T2 fm. Darkstone Gem chapter one: The Conflict. (Released 4-28-12) - by DarkMax
dbrilliant on 20/5/2012 at 19:58
Quote Posted by Dafydd
Oops, I should have specified
mission 3, the one that takes place in the Keeper compound and the Hammerite cathedral; I need 210 to satisfy the loot requirement. Any suggestions of hard-to-see loot?
Thanks,
Dafydd
Did you gain access to the vault yet? And did you check the scribe rooms thoroughly downstairs and upstairs in the cathedral there's 150-220 loot (I think).
Lady Taffer on 21/5/2012 at 04:58
Quote Posted by Sticky Fingers
You'll get to it from the room where you got the key for Building B.Further -
Look closely at the walls.
Thanks! Also. . damn, I'll have to figure out where that room is again. .
Lady Taffer on 21/5/2012 at 05:43
Finished! I enjoyed this mission pack quite a bit, especially all the thief/servant conversations I would stumble upon that I know must be from the OMs, yet never heard before. The only complaints I had about the series were. . well, you know one of them. Apologies for my rude outburst, by the way, Darkmax, though I still stand by my opinion that there should have been either a visual or audible cue for the glyph frobbing in mission 3.
Another thing I want to note is that, though the missions were designed very well and interesting, it was really easy to get lost in all of them and often I'd be wandering around constantly looking for something I might have missed but had no idea which general direction to go. It would really have helped to have a map, even a roughly-drawn one would have been a huge help. Maybe for next time, eh?
Apart from that, I enjoyed everything else about it--the look, the gameplay---all that, and I'm looking forward to the next installment!
Printer's Devil on 24/5/2012 at 03:42
DOH! Loot requirements suck. The missions are great--you can see DMs style evolving, since 1+2 were released a while ago. I need 95 loot to proceed to #4. Halp!
It seems I've swept things clean. Any hints?
DarkMax on 24/5/2012 at 16:36
Quote Posted by Printer's Devil
DOH! Loot requirements suck. The missions are great--you can see DMs style evolving, since 1+2 were released a while ago. I need 95 loot to proceed to #4. Halp!
It seems I've swept things clean. Any hints?
Mmm, look carefully
at the top of crates, or watch carefully in some cabinets, there are no secrets in mission 4.
Printer's Devil on 25/5/2012 at 02:21
Quote Posted by DarkMax
Mmm, look carefully
at the top of crates, or watch carefully in some cabinets, there are no secrets in mission 4.Still missing 10. Ugh. I know it's expert and all, but this ISN'T fun. I have a bajillion moss, water and fire arrows though.
Printer's Devil on 28/5/2012 at 03:09
Got it, FINALLY. Mission 4 was visually impressive too. I was expecting a bit more trickery from a nest of thieves though. Still, a quality four mission set is a herculean effort. Congratulations.
Kece on 31/12/2012 at 19:51
I'm just replaying my favorite missions, and the first one of the Darkstone Gem campaign is among them. Man, the atmosphere is amazing! Thanks again for this true gem! And happy new year for all of you my dear fellow taffers!
Ricebug on 1/1/2013 at 14:24
What's the trick in getting through the maintenance tunnel? (The grate opens after you activate the plumbing system.) I returned, the grate was open, but I get stuck where it slopes up and then down.
redleaf on 10/1/2013 at 11:59
Hello! This is a cool mission. But I'm stuck on Part One trying to get the information objective.
This thread has a spoiler that should be helpful, but it isn't working like it should.
After reading the armorer's diary, I accidentally wasted a rope arrow. So I went back to a previous save, before the armorer shop, and didn't reread the diary, not realizing its importance to the game's progress.
I ran around the city for an hour searching for a key to open 2 doors I can't pick (a wooden one near the clocktower, and a white one). And I spent a lot of time searching for hidden places where the information for the gems might be.
Finally, after reading a spoiler in this thread, I learned that the information is behind one of those 2 doors. I went back to the armorer's and read the diary, which is supposed to trigger the mechanist to arrive on the scene. But I don't see this mechanist with the key walking around anywhere. Did I break the game? :confused: