marbleman on 16/6/2018 at 09:49
I am very happy to announce that my first mission is complete! :D
Download: (
https://drive.google.com/file/d/1aiXamOlDnzPGS9Bs9AZEFyMXzWSCoQ8-/view?usp=sharing)
IMPORTANT NOTESQuote:
- The mission uses about 80% stock textures and 20% custom ones. The latter include low-res Thief 1 textures and some reimported Thief 2 ones. Thus, using any kind of texture pack will likely lead to strange results. Please, play the mission with vanilla looks.
- NewDark 1.24 or higher is required to run the mission.
- Make sure that new mantle is enabled. There are no rope arrows, but there is still plenty of climbing in the mission. Remember that you can climb objects and ledges that are pretty high. Without new mantle, the mission is probably unwinnable.
- The mission uses new footstep sounds for metal pipes to make landing and walking along them unlikely to alert AIs.
STORY (this mission is part 1 of what will later become a campaign)Quote:
Seems like the business has hit a low point again. I haven’t had many jobs lately, and only a few of them ended up being lucrative. Naturally, I’d take any chance to earn some quick cash these days.
An old contact of mine, Paolo, has offered me a job. Paolo owns an inn in Wayside, which he uses as a front for some shady business. He didn’t give me any details, just told me to meet him at the usual place: the inn’s cellar.
I arrived during normal hours, but none of the visitors seemed to mind me. The first thing that was different from all my previous meetings with Paolo was that the cellar door was locked, with a note hanging nearby, “No entry. Not even for the bar staff.” It seemed like he really didn’t want any disturbance. Picking the lock was easy enough, but after I went down the stairs, Paolo wasn’t there. Moreover, there was something strange about the cellar. Through the thick darkness, it seemed that the walls were almost moving. A note was lying in a spotlight, “Meeting is off.”
An uneasy feeling came over me. I felt as if I was being set up. With my sword ready, I slowly went back up the staircase, which also seemed to have transformed somehow. However, the bar looked unchanged.
Might be just my mind playing tricks on me, but I don’t like this situation one bit. I better get back to my hideout as soon as possible.
A huge thanks to everybody who was involved with the project, especially my testers, translators, and other FM authors who helped and inspired me! Detailed list of credits is in the readme.
Enjoy! :D
Cardia on 16/6/2018 at 11:42
Congratulations on the release! Will play it tonight, thank you!
piesel on 16/6/2018 at 12:05
Congrats on the release, seems there's no readme file in the archive.
marbleman on 16/6/2018 at 12:18
Thanks everybody!
Quote Posted by piesel
Congrats on the release, seems there's no readme file in the archive.
Just checked, it is there. It's called FMInfo.rtf.
piesel on 16/6/2018 at 12:37
Oh thanks, missed it ;)
radogoal on 16/6/2018 at 12:45
sorry i stuck
i can't find the hiding place.
i'm in a baykyrad , whrer Garrett is groaning that i will be a high way up there.
but how can i climb up there?
SirLord Best on 16/6/2018 at 13:14
Cheers for the new FM marbleman! Just downloading now :thumb:
marbleman on 16/6/2018 at 13:20
@radogoal Jump onto the cart, then the pipe, and continue from there ;)
rustmite on 16/6/2018 at 13:24
Another new mission, Right on!