:10
Thanks Arrowgrab! That room with the vase in the window & frobbable door was making me nuts. I love all the attention to detail that Melan's put in this FM.
I'm going for it now (the blasted roof window, that is)!
Queue on 9/6/2009 at 23:30
Go get 'em, Dia!
Unkillable Cat on 9/6/2009 at 23:42
Quote Posted by Dia
So okay, Mr. Smartypants! Give up your secret! How on God's green earth did you get over there????
Inline Image:
http://i29.photobucket.com/albums/c262/Diah_/Disoriented1.jpgFrom this location, walk over to the red roof behind you. Walk on the roof over to where you can jump over to the roof on the house you're trying to reach. Walk over to the other side and open the skylight.Aspirin: No, I couldn't find a way to open that door.
bob_doe_nz on 9/6/2009 at 23:49
Quote Posted by clearing
Help. Where a way to get down in
the Keeper Area?
You can
stack crates or
stack your potions and healing fruits (assuming you do not use any). Potted plants work too.
To get back out (Yes you can) use
rope arrows. Remember: Books are made of paper, paper is made of........
You need two
rope arrows. The first one needs to be as
high as possible so that it is higher than the bridge / walkway barrier.The second one needs to be
lined directly with the rope from the first arrow. It needs to be just higher than the end of the first rope.What you are doing is
climbing the lower rope arrow. When you get to the end of it and
jump, you automatically
attach to the higher arrow. Then you
climb it and make a well timed and placed jump off and over the barriers of the bridge / walkway.Don't forget the
golden book there as well. And don't bother with our
invisible friend down there. He is harmless and you cannot hurt him either.
SneakyJack on 9/6/2009 at 23:55
So there was no purpose for the valves - what about the loose brick? It might have been mentioned but if it was I missed it. Also the donation slot for the hammer temple and the bits sticking out of the front of the statues in certain spots at street level.. Is this mission just full of stuff put in to drive us mad? :laff:
bob_doe_nz on 9/6/2009 at 23:58
Quote Posted by SneakyJack
what about the loose brick?
That is where you pick up the
Alchemists Key
SneakyJack on 9/6/2009 at 23:59
Quote Posted by bob_doe_nz
That is where you pick up the
Alchemists KeyWeird, every time I play I cant find anything in that hole - there is a key in the hand of the skeleton next to the loose brick but nothing inside - or does the key automatically go into your inventory when you pick up the brick?
I like that this mission is full of mysteries :laff:
Swiz on 10/6/2009 at 00:01
Quote Posted by Aspirin
Swiz, how did you get there ? Can you fly or what ? :)
There are little alcoves in the warehouse outside wall. Two crates will get you in them (fiddly though, due to the thin ledge). Another three will let you mantle from them onto the roof proper, at which point everything starts halls-of-mirroring as you Were Not Supposed To Do That .
Melan on 10/6/2009 at 05:14
Outright spoiler on the four valves puzzle: it is (much like the entire "sewer" section) a red herring built by the Keepers in purpose to keep people away from the real entrance in the same room. Don't forget that Garrett says "This old thing has not worked in years..." once you have frobbed enough valves. It is entertaining to lock it into an infinite loop, though. And my apologies for everyone who found it too hard!
Dia, that pictorial is way too funny. :laff: I hope you got all the loot from that place now that you have got in. :ebil:
SneakyJack, the donation slot must be a standard feature on Hammerite temples, since Bad Debts also featured one with the same plaque (although granted, Prowler of the Dark didn't, but that was a much smaller place).
Sticky Fingers on 10/6/2009 at 05:28
:laff: I've only just spotted those pics of yours, Dia - amazing stuff!
Ahhh, DETERMINATION - that's the key :joke: