MrMunkeepants on 23/12/2016 at 08:33
thank you, Nicked for making this excellent mission, and posters here for the hints :cheeky:
tone_lord on 9/1/2017 at 03:31
Excellent mission.
Very inventive, interesting puzzle aspects, deep (literally!), complex, fun.
It was supercalifragilisticexpialidocious! That's the only word superlative enough for the work and thought that went into this creation.
I doff my hat and bow deeply.
uncadonego on 9/5/2018 at 02:30
I am missing something obvious. I am finished every objective except finding another way to leave the manor.
downwinder on 9/5/2018 at 04:27
i can help you take the girl down the well and find a ledge with a level ground ,drop girl before gate and hit lever
uncadonego on 9/5/2018 at 06:48
Thanks, downwinder,
I didn't see that the first time I was down there.
I killed Marianne though. I feel bad she was an innocent victim, but seeing all that blood, I wasn't going to risk her not being cured and releasing that curse on the town.
uncadonego on 9/5/2018 at 07:43
Hey, I've played Behind Closed Doors, Sturmdrang Peak, and now just finished Death's Turbid Veil. What Nick Dablin mission should I play next?
Renault on 9/5/2018 at 14:21
All of them, but Memoirs of a Dead God is great.
uncadonego on 9/5/2018 at 20:55
K thanks :)
Esme on 18/5/2018 at 11:01
Well that'll teach me to blithely select expert, damn those AI were twitchy, finished with 2 hit points, 3737 loot, all 6 secrets and nearly 6 hours playtime though 1 hour was spent scouring the map for anything that would improve my health there's a fruit in the greenhouse if you need it
Was it my imagination or did you find a way of waking the AI I'd BJ'd up & making them walk to meet their doom because they do seem to be the original AI, the only survivor was the lone guard in the tower & the only reason I can think for him being alive is he can't climb a ladder
I really didn't like the absolute darkness but as a design choice I agree it was effective, I hate invisible monsters at the best of times & making me carry a light source so I'm highly visible & can only can spot the bad guys when I'm nearly on top of them was not fun, thankfully you played fair with their placement
Great mission, aesthetically beautiful, good gameplay, definitely taught me not to be overconfident in future :thumb:
nicked on 18/5/2018 at 11:33
Quote Posted by Esme
Was it my imagination or did you find a way of waking the AI I'd BJ'd up
& making them walk to meet their doom because they do seem to be the original AI, the only survivor was the lone guard in the tower & the only reason I can think for him being alive is he can't climb a ladderActually it works by teleporting in replacements for everyone, whether they're knocked out or not. Bit of a brute force approach but it mostly worked.