DirkBogan on 30/8/2019 at 02:12
Oh dear John, that sounds intolerable -- the Expert loot goal is only 6000 for a reason!
I certainly didn't mean for any loot to be impossible to find; was there anything you thought was totally unfair? If so, I'd like to avoid that in future.
Thanks again for playing! :D
john9818a on 30/8/2019 at 04:19
No nothing was unfair, but a lot of that time was me running back and forth, and maybe falling asleep once during the game. I also played over several days. I didn't have any problem reaching the loot goal though. Even though I think this map was done well, for me it becomes a challenge when trying to navigate when the terrain is confusing... meaning if I wanted to go to a certain place I had a really hard time trying to figure out how to get there. Every time I went to the city hall I ended up visiting every room until I found what I was looking for. :)
PinkDot on 6/9/2019 at 22:10
I just wanted to say, that I'm after completing this mission. Oh, man - what an experience! I love exploration and this city maze was... a-mazing! ;)
My favourite location was Grand Old Hall House and the courtyard at the roof level with an old tree. I like the way you didn't care about being realistic with the architecture (without going too much on the surrealistic side), but you made it interesting from the gameplay point of view. Something that got kinda killed in the modern games, which fall into this realism trap. I also like how every interior was so well thought out and had some unique setup, with a subtle humour. And overall - you have put so much effort and heart into this mission - impressive work!
DirkBogan on 7/9/2019 at 01:32
Thanks for your comments PinkDot!
Making the gameplay enjoyable throughout was definitely an overriding priority. As it compares to modern game-design attitudes, I think LGS deserves all the credit for that -- I'm simply piggybacking off their excellent groundwork. My main contribution was avoiding elements I find tedious or unnecessary in OMs/FMs.
The courtyard at roof level is a popular location (I know that it's Squadafroin's favourite place); I think this is unsurprising, given that it was one of the last places I made. It lacks many symptoms of inexperience that secretly plague lots of the brushwork elsewhere.
Whatever polish this mission has is the result of brute force. Including beta-testing, it took ~1300 hours; so long that the DromEd timer looped back after 49 real days. Meanwhile, marbleman has confirmed that Cracks In The Glass was made in ~293 hours: slightly over 12 days, and certainly no less polished. Judging by how much time I've already spent making the next mission, and how far from complete it is, seems like that experience hasn't made me any more efficient! ;)
Thanks again for playing!
frobbin hood on 11/9/2019 at 11:25
Apologies guys,
Can't get this to work with NewDarkLoader. Does it work with this? If so, how do I do it.
Thanks.
DirkBogan on 11/9/2019 at 12:04
@frobbin hood: I just installed NewDarkLoader 1.5.8 to test myself. The Google Drive .7z file installs and plays correctly.
Worst case, can you make a folder manually where all your other FMs are, and extract the contents?
If that doesn't play in NewDarkLoader, perhaps try using FMSEL (simply add a semicolon ( ; ) to the start of fm_selector NewDarkLoader.dll line in cam_mod.ini).
If that doesn't work either, I'd advise a clean install of Thief 2. If you have it on GOG.com, that version works without any other software or patches.
baeuchlein on 11/9/2019 at 12:12
Quote Posted by DirkBogan
@frobbin hood: I just installed NewDarkLoader 1.5.8 to test myself. The Google Drive .7z file installs and plays correctly.
Confirmed. Works for me with NewDarkLoader as well.
During the last months, I have sometimes read postings here and on the german forums saying that the one or other mission wouldn't work with FMSel or NewDarkLoader, but which gave me no problems. I wonder whether it's a coincidence.
frobbin hood on 11/9/2019 at 16:28
Ah, thanks.
I had downloaded the zip version. Now using 7z and it's Ok.
DirkBogan on 24/9/2019 at 09:09
Sometimes, when making an FM, not everything goes the way you expect it. Sometimes, you link an object to an AI the wrong way:
(
https://streamable.com/kggil)
PinkDot on 24/9/2019 at 09:38
Quote:
Sometimes, when making an FM, not everything goes the way you expect it. Sometimes, you link an object to an AI the wrong way:
(
https://streamable.com/kggil)
I would be doing the same, if I had a burning lamp stuck to my a**se! ;) :D Maybe except that I would be more likely screaming, not peacefully humming.... ;)