Marbrien on 21/7/2019 at 16:44
Quote Posted by Dahenjo
I never found the
Greengrocer's key either, but the
Baker's Delivery key is in
back of shop (
lean into oven & look up).
Yes, thanks for a really fine mission esp for a first release. Interesting & innovative design with the layout/texturing/etc was lots of fun exploring.
Thanks. That pushed my loot total up to
9045. Elsewhere I found a room with masks and, er, little people. Also a plaque high up that congratulated me on finding it but didn't give me any loot as a reward!
Unkillable Cat on 21/7/2019 at 19:13
Greengrocer's key: I don't think it's supposed to be found, as you can reach both sides of the door via other means.
What I'm wondering about:
There's a rampart high up in the center 'square' of town, where two guards are patrolling. Is there a way to get up there?
The Grand Hall House (the one with the twisty vertical space): There's a locked door there that requires a key that I haven't found yet. It's the same house with the note in the fireplace where a servant asks another servant 'to put the key back'. Is this key the answer, and if so, where is it?
Marbrien on 21/7/2019 at 21:27
Quote Posted by Unkillable Cat
Greengrocer's key:
I don't think it's supposed to be found, as you can reach both sides of the door via other means.What I'm wondering about:
There's a rampart high up in the center 'square' of town, where two guards are patrolling. Is there a way to get up there?
The Grand Hall House
(the one with the twisty vertical space): There's a locked door there that requires a key that I haven't found yet. It's the same house with the note in the fireplace where a servant asks another servant 'to put the key back'. Is this key the answer, and if so, where is it?These answers are for Expert.
If you mean the square where you start the mission,
yes - there's a wooden beam projecting into the square. Rope arrow up to it, then climb the vine on the wall.For the missing key,
at the top of that house there is a room at the top of a ladder with two mattresses on the floor. The key to the cellar is on the floor next to one of them.
DirkBogan on 21/7/2019 at 23:04
Thank you all for the feedback so far! Glad to hear many people have enjoyed it.
For those who are impressed that this FM is my first, I have had many advantages: firstly, most authors didn't have the luxury of NewDark or Bullet DromEd when they made their first FM. Secondly, I have the benefit of twenty years worth of advice, guides and fantastic FMs to learn from and explore. I owe a lot to many people.
Besides, there are many debut FMs which are far better than mine! To name a few:
Gaëtane: L'arsene
Morrgan: Saints of Redmound
Lady Rowena: Rowena's Curse
Schlock: Shadow Play
StinkyKitty: Valley of The Burned/Widow's Ire
pukey brunster: Morbid Curiosity
Melan: Bad Debts
skacky: Shadow Politics
DrK: Night In Rocksbourg 1
Squadarofl/Squadafroin: Watery Grave
ObservingEye: Precarious Business
marbleman: Cracks In The Glass
Mark Smith/Asylum: Hidden Agenda
Richard Cull/RiCh: A Smuggler's Request
David Riegel (Sledge): Cult of The Resurrection
vfig: Making A Profit
Phantom: Burning Bedlam
McTaffer: Heart And Soul
Shadowspawn: Lorgan's Web
vegetables: Lord Robert's Painting
Proliffia: Defamation of Character
Doaal: Mystery Man
Korthak: Deadly Cure
There are definitely more I am forgetting, or haven't played. If you haven't played any of these, I seriously recommend you do!
Random_Taffer on 22/7/2019 at 02:51
Congrats on your first release! An awesome work!
I probably haven't laughed so hard at a readable in a good while. Well done!
Looking forward to more from you, sir.
Unkillable Cat on 22/7/2019 at 10:06
Quote Posted by Marbrien
If you mean the square where you start the mission.
No, that's not it, my apologies for not being clear enough.
I meant the 'square' that you enter by walking south from City Hall, the one with all the balconies on the eastern wall. Above those balconies there's a rampart with a torch and at least two guards patrolling. In fact, in the area where you enter City Hall, there's a guard very high up who appears deaf and blind.Thanks for the other info, that helped.
Possible glitch - there's a room with some lootable masks in it - is it intentional that all the masks face backwards?
DirkBogan on 22/7/2019 at 10:21
@Unkillable Cat, all the gold/purple guards on the wall should be inaccessible. They are for narrative purposes only -- guards of the gold castle lord who refused to evacuate.
Also, the masks are intended to be backwards. I thought it was both more original, and more creepy -- they look like mummified baby faces or something to me!
Marbrien on 22/7/2019 at 10:38
Actually I did manage to get up there, using a frobbable barrel from one of the basements in the corner of the square where there are some steps up to a door. But it was clear I was not supposed to be there - no sound, and some walls were lighting up as frobbable - and apart from some arrows from an archer, there was nothing to get.
DirkBogan on 22/7/2019 at 10:53
That's interesting; I just checked, and none of the four archers have quiver arrows for me. They did during beta-testing, and I thought I removed them all.
Of course, the player isn't 'supposed' to get up there, but Mat99 did during testing and took some brilliant screenshots.
However, I wouldn't say there's nothing up there to get... but not the frobbable blocks, they're just decorative, and I missed making some of them FrobInert.
Marbrien on 22/7/2019 at 13:22
I just checked again, I found 4 archers up there, but none had arrows. But I can't find the other thing you hint at. Unless you mean the plaque talking about the jump, which I'd found already.